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Kay Plays |OT|

Hell no wait until after you do it blind...this is one of the best games ever to do completely blind..so many little secrets and no instructions makes it a treasure trove of exploration and using yor own strats. I would rather spend 3 hours on one colossus rather than look at a wiki, just because I know that if I just figure out a new strat or trick, it will eventually come together...it always does...

Doing this. 10 Colossi down on my play through, so far.
 
love kay. the sound of her voice and use of slow and methodic exploration but with expert gameplay makes it one of the most chill out playtroughs i really enjoy following.

I want Colossus HD, but i need to find it a bit cheaper than it is on amazon.co.uk (those steep shipping fees) : (
 
That was a very unbatmanlike episode.
It's too bad she never actually figured out what makes the colossus crouch by the entrance.
Thought I still kind of expect her to find some speedrun technique one of these days and accidentally skip half a battle.

I enjoyed the overly enthusiastic dynamic music whenever she hopped on the horsey's leg. "Oh hell yeah, she's totally got it this time! String section, do your work! ... no, wait, never mind, cut the epic music."
 
Glad I caught this thread, this is probably the first youtube Let's Play that I've actually enjoyed watching. I really like her play style. I probably won't go back and watch too much of the Soul's games(seen enough of them for a while), but I'm all in for SotC.

Is there a reason she didn't finish or ever go back to Fez?
 
Glad I caught this thread, this is probably the first youtube Let's Play that I've actually enjoyed watching. I really like her play style. I probably won't go back and watch too much of the Soul's games(seen enough of them for a while), but I'm all in for SotC.

Is there a reason she didn't finish or ever go back to Fez?

She didn't like the platforming.
 
A bit frustrating how she latched on to the idea of climbing the legs and ignored the huge step ladder hanging off its back. She was lucky it decided to kneel down in the perfect spot.
 
I always figured those were horse tassels of sorts for decoration. Didn't think you could climb them. Do you reach the weak point straight away like that?
 
Now they go down like flies, indeed.

This game is much better at Hard, to be honest.
It should've been the standard difficulty.

On Hard many hits that look like they should 1hitKO you, actually do, and Colossi usually have multiple stab points to hit, making the battles a little bit more engaging and complex.

-
Spoke too soon, since Number 8 was more challenging than i was expecting.
No more baby stabs tho, that's one reason to celebrate.

Also, i hope she isn't expecting a whole lot of cut scenes, even by the end.
 
I thought Kay already noticed the charge attack when she noticed the change jump... guess she didnt fully put it all together until now.

I wonder will she actually move onto Bloodborne straight away. Seems like such a big undertaking. Judging by the YT comments, everyone seems to want it though.

Would suck if she got burned out producing video.. With it being such a big time sink it could very much could happen with Bloodborne more than others.

I'd be happy with another small (5 -8 hour game) tbh.
 
Even back when she was doing Dark Souls 1 there were a bit of irregularities and breaks here and there. I doubt things will get too rough but if they do I'm sure it'll be mentioned and maybe there'll be a little hiatus.
 
Now they go down like flies, indeed.

This game is much better at Hard, to be honest.
It should've been the standard difficulty.

On Hard many hits that look like they should 1hitKO you, actually do, and Colossi usually have multiple stab points to hit, making the battles a little bit more engaging and complex.

-
Spoke too soon, since Number 8 was more challenging than i was expecting.
No more baby stabs tho, that's one reason to celebrate.

Also, i hope she isn't expecting a whole lot of cut scenes, even by the end.

not that she cares but the cut scene at the end triggers an automatic third party violation on you tube.
 
I like 11 and 14 a lot.
They break up the pace, and offer some variety.

Also, this boss would've been much easier if she knew about the plunging stab (R1 + [ ] when falling down).
Gets you maximum stab damage and it's instantaneous, and on this Colossus, very easy to perform, since you always have the upper ground.

I think it was on the instruction manual on the PS2 version, but i'm not sure where you could read about it for the digital ps3 one.
 
Also, this boss would've been much easier if she knew about the plunging stab (R1 + [ ] when falling down).
Gets you maximum stab damage and it's instantaneous, and on this Colossus, very easy to perform, since you always have the upper ground.

I KNEW IT! I wondered if I could do a plunging attack but NEVER tried it. I am a fool!
 
