Hey, thanks for playing our ga-oh wait, you didn't. Well either way, I'll offer some thoughts on your critiques and hopefully give you some insight into why the game is the way it is.
Your contention that it's full of "game jam games" may be technically correct [the best sort of correct] in that a few of the minigame ideas started at game jams, but that doesn't mean that they're not fully developed - and they comprise a relatively small percentage even then. The two segments that began as Jam ideas actually have proven to be our most popular parts! I think "hey this idea was originally part of a game jam" is a weird thing to criticize though - lots of good ideas begin at jams, and nothing in the game is still in its original jam state as it was produced at the time.
You expressed concern that this is a "vague, difficult ascii adventure game" - fair enough! I'd disagree, given that within a few hours of the first people to find it the entire game had been completed, but difficulty is a tricky beast, and we spent a lot of time tuning it to be challenging but certainly not impossible. The game was, for a long time, even more obscure and vaguer, but that was dissatisfying. The autocorrect boots used to not be doffable, for example! That said, this game is definitely not for everybody - and neither was Frog Fractions. The idea was that we wanted to make something that WASN'T a sequel to the original in the way that most people would conceive of such, and that was stated up-front in our Kickstarter pitch.
I'm sorry the game hasn't clicked with you. Luckily there are a lot of other games out there that I bet you'll enjoy. We knew going into this that we couldn't please everybody and we're still seeing a really positive response. If you really liked the original but haven't found this game to your liking, hopefully you'll like one of the things we make next
Hopefully this helps address some of the things in your post!