Two cents:
Twilight Princess...Yuck...It was a step backwards. Nintendo went a from a brilliantly vibrant and unique style of Wind Waker, to the dull, drab "dark/gritty" next-gen, pseudo realism bullshit that was used for TP. I hated how the game looked. The art direction was all over the place and just terrible. The concept art and paintings were gorgeous, but everything that was in-game was just mind numbingly bad.
Link looked dumb and confused all the time. I liked the chain mail and details on his tunic, but I felt at times it was just too much and overly designed. I respect the attempt to give the Gorons more depth with their body paint and industrialized society. But rock nipples? Come on. The Zora's design was just boring. The change to make them look more human just seemed odd. Plus, everything had a brown or rust filter over it.
As for the game play, Hyrule Field was too big and there wasn't much to explore. Dungeons were forgettable in both visual design and how you went about exploring them. The plot was flat. I didn't care about anything or anyone. Ocarina was purely epic. Majora's Mask was twisted and bizarre. Wind Waker was both charming and had expressive characters. But Twilight Princess? Overall, the game wasn't interesting and just dragged on way too long. It was an odd attempt to capture what made OoT great, but focused too heavily on undoing the progress that was made with Wind Waker.
I thought Minda and Ganondorf played their roles accordingly and looked great. But other than that, personally, I see no reason in ever revisiting this game. It's horrendously overrated and vastly inferior to other games in the franchise.
Basically, as long as Skyward Sword isn't like TP, I will be happy. Majora's Mask and Wind Waker took the series in new, yet fitting, directions. Twilight Princess was a poorly managed, poorly designed rehash and a lackluster attempt to capture past greatness.