This is such a bullshit argument. If you are labeling the concerns of console gamers as "insecurities" and "dumb conversations", than you have missed the point completely.
This debate whether or not the PS4 will have a performance edge is relevant to the here and now. What IS bullshit is making light of a situation that will impact an entire generation.
We lived an entire generation where the minutia of visual enhancements were microscopically analyzed and flaunted. In an era where 360 and PS3 performance differences were subacute; we've seen port differences the likes of Red Dead Redemption, Bayonetta, Call of Duty Black Ops, Final Fantasy XIII, Ghostbusters etc. etc. etc. etc.
SHOCKING NEWS- on paper, the difference in performance between PS4/X1 is larger than 360/PS3. The biggest difference this time is similar architecture.
Whether PC gamer's like to believe it or not, console development sets an ambition for visual fidelity. Many people, including me (who owns a PC rig), don't care for the complexity, the small community, or the technical nags of PC gaming. I understand it's appeal, but let's be serious here, is it wrong for people to want console performance to be as high as possible? PC gamer's love to shit on the plebians with the $399 machine, but they have yet to understand there bloated and underutilized hardware indirectly benefits from these "1.8 TF last gen middling GPUs".
(Drops mic)
Didn't he give ps3 a lot of hell?
Didnt he say the same exact thing about the PS3/360?
So the context of his statement was that both systems use the same AMD architectures (Jaguar and GCN for both). A Lot of fuss about nothing. ^_^
Rough transcript: "... it's almost amazing how close they are in capabilities, how common they are and uh that the capabilities they give are essentially the same. We can talk about differences in memory architectures, but, the bottom line being that they're a multicore AMD processor with AMD graphics, is, it's almost weird how close they are."
Starting at 16 minutes and 22 seconds here
Truespeed said:No, he just gave a very PC answer as to not upset anyone. It's funny to hear Carmack say that the 360 is more powerful than the PS4 and then have him declare that the 2 new consoles are similar in power. It's a bit contradictory when you consider the minuscule differences between the architecture of PS3 and 360 and the clear and obvious architectural advantage of the PS4 over the Xbox One. Does not compute.
So he never compared the performance or the specs... All this fuss because nobody watched the damn video (ironically neither did I).
The title need to be changed, it's very misleading.
Rough transcript: "... it's almost amazing how close they are in capabilities, how common they are and uh that the capabilities they give are essentially the same. We can talk about differences in memory architectures, but, the bottom line being that they're a multicore AMD processor with AMD graphics, is, it's almost weird how close they are."
Starting at 16 minutes and 22 seconds here
Most important part of that quote....
Carmack: "Now obviously, I am still under NDA. So I can't talk about the juicy technical details... but there is enough out there in public records that there will still be discussion about it"
and.....
Carmack: "We can discuss the different memory architectures, but bottom line is that they are both AMD multi-core with AMD graphics, it's almost weird how close they are"
Didnt he say the same exact thing about the PS3/360?
Then he goes on to talk about the types of architecture that could have been in the consoles, framing the context of them being 'very close'. But for system warriors every comment obviously has to fit an agenda.Most important part of that quote....
Carmack: "Now obviously, I am still under NDA. So I can't talk about the juicy technical details... but there is enough out there in public records that there will still be discussion about it"
and.....
Carmack: "We can discuss the different memory architectures, but bottom line is that they are both AMD multi-core with AMD graphics, it's almost weird how close they are"
So, he is comparing the architecture without any considerations for performance?
The Kinect is like a zero-button mouse with a lot of latency
The Kinect is like a zero-button mouse with a lot of latency
he also said "it's almost amazing how close they are in capabilities, how common they are and uh that the capabilities they give are essentially the same" but the word "capabilities" is open to many interpretations and from my understanding he meant it as console development APIs.
* can't get "under the hood" like they used to be able to with consoles (sorry metal programmers).
As an owner of the 360 kinect which saw use only for dance games for the significant other, I have to say Carmack is right on the money about Kinect.
Fuck it.
This is such a bullshit argument. If you are labeling the concerns of console gamers as "insecurities" and "dumb conversations", than you have missed the point completely.
This debate whether or not the PS4 will have a performance edge is relevant to the here and now. What IS bullshit is making light of a situation that will impact an entire generation.
We lived an entire generation where the minutia of visual enhancements were microscopically analyzed and flaunted. In an era where 360 and PS3 performance differences were subacute; we've seen port differences the likes of Red Dead Redemption, Bayonetta, Call of Duty Black Ops, Final Fantasy XIII, Ghostbusters etc. etc. etc. etc.
SHOCKING NEWS- on paper, the difference in performance between PS4/X1 is larger than 360/PS3. The biggest difference this time is similar architecture.
