Phonomezer
Banned
I'm going to try the demo again.
Yeah, I unfortunately agree. Then again, I've never thought much of the World of Warcraft artstyle, either. This somehow makes Dragon Age look less generic. At least it's colorful.Thinking about the demo more, I just find the game to be charmless and a little generic.
Wow. I'm getting a 338 MB update already. Hopefully this makes the game playable for me!
It's annoying, and not versatile enough during combat.
Thinking about the demo more, I just find the game to be charmless and a little generic.
Figuratively.The tutorial section is too long and way too boring. I almost didn't make it through because I was literally starting to fall asleep.
-Why is there a dialog list AND a dialog wheel, at seemingly random times no less?
Figuratively.
-Why is there a dialog list AND a dialog wheel, at seemingly random times no less?
-Why is there a dialog list AND a dialog wheel, at seemingly random times no less?
-I said the combat is better than dice rolls but just mashing X and B isn't much better. I'm assuming/hoping it gets more complex.
Some of the videos for the game and especially this quote from the lead designer give me hope for this combat system in terms of controls, flexibility and ad-hoc combos.I said the combat is better than dice rolls but just mashing X and B isn't much better. I'm assuming/hoping it gets more complex.
Source: Reckoning Forum PostTiberius said:For example, here's the suite of stuff one particular Mage build might have access to at any given moment (without remapping anything even on the console). This is a pure-mage Ljosalfar character I was recently playing with. She's level 20, using the Sage Destiny, and her weapons are a Flame Staff and a pair of Frost Chakrams. On a moment to moment basis (without remapping anything or changing her gear loadout), she can...
1.) Do a basic 3-hit attack chain with her Flame Staff by hitting the primary attack button.
1b.) Switching between Staff and Chakrams before completing the chain will let her continue attacking incessantly, but if she's willing to commit and complete the attack chain then she gets an extra strong blast in.
2.) Charged Entropy - Hold and release the primary attack button to float into the air and charge up a big AoE burst of fire.
3.) Mage's Vortex - Hit the primary attack button while blocking to slide backwards whilst sucking all enemies in front of her together via a vortex of flame and wind.
4.) Arcane Fury - Hit the primary attack button then delay a moment before hitting it again and she can send forth a rising wave of flame that lifts enemies into the air.
5.) Do a basic 4-hit attack chain with her Frost Chakrams by hitting the secondary attack button.
5b.) As with the Staff, she can choose to either switch off to her other weapon before completing the chain for a faster rate of attack, or complete the chain for a single strong hit.
6.) Maelstrom - Hold and release the secondary attack button and she'll charge up her chakrams then send them out in a broad loop, knocking down enemies in a wide range.
7.) Elemental Escape - Hit the secondary attack button then delay a moment before hitting it again and she can slam down the chakrams and hurl herself backwards, distracting enemies and buying her time to get off a larger spell.
8.) Ice Blink - Hit the dodge button and she'll "blink" (teleport) a short distance, leaving a trail of ice magic in her wake. This can be used either as a pure evasive action or even offensively, but deliberately teleporting -through- enemies. The ice effect will slow those enemies down.
9.) Orbital Blades - Hit the secondary attack button right after teleporting and she'll throw her chakrams into a vertical loop, launching an enemy into air and keeping him there as the whirling blades strike again and again.
10.) Hit the block button to bring up her Frost Talisman and block attacks.
10b.) Hit the block button right as an attack is incoming and she'll parry it, discharging the frost magic of her Talisman into the enemy for a few seconds. If other enemies are clustered close, it can affect them too.
11.) Hit the Storm Bolt button and throw a burst of lightning magic, damaging and stunning enemies in a small AoE.
12.) Hold down the Storm Bolt button to cast Tempest, bringing lightning bolts down over a large AoE.
12b.) If she gets hit when she's in the middle of charging up Tempest, she'll be interrupted...but the lightning will discharge out of her and into the enemy who hit her (provided it was a melee attack).
13.) Tap the Healing Surge button for quick bursts of healing or hold it down to channel a larger amount of healing energy (while leaving yourself open to attack).
14.) Hit the Mark of Flame button and she'll tag enemies with a magical "mark."
14b.) Hold down the Mark of Flame button and she'll detonate all the marks.
15.) Hit the Ice Barrage button and she'll hurl a torrent of ice shards toward a foe.
So that's at least 15 active things I can choose to do in the middle of a fight, even using only the controller (not the additional options granted by having the 5-0 keys available for abilities on the PC). And that's ignoring the fact that I've also got Sphere of Reprisal (a defensive spell) on, which I toggled on earlier and then unmapped so I'd have more buttons free for active stuff. What's extra nuts is that this isn't even a top tier character--for instance, if I level up a bit more I can get the Winter's Embrace ability, which will give me a heat-seeking snowstorm I can cast by just holding down the Ice Barrage button (still no additional mapping needed).
Wheel is for choices. List is just for information.
Do we need to use the Origin version of the demo to unlock the items for ME3?
Also in general it feels to me like I'm playing a MMORPG in solo mode. I just can't seem to care about any of the whole story. Oh it's the gnomes, they are engineers! Wait where did I see that before?
Do i have to finish the demo to unlock anything in ME3, honestly im finding this game horrible to play, its likely a personal issue but its just not for me at all.
Iv just gotten outside do i have much longer left?
You get an additional unlock at the very end once they give you a 45 minute time limit.
Do we need to use the Origin version of the demo to unlock the items for ME3?
So if i play the game for 45 mins i get another unlock?
It's the exact same demo I think. I copied over the origin demo to the steam directory and it ran as if steam had downloaded it.
Play until you meet the Fateweaver and battle two groups of Tuatha, then you will be given a final 45 minute timer (you can see it in the pause menu). Your meeting with the Fateweaver unlocks a few items, then you unlock the final ones when the timer runs out. You can just leave the game sitting there (unpaused) for 45 minutes if you want.
The merchant at the inn sells flaming ones for like 570 gold or something. Maybe there are some other sets elsewhere in the demo.Where I can find the chakram weapon?
If any of you folks get really into the game, we'd love to have you join us over at http://www.38watch.com where we're going to plow through Reckoning while we wait on Copernicus to launch.
Anybody know how many discs the 360 version is going to be on? All I can find is Todd Macfarlane stumbling out an answer implying more than 1.
Just a reminder to those who are unaware: Newegg is offering this game for $47.99 with the use of a code.
Quite enjoyed it but it needs a lot more polishing imo.
The camera is way too fucking close and the menu and inventory needs a complete reworking too. Overall it seems like it could be a great game if it fixed some niggly issues.
Really not a fan of the graphics either, I think at worst it's ugly, mostly it's just kinda bleh. Is the game using FXAA? Cause the whole screen seems somewhat blurred to me.
Ooh, how did you do that?
It seems like there might be FXAA in the menus (like when creating the character), but not during normal gameplay. At least with post-processing off, which I'm not turning back on for sake of my retinas.