makingmusic476
Member
Gah!FirewalkR said:Look at the white space between the E and the x in FedEx, in their logo.
Do you see it?
Congratulations, your world has changed.
Gah!FirewalkR said:Look at the white space between the E and the x in FedEx, in their logo.
Do you see it?
Congratulations, your world has changed.
Okay, fuck yooooooooooooooooooooooooooooooooooooooooooooooou............FirewalkR said:Look at the white space between the E and the x in FedEx, in their logo.
Do you see it?
Congratulations, your world has changed.
Tideas said:I don't get it. Why are ppl so butt-anal over the AI? I mean, do fanboys (from both side) need something in order to have fodder for forum wars?
Seriously...CoD4 AI was nonexistent, yet it didn't prevent that game from being one most exciting FPS last year. Or even this gen.
Honestly, no game is ever gonna be perfect. just take it as it comes and stop trying ti nitpick. There's always gonna be a fault.
Fenderputty said:I think it's a mixture of things really. KZ1 was hyped and didn't produce. The E305 CGI issue. It being Sony's flagship killer FPS for the PS3. There's a lot of hype surrounding this game and people naturally expect greatness and will settle for nothing less.
I've personally been blown away and am more excited for this game than any(LBP is up there). Still ... for whatever reason, the history of this game has created some rather difficult hurdles for it to jump before it can be considered a success by the critics. Sad really.
Tideas said:does it matter if it's considered a success by critics as long as it sells a bazillion copies and you enjoy it?
Does someone elses opinion stop you from having fun?
I never noticed that before (i havnt seen the FedEx logo THAT many times though). I wonder if FedEx made this arrow like this on purpose Thanks for the info about this arrow by the way!FirewalkR said:Look at the white space between the E and the x in FedEx, in their logo.
Do you see it?
Congratulations, your world has changed.
LazerShark said:Damn, that ban was painful! Anyway I'm really sorry about that shit post comparing KZ2 to Lair. I'm sure Guerrilla's hiding the best environments for later and we've only seen a couple of the first hours so far. I don't even own a PS3 (and probably won't until BC is back; never owned a PS2 either) so I should never talk shit again about a console I've never even touched again on this site. Later.
LazerShark said:Damn, that ban was painful! Anyway I'm really sorry about that shit post comparing KZ2 to Lair. I'm sure Guerrilla's hiding the best environments for later and we've only seen a couple of the first hours so far. I don't even own a PS3 (and probably won't until BC is back; never owned a PS2 either) so I should never talk shit again about a console I've never even touched again on this site. Later.
FirewalkR said:Was there by any chance a mod pointing a gun at you or something while you wrote that? :lol
FirewalkR said:Was there by any chance a mod pointing a gun at you or something while you wrote that? :lol
FirewalkR said:Look at the white space between the E and the x in FedEx, in their logo.
Do you see it?
Congratulations, your world has changed.
Tideas said:I don't get it. Why are ppl so butt-anal over the AI? I mean, do fanboys (from both side) need something in order to have fodder for forum wars?
Seriously...CoD4 AI was nonexistent, yet it didn't prevent that game from being one most exciting FPS last year. Or even this gen.
Honestly, no game is ever gonna be perfect. just take it as it comes and stop trying ti nitpick. There's always gonna be a fault.
nib95 said:I personally think KZ2 uses geometry and lighting hax.
msdstc said:I love how it always has to be about trolling or forum wars, there can never be something actually wrong with the game.
Either way the new video does look VERY good. It makes me feel so much better seeing that. They blindfired, they took cover, they flanked. Good looking stuff for a game on normal.
Kyle is the man. He knows how to talk up a game. :lol-ARNiE- said:http://www.e3coverage.com/E32008/e32008_killzone2.html
Guys this new video is really quite good. In the first section it shows some promising AI. The AI attempts to flank the player when he takes position behind a raised piece of cover. Then when the player kills this guy, a second AI attempts to flank the player. Secondly when the player attempts to shoot a Helghast over cover, the Helghast sprints to a piece of cover which makes it hard for the player to shoot him. The Helghast manages to sprint really fast and gives a sense of ergency. This has really impressed me and i hope GG can build on that.
Another positive is the developer says that Killzone 2 multiplayer will definitely be at Liepzig in a Hands On form. So prepare yourselfs guys, multiplayer impressions incoming from Liepzig, possibly accompanied by a handful of videos.
