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Konami Rep Says 'I Hope We Earn You Back'

Matt

Member
Gameplay is king and the gameplay in V is world class. No way anyone else at Konami can match it.



This was a nice argument pre-MGSV release. The game made double its budget in revenue on the first day. Whatever he spent was completely justified.
"Double its budget in revenue on the first day" would mean nothing, even of it was true, which it's not. The game most likely needed to earn Konami double its budget to break even. And publishers get half (or less then half) of game sales at retail.

If MGSV actually did make any profit for Konami, it probably wasn't enough to actually justify the time and dedication of recources it took.
 

Matt

Member
Didnt The Witcher 3 cost even more? If MGSVs budget includes Ground Zeroes, MGS online and developing Fox Engine than it seems less Kojima's fault and more Konami being greedy fucks compared to other game publishers.

Kojima has an incredibly consistent track record and MGSV was a big critical and commercial success. Konami will never be a respected publisher again without games of that caliber. I can only imagine how many offers Kojima got when he left.
The idea that the development of the Fox engine somehow excuses the budget is a fale one. Honestly Konami didn't need a custom engine, it's not a cost effective solution for such a company.

Claiming that Konami is just greedy (again, not talking about he workplace issues) is baseless when you actually have no idea of about the actual financials that are involved.
 

Screaming Meat

Unconfirmed Member
Couldn't be any worse than V.

HOLY-HYPERBOLE-BATMAN.jpg
 

packy34

Member
"Double its budget in revenue on the first day" would mean nothing, even of it was true, which it's not. The game most likely needed to earn Konami double its budget to break even. And publishers get half (or less then half) of game sales at retail.

If MGSV actually did make any profit for Konami, it probably wasn't enough to actually justify the time and dedication of recources it took.

Sorry, but it is true. It's widely known that the budget was around 80 million.

https://www.vg247.com/2015/10/15/me...much-as-avengers-age-of-ultron-on-launch-day/
 

Matt

Member
I hope you have a source for that, then.
It was Adobe making a guess, they didn't have access to any particularly special information. Even if you just go off public sources, that number isn't really possible.

But again, even if it were true, that does not change my argument.
 

packy34

Member
It was Adobe making a guess, they didn't have access to any particularly special information. Even if you just go off public sources, that number isn't really possible.

But again, even if it were true, that does not change my argument.

Forgive me if I take the word of people who do this for a living and generally do have access to more information than the public does over someone on an internet forum.
 

Ratrat

Member
The idea that the development of the Fox engine somehow excuses the budget is a fale one. Honestly Konami didn't need a custom engine, it's not a cost effective solution for such a company.

Claiming that Konami is just greedy (again, not talking about he workplace issues) is baseless when you actually have no idea of about the actual financials that are involved.
Wasn't the idea that they can now port games efficiently(ps3, ps4, pc etc)? Its not Kojima's fault they canceled all the games and decided not to use what most people agree was a great engine. They sold Ground Zeroes for fucking $40, added paid dlc and microtransactions to TPP. But we're supposed to believe that Kojima was sinking Konami when the game's budget was in line with a lot of AAA games?

We already know the game was profittable anyway. We can just assume they were chasing higher margins regardless of how much it screwed over the fans.
 

Matt

Member
Wasn't the idea that they can now port games efficiently(ps3, ps4, pc etc)? Its not Kojima's fault they canceled all the games and decided not to use what most people agree was a great engine. They sold Ground Zeroes for fucking $40, added paid dlc and microtransactions to TPP. But we're supposed to believe that Kojima was sinking Konami when the game's budget was in line with a lot of AAA games?
It being a good engine is irrelevant to the fact that, if Konami continued publishing titles at the rate they were, or even increased it, it would have been more cost effective to license an engine.

As much as it is hard for fans to acknowledge, MGSV was probebly never going to sell enough to earn back that budget and time spent on it for Konami. If it had been delivered earlier and for less, maybe.
 

Haunted

Member
People are fickle. Gamer's memories are short. Those who were vocal about the last MGS game they'll ever play now that Kojima is out of the picture will be there when they produce a sick trailer for another big budget MGS, I'm sure of it.


That said, Konami has made it clear that they don't give a fuck so I don't think a lot will change in that regard.
 

Ratrat

Member
It being a good engine is irrelevant to the fact that, if Konami continued publishing titles at the rate they were, or even increased it, it would have been more cost effective to license an engine.

As much as it is hard for fans to acknowledge, MGSV was probebly never going to sell enough to earn back that budget and time spent on it for Konami. If it had been delivered earlier and for less, maybe.
Do you have any proof? How much did it need to sell then?
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I already have the same respect for Konami as I have for any prolific maker of casino gambling games. Which is none/who cares/I'll never touch it anyway.