Whether PC gamer's like to believe it or not, console development sets an ambition for visual fidelity. Many people, including me (who owns a PC rig), don't care for the complexity, the small community, or the technical nags of PC gaming. I understand it's appeal, but let's be serious here, is it wrong for people to want console performance to be as high as possible? PC gamer's love to shit on the plebians with the $399 machine, but they have yet to understand there bloated and underutilized hardware indirectly benefits from these "1.8 TF last gen middling GPUs".
(Drops mic)
about this sentence:
How much latency are we talking about? I watched the Kinect 2 demo and it looked to work in real time no lags whatsoever.
Heh. After the " 8GB GDDR5!" argument lost steam with the whole OS RAM issue, hopefully it's time for the "coding to the metal" thing to die off.
And where is the eSRAM getting its data?
Hint: not magic
Nice Safe observation by Carmack there. Being Politically Correct is he? Well at least he tells it like it is about Kinect. The joke is that not many 3rd party developers seem to talk about, or show any excitement for.
I don't get why people think this kind of stuff.
Mark Cerny talks, It's gospel!
MS talk, it's lies (probably true lol) Major nelson can't catch a break lol
A couple of quotes from that
"I am still not really sold on Kinect"
"Kinect still has some fundamental limitations"
"fundamentally a poor interaction"
"The ps3 move where you actually have buttons on it ... I think have some fundamental advantages"
Yeah, the dude hates latency and loves buttons. Listen to him talk about Rift to see how religious he gets about latency.
If he hates latency then he most LOVE the ESRAM solution in XBox One.. *smirk smirk*![]()
People championing the port superiority of PS4 over the Xbone are setting themselves for a meltdown on launch.
The majority of the portfolio of both systems consists basically of cross gen titles. With studios developing for four to six platforms, some versions will most assuredly be farmed to other teams. The only thing the Xbone version needs to have an edge is to be developed by the A team and get the PS4 version to be farmed to a B team. Think with me, The Crew Xbone version is supposed to be developed by the main studio, while the PS4's one is being farmed to another devs. If the Xbone version performs better, in this case, will anyone be surprised?
Nevertheless, some people will remember what Thuway and other said and will use these exemples to undeservedly shit on them.
The only thing the Xbone version needs to have an edge is to be developed by the A team and get the PS4 version to be farmed to a B team. Think with me, The Crew Xbone version is supposed to be developed by the main studio, while the PS4's one is being farmed to another devs. If the Xbone version performs better, in this case, will anyone be surprised?
So, he was basically commenting on the AMD architecture? How did someone like Kotaku who had a writer at the event extrapolate what he said to mean that they had similar power?
Didnt he say the same exact thing about the PS3/360?
Console wars have already taken its toll on intellectual honesty in 2013.
Well, if studios remain in bed with Microsoft, of course no amount of superior hardware will matter. Then, it will probably be like last gen all over again. Moneyhats will decide which version looks best. MS will of course win with their nigh limitless resources, with Sony managing to buy off perhaps a couple of superior ports.![]()
Are you trying to imply that the reason games last gen performed better on the 360 was because the studios were in bed with Microsoft?
Well, it is.I don't know why everybody is do adamant about wanting the PS4 to be more powerful than the Xbox One.
Even if Carmack was talking about performance--the quotes aren't very precise with their language--then "very close" might just be a relative thing. From what we think we know, PS4 seems more powerful than One to the tune of, in one example, 600 Gflops on the GPU. Since the One's rumored GPU is only ~1200 Gflops total, in console terms a 600 Gflop difference seems substantial at 50%.
But if you have long experience with PCs like Carmack, and continue to build games for that platform, then you're used to handling much larger gaps. Your game needs to run on, say, a GTX 550 Ti, and also on a GTX 770--a relative Gflop difference of about 450%, and an absolute difference double the Gflops of the entire One GPU.
PC has a larger community than consoles. Not necessarily for the types of games released on consoles though.
Didnt he say the same exact thing about the PS3/360?
I'm not sure that necessarily follows. The machines this gen are more alike than they have ever been, which will lower the effort necessary to get better results on the better hardware. Fiddly specializations like the PS4's Garlic/Onion busses or the One's eSRAM and DMEs may not get tapped out by third parties, but even they should easily find uses for extra compute units.And from a developer standpoint, do you thinking they will put in the extra effort, manpower, money and time to make the PS4 slightly better ?
You will only see first party getting every inch out of the console.
So he never compared the performance or the specs... All this fuss because nobody watched the damn video (ironically neither did I).
The title need to be changed, it's very misleading.
EDIT: Starting from 24:49 - "Now everyone would like me to come out with some, some A over B comparison about the 2 platforms, and to be completely honest, I haven't done really rigorous benchmarking on them, so even if I didn't have NDA protection I couldn't give you a really completely honest answer. But, they're very close. They're both very good."
Gemüsepizza;74352023 said:Still doesn't tell us how he defines "very close".
no
there is another quote:
Didnt he say the same exact thing about the PS3/360?