Clinton514 said:Kyle is the man. He knows how to talk up a game. :lol
The AI was reacting great but still seemed a bit passive. The Assassination game mode info is new to me. Sounds intense.
Can't speak for others, but the sensitivity setting for the floor demo at E3 was set way too high and the cover system was a bit hard to use. I had some good grenade tosses though. The impacts were a bit disappointing honestly. Problem with a game that looks this good is it raises your expectations for every aspect.oneHeero said:Why the fuck is it that EVERYONE person ever recorded playing KZ2 is shitty as fuck @ FPS?
Sensitivity for the original was too high as well, imo. Though you could adjust, so it was easy to fix.Aaron said:Can't speak for others, but the sensitivity setting for the floor demo at E3 was set way too high and the cover system was a bit hard to use. I had some good grenade tosses though. The impacts were a bit disappointing honestly. Problem with a game that looks this good is it raises your expectations for every aspect.
Yeah, I think the relatively bad playing is due to being thrown the controller without much setup. I don't think it'll reflect actually playing it at home... though they should really drop the monster closet shit. The original Killzone didn't have that, and was better for it.makingmusic476 said:Sensitivity for the original was too high as well, imo. Though you could adjust, so it was easy to fix.
They obviously can't bash the graphics, and gameplay has been bashed for long enough. I guess it's the new thing.AmMortal said:What's up with this A.I thing?
Every page, there's a mention of A.I.
Even adjusted ALL THE WAY down it was still far too high. I really hope GG gives us enough range this time...especially after playing MGS4 with its super slow aiming.makingmusic476 said:Sensitivity for the original was too high as well, imo. Though you could adjust, so it was easy to fix.
This!Metalmurphy said:They obviously can't bash the graphics, and gameplay has been bashed for long enough. I guess it's the new thing.
Metalmurphy said:They obviously can't bash the graphics, and gameplay has been bashed for long enough. I guess it's the new thing.
zoukka said:It's been bashed since the first gameplay video.
PjotrStroganov said:And it has been criticized objectively. But hey, those points made must be moot because everyone criticizing the game is bashing it.
AmMortal said:What's up with this A.I thing?
Every page, there's a mention of A.I.
SolidSnakex said:They're moot because even the developers tell you that the AI is toned down for these shows. When people are trying to get around to as many games as possible they don't want to keep dying over and over in a game.
PjotrStroganov said:I recall someone saying (who played the game and talked to one of the devs) that the AI hadn't been toned down.
PjotrStroganov said:I recall someone saying (who played the game and talked to one of the devs) that the AI hadn't been toned down.
"Yes, it was toned down quite a lot. When putting games on pods it is more important for us to show as much of the game as possible, rather than making the life of the person playing it difficult. The demo was fairly tame."
By EGM only :lolzoukka said:It's been bashed since the first gameplay video.
PjotrStroganov said:I recall someone saying (who played the game and talked to one of the devs) that the AI hadn't been toned down.
!"Yes, it was toned down quite a lot. When putting games on pods it is more important for us to show as much of the game as possible, rather than making the life of the person playing it difficult. The demo was fairly tame."
AmMortal said:
Oh God, this is beautiful. This game deserves more then it's getting
I hate gaming sites
Tormentoso said:Some writer even say that Killzone 2 was a poor man COD.:lol yeah that far it has gone this industry.
:lol :lol :lolLittleberu said:IT ARE PRETTY SO IT MUST BE PLAY GOOD! ME AM LOGIC!
And we all know who these guys are.... ;-)Tormentoso said:They could match and surpass the E3 2005 trailer and people would still find something to downplay it.
I HAVE NEVER PLAYED A UNFINISHED/YET NOT RELEASED GAME, BUT I AM STILL TROLLING GAME. ME AM EXPERT AND LOGIC!Littleberu said:IT ARE PRETTY SO IT MUST BE PLAY GOOD! ME AM LOGIC!
Littleberu said:IT ARE PRETTY SO IT MUST BE PLAY GOOD! ME AM LOGIC!
AmMortal said:
IT ARE PRETTY SO IT MUST BE PLAY GOOD! ME AM TROLL!
SolidSnakex said:From motherh
32 players, five game modes.AmMortal said:So any details on number of users per match online?
Or
Game modes?