Insane Metal said:"Hi, I´m temporary!" :lol
Goddamit never noticed that. :lol
Insane Metal said:"Hi, I´m temporary!" :lol
It will be funny if they keep that model and forgets to remove the writing in the gold-build.Insane Metal said:"Hi, I´m temporary!" :lol
Marconelly said:I apologize for sounding harsh, but despite liking R1 quite a bit, it did nothing for me visually except for a few alien constructions. R2, while moving in the right direction, still has that Half Life 2 look to it, which is fine on one hand, but HL2 is a pretty old game now. The picture you posted was from the conference playthrough level, and that huge alien was basically the only impressive looking thing in that demo. It stood out from the scenery that was much less impressive - but hell, even that big alien has somewhat last-gen looking specular and normal maps. It has too much of that metallic DX8 look to it. Now, I know they didn't finish any of it and that the building was supposed to be burning and all, but I can only comment on what I saw running.
There's the San Francisco bridge scene that looked great from the short trailer, but many other scenes don't look all that impressive.
After all, I'm not saying it looks bad at all - better looking Half Life 2 style graphics with larger scale are nothing to scoff at, but on the other side you have KZ2 that basically looks closer to high-end CG than any game has ever come, and that's just very impressive to me. I fully expect to see R2 best KZ2 in the quality of gameplay for what is worth, but credit must be given where it's due.
Killzone looks great, but the screen I posted earlier from R2 looks extremely impressive and to say that it isn't comparable to Killzone 2 is wrong in my opinion. Someone even posted a screen to show off the superiority of Killzone and it didn't look superior. It had heavy blur, smaller scale, and a duller pallete. Say what you want, but I think people are giving Killzone way too much credit over the competition and are being too agressive defending it.Marconelly said:I apologize for sounding harsh, but despite liking R1 quite a bit, it did nothing for me visually except for a few alien constructions. R2, while moving in the right direction, still has that Half Life 2 look to it, which is fine on one hand, but HL2 is a pretty old game now. The picture you posted was from the conference playthrough level, and that huge alien was basically the only impressive looking thing in that demo. It stood out from the scenery that was much less impressive - but hell, even that big alien has somewhat last-gen looking specular and normal maps. It has too much of that metallic DX8 look to it. Now, I know they didn't finish any of it and that the building was supposed to be burning and all, but I can only comment on what I saw running.
There's the San Francisco bridge scene that looked great from the short trailer, but many other scenes don't look all that impressive.
After all, I'm not saying it looks bad at all - better looking Half Life 2 style graphics with larger scale are nothing to scoff at, but on the other side you have KZ2 that basically looks closer to high-end CG than any game has ever come, and that's just very impressive to me. I fully expect to see R2 best KZ2 in the quality of gameplay for what is worth, but credit must be given where it's due.
It started when AI concerns came up, believe it or not. I'm done with it. I'll be playing and enjoying both.nib95 said:WTF happened to this thread. Please please do not tell me it was a KZ2 vs R2 thing. People realise PS3 owners get both games right? So who the fuck gives a shit.
nib95 said:WTF happened to this thread. Please please do not tell me it was a KZ2 vs R2 thing. People realise PS3 owners get both games right? So who the fuck gives a shit.
msdstc said:No it started as AI really. Somebody was defending the AI saying "we haven't even seen the AI it's toned down" I pointed out guerilla said it's on normal and not toned down, which made me a lot of enemies basically being called a troll. Somehow this lead to a pointing out that KZ is beautiful. Mad man said R2 and MS2 compare to KZ. People disagreed, including me.
nib95 said:The AI was toned down.
http://www.n4g.com/News-172489.aspx
Guerrilla games developer motherh666 was asked about Killzone 2 A.I in which he replies that, the "A.I Was Toned Down Quite A Lot" so they could properly demonstrate the game to the press.
"Yes, it was toned down quite a lot. When putting games on pods it is more important for us to show as much of the game as possible, rather than making the life of the person playing it difficult. The demo was fairly tame."
msdstc said:Well if this is the case then color me extremely satisified and hyped as I said a few pages back, but like I said in that stage demo the guy said it was on normal and not toned down.
msdstc said:Well if this is the case then color me extremely satisified and hyped as I said a few pages back, but like I said in that stage demo the guy said it was on normal and not toned down.
nib95 said:Which on stage demo? I remember one dev saying it was on Normal when he himself was demoing it, but no mention of toned down or not. That said it was a developer playing it, who knows the level inside out, so naturally he's going to make it look a lot easier than it is.
The actual press demo's and kiosks however were on easy and with AI toned down.
Vish said:Haha, I like how you have yet to get over anything =p.
IIRC, he didnt say it wasnt toned down. He just said it was on normal.msdstc said:The Livewire demo I think that's what you're talking about too where the dev plays. From that video though there wasn't much to tell if there was good or bad AI, but I'm happy you updated on the kiosks situation.
I don't get what you're saying?
mr_nothin said:IIRC, he didnt say it wasnt toned down. He just said it was on normal.
And as we all know...MGS4's "Normal" is actually the Easy mode.nib95 said:That's what I thought too.
I think that's the most interesting kind of comparison there can be actually. Same hardware, same genre. It's basically one team's skill vs. another. No hardware advantage of any kind to help either of them. Now of course, it's worth noting that Insomniac made/will make not two but three whole great games on PS3, while Guerrilla still didn't make one.nib95 said:People realise PS3 owners get both games right? So who the fuck gives a shit.
