Always-honest
Banned
damn... looks so great
borsdy said:What kind of gametypes are there in the beta?
How is the general feeling of weapons and control of your avatar? I really liked CoD4 for that.
I think so too. It looks like the accuracy could be improved. It reminds me of the socom beta before the accuracy improvement patch. I could be wrong but I saw another video that showed the same thing, someone was zoomed in with there scope shooting at a wall and the bullets were spraying left right up down. I think the accuracy should be spot on when your zoomed in.Rapping Granny said:gameplay still needs some polish.
You can choose whatever weapon you want and change it before respawning.Valkyr Junkie said:And it looks like he has an ISA assault rifle even when spawning as a Helghast.
2real4tv said:was this posted:
http://gostv.blip.tv/file/1310407/
thanx!2real4tv said:was this posted:
http://gostv.blip.tv/file/1310407/
2real4tv said:was this posted:
http://gostv.blip.tv/file/1310407/
FFObsessed said:I would answer every single question and write a post a page long of impressions if I could
*explodes*
FFObsessed said:I would answer every single question and write a post a page long of impressions if I could
*explodes*
This game is Killzone, not COD. It should not play just like COD4, COD5 and 6 will do that just fine...Proelite said:I think at this point they should just copy COD4 controls exactly. It looks over animated to me right now, but does it affect gameplay?
cameltoe said:at 6:00 in that new vid a rocket hits the wall outside, and inside all this dust starts raining down from above!! Fucking little details like that....
I hope the max sensitivity is close to COD4 (I play using insane)
I also hope sprinting is more like COD 4 and nothing like BFBC
I also also hope you can shoot while in air...cause I jump and shoot like a mofo in COD4 and pretty much every shooter I play!!
2real4tv said:was this posted:
http://gostv.blip.tv/file/1310407/
This is from the same level as the other videos but it's still pretty impressive. And it looks fun, that's the main thing.2real4tv said:was this posted:
http://gostv.blip.tv/file/1310407/
Rapping Granny said:Is it the players or does this game not look fun to play at all, looks really boring. maybe its themlow quality vidz.
Just you. It's the same level but it definitely feels chaotic. Like a warzone. I'm sure this is not the best of the MP maps either.Rapping Granny said:Is it the players or does this game not look fun to play at all, looks really boring. maybe its themlow quality vidz.
Rapping Granny said:Is it the players or does this game not look fun to play at all, looks really boring. maybe its themlow quality vidz.
2real4tv said:was this posted:
http://gostv.blip.tv/file/1310407/
2real4tv said:was this posted:
http://gostv.blip.tv/file/1310407/
Midas said:Anyone got a clan I can join?
Zen said:One thing about this footage that annoys me (that I haven't seen mentioned) is how the players die. It's like exactly the same way that player models died in Killzone 1, they sort of look like they've been shocked and drop to the floor (Maybe I'm wrong, but that's what it looks like watching http://gostv.blip.tv/file/1310407/).
They have this great hit response ragdoll system, why not implement it when the player is impacted by the bullet that kills them. If a guy gets hit by a rocket launcher, I don't want to see him flop down in place, I want to see him go flying. If you're running and get killed, you shouldn't just flop down in place, your character should go limp and tumble forward to the ground in a way that reflects his momentum.
Maybe for the final release.
2real4tv said:was this posted:
http://gostv.blip.tv/file/1310407/
sankt-Antonio said:i think they done that because you can be revived by a medic - your not dead your just wounded / if you press X you get respawned or you wait for a medic... thats why the "death animation" is the same everytime you get "fragt"
2real4tv said:was this posted:
http://gostv.blip.tv/file/1310407/
Spiegel said:Posted?
-viper- said:Unreal.
-viper- said:Unreal.