Iacobellis
Junior Member
Sony putting the Port in Portable!
What the fuck is this blurry mess? Why is this not native resolution?
I haven't played any of these games.
Why is Jak 2 hated the most?
Shitty save system, horrible fixed camera angles at times, grimdark throughout with some awful VA work, boring mission design, horrible overworld, and the gunplay is shitty.
The game is garbage.
That is one of the weirdest requests I have ever heard.
Sony putting the Port in Portable!
It doesn't even reach 720p on the PS3.
The coding was very specific to the PS2, making it hard to port. It's all explained in a behind the scenes video.
Because it's fucking awful. Terrible design all the way through which results in cheap, frustrating deaths over and over again. I will never play that game again.
have never played and of these ever (long live Ratchet and Clank!) maaaaaaybe I'll get this for Vita...hmmmm
Now I can understand the first two, but the voice acting was pretty good in 2, the missions were varied and plentiful, and with the obvious exception of the shanty town run, they are good. The gunplay is standard Jak and Daxter, if you didn't like it here, you must have hated it in 3, cause it was nearly identical.
That is pretty lazy IMO.
That is pretty lazy IMO.
The voice acting for Jak is ridiculous but Torn is by the far worst offender. The mission designs had annoying "Protect your companion", pick up the money bags, stupid races throughout the city that really don't make any sense and have you dealing with the floaty controls that are used for the vehicles
I would do terrible things for Okami HD.
The voice acting for Jak is ridiculous but Torn is by the far worst offender. The mission designs had annoying "Protect your companion", pick up the money bags, stupid races throughout the city that really don't make any sense and have you dealing with the floaty controls that are used for the vehicles, and one mission that is pretty much the controller version of DDR(I forgot what the keyboard version of DDR is called). The gunplay in three wasn't fantastic either, probably closer to shitty, but the game was more forgiving which means I can forgive the awful mechanics. The shanty town mission where you have to kill off hordes of enemies when the camera is as shitty as it is and the controls are as bad as they are, is a nightmare.
They're also miles better designed than Ratchet and Clank so you're in for a treat.
*In terms of level design, gameplay, storytelling, characters, and humor.
The vehicle controls weren't floaty at all. You were driving rocket powered vehicles, of course they would fishtail more than vehicles with wheels. All you needed to was compensate for that.
God, I hope they don't bring the Sly trilogy to the Vita. Lord knows I'd have to buy it....and then go through the travesty that was Sly 2 all over again.
I will admit, sly 2 had the second best Carmelita. Sly 4's is slightly better.
Nope. Ratchet has far better gunplay (Strafing makes the gunplay actually fun), better world design and art. They don't have Daxter and the stories are pretty throwaway but they better games by far.
They absolutely are and made the racing segments a nightmare. Doing tight turns is possible but much more annoying than they needed to be. Reminded me of GTAIV actually. The physics for collisions also are horrendous in that if you tap another car, you're sent flying.
Absolutely not. The games had average gunplay (with clunky lock on), and terrible world design with level design out of a 10 dollar N64 platformer made by a no name euro dev making an E for everyone knock off title. Even if it had better gunplay (it doesn't) it has much worse everything else.
And yeah they didn't have better art either. They have the worst art or the 3 Sony Platformers, at least the PS2 era certainly did.
HAHA, wow, this is certainly a laughable opinion.
They did? fair enough then. I didn't know the specifics. I'd just heard in quite a few places they switched to software emulation for the Slim is all
Why because you didn't let go of X? You absolutely can make very tight turns in the game, you just needed to judge the corner properly and kill the ignition to reorient the vehicle. Again, rocket cars wouldn't work like regular cars.
Not really - the chip was used by all PS2 games, not everyone bothered writting custom code but everyone ran stuff on it.MasterBalls said:They had to do things like use the PS1 processor on the PS2 (used for backwards compatibility), you weren't technically supposed to do that.
It was removed from series 70000 inwards, replaced with another processor that emulates it.Ty4on said:Did the PS2 Slim remove the PS1 chip?
I don't give a shit whether they're supposed to be different from regular cars or not. They're not fun to use. Add in the crowded city and the physics collisions, the vehicle aspect was a huge negative. The vehicle aspect in both games are easily the weakest part of the trilogy but at least with three they gave you a wide open area. The way the city was designed, it only amplified how simplistic and awful the controls.
Eh, whatever. I think had you realized how the steering worked you wouldn't look back on them with such frustration, not every game needs to be Burnout 3.
I don't think that's hyperbole, well the level design part is, but it's the Ratchet games had very simple level design. I remember playing through Ratchet 3 and eventually just putting it down because there was literally nothing to it. Same issue I had with their PS3 DLC title. The average gunplay isn't enough to carry it, and the the controls as a whole (or rather your character due to animations and whatnot) are very clunky and hard to transition between quickly. That's one thing that Jak II and III really nailed over Jak, that being having smooth and easy to use third person shooting that didn't get in the way of his other abilities. It was less accurate, but worked better for a platformer. The only thing that helped were the unique weapon designs.
About Ratchet and Clank as a whole or in comparison to Jak and Daxter?
Will wait for PSN+ free version
Jak and Daxter Trilogy Retrospective with Naughty Dog. It's about 18 minutes long, really interesting.
I don't think it was so much graphically impressive as it was in terms of size.
What the fuck is this blurry mess? Why is this not native resolution?
I haven't played any of these games.
Why is Jak 2 hated the most?
Ugh this looks like we have another winner on our hands.
Blurry low rez graphics.
Borderline unplayable framerate.
Luckily I know what to get the developers for Christmas!