MAKE VIDEO GAMES IDIOTS.

I wouldn't be surprised if the logic of Konami eventually does turn back to games. It's not as if the decision to get out of video gaming was some long term plan to last for all time. It was a reactionary move of suits pivoting to the most profitable assets in their portfolio, circa 2015.

These assholes will be back to gaming eventually. Hope they're preparing their make-good re-entry PR strategy. That's the cost of cutting and running like they did last year.
 

crinale

Member
Pretty much this. Don't matter what Konami USA thinks, everything people hate about Konami is coming from the Japanese HQ and the folks that run it.

Yeah Japanese CEO of Konami is one of few people Nintendo's Yamauchi actually "feared" so says Nikkei (or some other business media I can't really remember) so I don't think he will be affected by anything other than decision made by himself..
My wild guess is he has many connection to dark side of Japanese entertainment industry too. He does some strong bonds with government higher ups at least.
 
MGSV being unfinished was Kojima's fault. At least 4 years and $80 million only gave us what we got? Yeah, the dude was wasting time and money, there's even a leak of someone saying as much.

Also PT wasn't cancelled, but removed from PSN. PT was PT. Silent Hills was cancelled, which was a completely different game.

80 million and 4 years got Konami the highest rated game of 2015.

Yeah, if he spent all that time and money and churned out an average/bad unfinished game, then maybe I would see your point. Instead, Kojima's team made one of the best games of 2015 and arguably one of the best of all time. Wasting time and money? That is just fantasy land.
 

Braag

Member
They aren't in the big budget video game business anymore. After what happened with Kojima and turning beloved franchises into pachinko games I doubt they have any chance to achieve this.
 

Screaming Meat

Unconfirmed Member
V was an unfinished mess

...that played like a beautiful dream. ¯\_(ツ)_/¯

It's not even the worst game in the series.

...and I think people put too much stock in how much Kojima does, these games take hundreds of people to make it isn't all just thev vision of one person.

Fair enough. I've heard people that work with him describe him as very hands on (can't find the interviews). painfully, so.

Of course it takes hundreds of people to develop games; that much is obvious. Yet, in spite of that, his games have his unmistakable personal stamp on them. All the disparate elements are brought together and they still bear his distinctive voice. I think its hard to argue that he is not the 'author' of his work, since its so recognisable. It took people, what, 5 seconds to see through the first trailer for TPP/Moby Dick Games and know it was Kojima. Why is that, do you think...?

The people that work on his projects, their contributions, their efforts etc. cannot be understated, but the reason they are working on it and their work even makes it in the final project is because they fit the director's vision for the game. He directs their skills, after all :)
 

Ratrat

Member
...that played like a beautiful dream. ¯_(ツ)_/¯

It's not even the worst game in the series.



Fair enough. I've heard people that work with him describe him as very hands on (can't find the interviews). painfully, so.

Of course it takes hundreds of people to develop games; that much is obvious. Yet, in spite of that, his games have his unmistakable personal stamp on them. All the disparate elements are brought together and they still bear his distinctive voice. I think its hard to argue that he is not the 'author' of his work, since its so recognisable. It took people, what, 5 seconds to see through the first trailer for TPP/Moby Dick Games and know it was Kojima. Why is that, do you think...?

The people that work on his projects, their contributions, their efforts etc. cannot be understated, but the reason they are working on it and their work even makes it in the final project is because they fit the director's vision for the game. He directs their skills, after all :)

http://www.metalgearinformer.com/?p=23671
JULIEN MERCERON TALKS ABOUT WORKING WITH HIDEO KOJIMA said:
Merceron didn’t really know what to expect from Hideo Kojima, as he knew him just as a friend. Since he did a lot of public relations and marketing, Merceron thought that maybe he was like a figurehead, with a lot of underlings doing everything from him, like game design and narrative design.

When they started to work together, Merceron was absolutely amazed. Kojima-san takes care of everything himself. He does marketing, Creativity on P.T “from A to Z,” the same with Metal Gear, he worked on the game design and on the story. Something not many know is that after Metal Gear Solid 4 was finished and work on Fox Engine started Kojima-san was among those who designed the technology. He’s a true technology enthusiast, and he wanted an engine that could represent him and that allowed him to deliver the experiences he aspired to create.

At first Merceron thought he would have to talk to Kojima-san in very simple terms, but that wasn’t the case at all. Kojima-san was beyond his expectations in everything: in the ideas he had, in his passion for his work, in his knowledge of technology, and even more so in his mastery of his vision. According to Merceron, he has never met anyone else who knows exactly how his game is going to look like before even seeing it.
Honestly, just watching the extras on the MGS4 bonus dvd or Document of MGS2 should tell you. Yes, he doesn't make the game entirely by himself, duh. But he puts in far more work than a lot of directors going by whats been said.

edit: this more directed at the poster you quoted.
 