Why wouldn't she care? That sucks ass, btw.
Why would they even do that?

many popular movie type games like my daughter's Lego Movie game trigger the third party violation message via a bot based program, so as soon as it goes up the violation is triggered. I dont have a lot of violoations and I doubt Kay does either, so it may not be a big deal...but since my viewers and I have moved on to Bloodborne I may jsut edit the video and take down the cut-scene part at the end.
 
Caught up with the last 4 episodes.

Not sure who told her this was like Dark Souls, storytelling wise.
They both are mysterious about their lore and story, but whereas Dark Souls has a LOT of exposition (just delivered in obtuse ways) SotC (and Ico, to a lesser extent) just leave those spaces blank.
I've mentioned this in the past, but SotC is about the emptiness.

Everything from the art style, the level design, the game design, the controls, the soundtrack and, of course, the story, is playing with the idea of void next to immense emotional bursts.

It's certainly not a game for everyone, especially if you're expecting a village with npcs to talk to, or a cave with a special sword upgrade in it, or if you expect them to tell you the 500 years backstory of the world, but if you enjoy even just calmly exploring around with Agro, finding a tortoise, stop at a puddle to see the horse drink, just for the sheer pleasure of it, as opposed to expecting a tangible reward, then you're gonna love it (like i did).

I remember when the game first came out, back in 2006, i had a LOT of discussions (on another forum) with Zelda fans who got burned by this game expecting something in that nature, so i can see how it can betray expectations.
Incidentally enough, Dark Souls is much closer to a reimagining of classic Zelda, than SotC.

In terms of storytelling, i would compare Shadow of the Colossus to something like Koyaanisqatsi, Baraka or Samsara.
They may seem like a montage of striking, pretty images at first, but soon enough the visuals create a very strong narrative context, even without any words.
I think SotC is very similar, there isn't a ton of text to describe what the world is, but there are plenty of thematic dsign elements tying it all together.
 
Caught up with the last 4 episodes.

Not sure who told her this was like Dark Souls, storytelling wise.
They both are mysterious about their lore and story, but whereas Dark Souls has a LOT of exposition (just delivered in obtuse ways) SotC (and Ico, to a lesser extent) just leave those spaces blank.
I've mentioned this in the past, but SotC is about the emptiness.

Everything from the art style, the level design, the game design, the controls, the soundtrack and, of course, the story, is playing with the idea of void next to immense emotional bursts.

It's certainly not a game for everyone, especially if you're expecting a village with npcs to talk to, or a cave with a special sword upgrade in it, or if you expect them to tell you the 500 years backstory of the world, but if you enjoy even just calmly exploring around with Agro, finding a tortoise, stop at a puddle to see the horse drink, just for the sheer pleasure of it, as opposed to expecting a tangible reward, then you're gonna love it (like i did).

I remember when the game first came out, back in 2006, i had a LOT of discussions (on another forum) with Zelda fans who got burned by this game expecting something in that nature, so i can see how it can betray expectations.
Incidentally enough, Dark Souls is much closer to a reimagining of classic Zelda, than SotC.

In terms of storytelling, i would compare Shadow of the Colossus to something like Koyaanisqatsi, Baraka or Samsara.
They may seem like a montage of striking, pretty images at first, but soon enough the visuals create a very strong narrative context, even without any words.
I think SotC is very similar, there isn't a ton of text to describe what the world is, but there are plenty of thematic dsign elements tying it all together.
I agree, but I have to say that I think SOTC likely influenced the souls series quite heavily...there were even a few people from Japan Studio that worked on producing both, so the ideas were around. Tower knight and Adjudicator in particular were probably a direct inspiration imo.
 
I have decided Kay should play the Metal Gear Solid series as I don't think there is enough trees in the world for her to write enough notes down to understand it
 
Weird question but is this actually a woman? The pitch of her voice sounds so fake to me, like it's been put through a modulator and raised up a few notes. I went back to her first video and it sounds so much more like a real voice compared to her latest ones. Doesn't anyone else hear this? I don't care either way what her voice really sounds like or if she is a he but I can't stop hearing it during the videos and it's kinda niggling.


Edit: Oops I see this was already discussed. Glad I'm not insane. I checked some of her SoTC videos and she actually confirmed that she processes her voice up higher to someones comment on the same subject.
 
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