StoOgE said:
Why does anyone care about this?
It is an IP based off of a terrible original game that has been latched onto by the internet for whatever reason.
Hopefully the game is good, but I have no idea why this IP is being reborn.
Why not Gyromite?
Based on what? The previous game was a strange platformer/RPG/maze game.
This is pretty much a blank slate IP other than a character with wings. No real story.. no real background... at this point there isn't even any gameplay that would be directly transferable to anything made today.
This is essentially like jumping from Donkey Kong to Mario Galaxy. The final game can literally be anything they want.
I am baffled by this, but I guess the internet has begged for it for some unknown reason for years. Hopefully it is good, but I doubt it will have anything to do with a crazy hard vertical platformer that turns into a harder maze game and then into a super easy side scroller with rudimentary "RPG" elements.
I mean.. it looks like modern 3d Zelda's with flying bits. What does that have to do with Kid Icarus? I really really question if the people excited for this are old enough to have or played the original.
I own both games. Yes, plural. In fact, I played them recently (or a year ago) when the rumors first started popping up about Kid Icarus coming back.
The vertical platforming was challenging, but never unfair. It was a unique way to structure a platformer, and one of the things that made it difficult was the basic combat. As you'd jump up, you'd always be confronted with enemies, whether the dripping slimes, eyeballs, or even the grim reapers.
This actually made combat an integral part of the experience, as opposed to a platformer like Super Mario Bros. You had your arrows, flaming arrows, hammers, and those little crystals that would circle you. It had bosses and a life meter. It definitely took some fast twitches to get around enemies sometimes, and other times you might have to run through the wrap-around level, another unique mechanic.
I'm not really a big adventure gamer, so I never really got into Metroid or Zelda. For me, Kid Icarus let me enjoy my action, platforming, and shooting without having to backtrack or slog through unenjoyable puzzles. My least favorite parts of the games were the mazes. Also, you may question if people have played the original, but have you? If you have, you'd realize that the last level is essentially a shmup.
I liked the original, and honestly, when I heard Factor 5 was going to do it, I thought that was unfortunate. I didn't like the idea, and if the game was bad, I certainly wouldn't have bought it out of some nostalgia. Is Kid Icarus: Uprising different than the original? Sure. I'm excited because it's Sakurai, who usually directs pretty damn good games. And the Greek myth setting is always fun.
Is this essentially a blank slate IP? Sure again, but it's not like they turned it into a puzzle game or a JRPG. This game doesn't seem to depart that much in gameplay styling. It seems to take from the shmup aspects of flying through the last level. You have to dodge things, fly around, and shoot enemies. Okay, that's what you do in this game in the air levels.
And the land levels you have a mix of close and ranged combat using a variety of weapons. Hammers, bows and arrows, etc. Maybe these weapons are even upgradable, like the original, thus meshing the shmup, combat, and RPG-lite elements of Kid Icarus.
Okay, you didn't like the original. Good for you. But having played the originals, why do I care? Because I did enjoy the originals, because this seems to retain some of the spirit of the originals, and because this is a trusted, talented developer. What's not to like, really?