Screaming Meat

Unconfirmed Member
http://www.metalgearinformer.com/?p=23671

Honestly, just watching the extras on the MGS4 bonus dvd or Document of MGS2 should tell you. Yes, he doesn't make the game entirely by himself, duh. But he puts in far more work than a lot of directors going by whats been said.

edit: this more directed at the poster you quoted.

That's the one! Apparently, the people who work with Kojma "put too much stock in how much [he] does" XD
 

pixelpatch

Junior Member
For me, they've lost it. I used to really like Konami but I won't be buying anything that comes out from them again. Disappointment after disappointment no matter how much they try to reason with us
 

KyleCross

Member
80 million and 4 years got Konami the highest rated game of 2015.

Yeah, if he spent all that time and money and churned out an average/bad unfinished game, then maybe I would see your point. Instead, Kojima's team made one of the best games of 2015 and arguably one of the best of all time. Wasting time and money? That is just fantasy land.
You're taking me stating Kojima wasted company time and money as "MGSV was a waste of time and money." This is incorrect.
 

packy34

Member
You're taking me stating Kojima wasted company time and money as "MGSV was a waste of time and money." This is incorrect.

How else can it be interpreted? If the game came out well and made money, which it did, how can you argue the choices he made were wrong?
 

HeelPower

Member
Konami made a concious decision to get out of console gaming so it is what it is.

There's hope that they might all their ips at some point,though.
 
Konami don't deserve the right to celebrate Metal Gear's 30th anniversary. I just with the franchise was out of their grubby little hands. Fuck off with your pachinko machines and scummy employee treatment and never come back.
 
You're taking me stating Kojima wasted company time and money as "MGSV was a waste of time and money." This is incorrect.

That makes even less sense.

http://www.playstationlifestyle.net...o-much-money-or-take-too-much-time-on-a-game/

A lot of people say that I spent too much money or take too much time, but that’s a misconception. My last project was late about five or six months, but I’ve always kept my word on timelines and budget. For example, I do take three to four years to make games, but that’s the plan from the start.

Konami is the one who sets the budget and time for Kojima and his team. Kojima followed their instructions and stuck to his budget and schedule. He stated that MGSV came out a few months later than originally planned, but that's very common in the AAA industry.

And again, the game came out, and it was a critical and profitable success. Tell me, how did he waste Konami's time and money? That argument just doesn't make any sense.
 
3 out of my top five Metal Gear games have been done without Kojima.

That cult of personally too strong.

Kojima is an auteur no doubt about it, but he's said all he's had to say in the metal gear universe, let someone else have the reigns. Almost any batshit crazy idea works in the Metal Gear universe, young Solid Snake game? I'll play it, Boss in WW2? I'd play dat, Rising clone starring Grey Fox? Sign me up. MGS4 sequel starring a cured Solid Snake? Sure! Psychological horror game featuring a "Rabid" Ocelot as he walks the line of sanity as the Liquid personality? Weird but why not?! Solidus Snake warmongering his way to the oval office? Hell I'd play that too.
 

Teknoman

Member
Just get some new / non-high budget IPs out, and create a new Contra, Gradius or Salamander. A Castlevania Rebirth II would be nice.
 

xviper

Member
i believe konami can make a new MGS game that is better than MGSV, they don't need kojima for the story anymore since he screwed up MGSV's story, all they need to do in MGS6 is copy and paste the best gameplay ever created from MGSV and make the game linear and add bosses with decent story(don't have to be over the top like MGS 1-4) and over 5 hours of cutscenes and i will be happy
 

J-Skee

Member
That cult of personally too strong.

Kojima is an auteur no doubt about it, but he's said all he's had to say in the metal gear universe, let someone else have the reigns. Almost any batshit crazy idea works in the Metal Gear universe, young Solid Snake game? I'll play it, Boss in WW2? I'd play dat, Rising clone starring Grey Fox? Sign me up. MGS4 sequel starring a cured Solid Snake? Sure! Psychological horror game featuring a "Rabid" Ocelot as he walks the line of sanity as the Liquid personality? Weird but why not?! Solidus Snake warmongering his way to the oval office? Hell I'd play that too.

None of Konami's franchises need their original creator. They just need to be good games. It boggles my mind that they can't even get a simple Bomberman mini game collection out. For about $15 & some decent review scoress, you can start to gain some trust back.
 

Szadek

Member
That was a really funny joke.
After they burned that many bridges I would be suprised if they ever make another console game besides of sports games and cheap cash grabs.
 
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