Sounds pretty beefy actually, via John Grimm from SRK:
Atma doing some quick and dirty side by sides showing off some of the speed increases included with version 1.1 of the game. Long story short for people who don't want to scroll through tweets, the game got MUCH faster, it's almost exactly in line with 98 frame data and some of the floatier characters even got jumps faster than what they had in XIII. Besides Atma's findings, there's tons of talk of walk/run speed increases pretty much across the board and general rebalancing to make some of the stronger characters less insane and some of the weaker characters more interesting/viable/gooder.
Yeah, I also like how they mentioned thinking about bringing in people like John Crawley and Jack Turner from AoF. I'm glad we got Master Tung in the game! The concerns of making it too much of one series are interesting to hear THEM talk about.
And they once again state they're not working on anything, even if western media insist they are. Guess the SamSho rumors will have to rest for a while longer...
They also mentioned Rock, and that they didn't put him in because Geese was in the game and it would be difficult to make that whole scenario work (or something along those lines). Personally, I think the devs team just really wants to make a new Fatal Fury/Mark of the Wolves, but need KOFXIV to sell well enough to get that project greenlit
Kyo's AAA is negative on block now. cr. D fixed. hcb+D no longer have low invincibility, only hcb+B. qcf+B, B does less dmg. Well it does the same damage as qcf+D, D now. cr. C to f+B is no longer possible due to cr. C having huge pushback.
Kyo's qcf+A does less damage. I believe 50 to 40 dmg now. AAA is negative on block now. cr. D fixed. hcb+D no longer have low invincibility, only hcb+B. qcf+B, B does less dmg. Well it does the same damage as qcf+D, D now.