That was a bad picture to post. These two are some of my favorites and much better show the detail, effects and the overal chaos. The best thing of course is that in motion it all stands to the scrutiny set by what the images would suggest it should animate like.Madman said:Someone even posted a screen to show off the superiority of Killzone and it didn't look superior.
But nobody wants that!Marconelly said:I think that's the most interesting kind of comparison there can be actually. Same hardware, same genre. It's basically one team's skill vs. another. No hardware advantage of any kind to help either of them. Now of course, it's worth noting that Insomniac made/will make not two but three whole great games on PS3, while Guerrilla still didn't make one.
mr_nothin said:And as we all know...MGS4's "Normal" is actually the Easy mode.
Killzone 2 also has 4 difficulty levels.
Its prob Easy, Norm, Hard, and OMGWTFTHISISTOOGODDAMNHARD!!!!!!! /throws controller!
mr_nothin said:But nobody wants that!
WE WANT CONSOLE WARZ!
I think the trolls are the xbots who broke down and bought a ps3 for mgs4 after they found out its not coming to the 360 and now they're doing infiltration trolling.HomerSimpson-Man said:When it's on the same console, you know THE CONSOLE WARZ! has gotten pretty bad! :lol
nib95 said:I personally think KZ2 uses geometry and lighting hax.
Kuroyume said:They need to show a new environment already.
They still have alot of time... maybe sony should let them have one more just for AI :OPrivate Hoffman said:They are hacking the fuck out of those SPUs...
And the funny thing is, they still aren't using all of the SPUs. Their code is running on 4.5...they still have 1.5 SPus to go
Zedsdeadbaby said:So who else here is going to turn off the crosshairs and the hud (if possible) and just play with iron sights and trying to mentally count the bullets to go? I loved doing that in the PC game Vietcong.
How about a toned down version of the Normal AI?msdstc said:Well if this is the case then color me extremely satisified and hyped as I said a few pages back, but like I said in that stage demo the guy said it was on normal and not toned down.
Marconelly said:I think that's the most interesting kind of comparison there can be actually. Same hardware, same genre. It's basically one team's skill vs. another.
Panajev2001a said:Marconelly, I disagree with you on Resistance 1 though... especially about later levels (like London)... I remember running up a flight of stairs... seeing heavy smoke coming out of a broken window on the right, getting over this rooftop and having a glimpse of the huge environment around me with tons and tons of snow flakes in the air (particles galore)... it did look awesome .
Zedsdeadbaby said:So who else here is going to turn off the crosshairs and the hud (if possible) and just play with iron sights and trying to mentally count the bullets to go? I loved doing that in the PC game Vietcong.
Kuroyume said:They need to show a new environment already.
Rainy Dog said:Personally, I hope Guerilla go on another blackout until next year after Leipzig. We've already seen two levels in their near entirety...
A MP Beta on the map(s) we've already seen, maybe a few new screenshots showing the doubters that, yeah, there is more to the game than grey industrial settings, and a huge marketing campaign is all it now needs imo.
Rainy Dog said:Personally, I hope Guerilla go on another blackout until next year after Leipzig. We've already seen two levels in their near entirety...
A MP Beta on the map(s) we've already seen, maybe a few new screenshots showing the doubters that, yeah, there is more to the game than grey industrial settings, and a huge marketing campaign is all it now needs imo.
gantz85 said:Blackout until January might be good. Until at least after Resistance 2's launch anyways
NutJobJim said:You've gotta give it to KZ2 few games attract this much attention on GAF-maybe because of the huge polarity of opinion regarding the game. I can't imagine the GAF thread if/when GG release a demo or beta for the game.
-ARNiE- said:http://www.e3coverage.com/E32008/e32008_killzone2.html
Guys this new video is really quite good. In the first section it shows some promising AI. The AI attempts to flank the player when he takes position behind a raised piece of cover. Then when the player kills this guy, a second AI attempts to flank the player. Secondly when the player attempts to shoot a Helghast over cover, the Helghast sprints to a piece of cover which makes it hard for the player to shoot him. The Helghast manages to sprint really fast and gives a sense of ergency. This has really impressed me and i hope GG can build on that.
Another positive is the developer says that Killzone 2 multiplayer will definitely be at Liepzig in a Hands On form. So prepare yourselfs guys, multiplayer impressions incoming from Liepzig, possibly accompanied by a handful of videos.
-ARNiE- said:http://www.e3coverage.com/E32008/e32008_killzone2.html
Guys this new video is really quite good. In the first section it shows some promising AI. The AI attempts to flank the player when he takes position behind a raised piece of cover. Then when the player kills this guy, a second AI attempts to flank the player. Secondly when the player attempts to shoot a Helghast over cover, the Helghast sprints to a piece of cover which makes it hard for the player to shoot him. The Helghast manages to sprint really fast and gives a sense of ergency. This has really impressed me and i hope GG can build on that.
Another positive is the developer says that Killzone 2 multiplayer will definitely be at Liepzig in a Hands On form. So prepare yourselfs guys, multiplayer impressions incoming from Liepzig, possibly accompanied by a handful of videos.
Insane Metal said:"Hi, I´m temporary!" :lol
?jeremy_ricci said:Now it can't be unseen, lol.
It's like that damn FedEx arrow!
Seiken said: