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Legend of Zelda: Spirit Tracks | officially announced. THIS YEAR

Grampasso

Member
GCX said:
Well it's definitely evolved from WW art which had the super black outlines (I loved those..):

2ezqtdy.jpg
Did anyone call for me? :p
 
Yea, I like the flute artwork. I do miss the stained glass art...I think that was the best "artwork" they've done to date.

stainedglass8.jpg


Soon as the new hardened edition guide image is up and at an appropriate resolution, I'll update my avatar as well, assuming the color is different than the TP and PH guides.
 
So any word on the expansiveness of the overworld? I'm just crossing my fingers that maybe this time Nintendo will get lucky and do something that almost touches A Link to the Past.
 

wrowa

Member
Why am I suddenly interested in this game? I wasn't looking forward to it at all and now I can't wait...

Oh well, at least I belong to the minority that doesn't ccompletely hate PH.
 

beelzebozo

Jealous Bastard
i think i'm going to play WIND WAKER, and simultaneously have a game of PHANTOM HOURGLASS going on my ds. because the games fucking rule, and because in this world of technological wonder, i can.
 

BGBW

Maturity, bitches.
beelzebozo said:
i think i'm going to play WIND WAKER, and simultaneously have a game of PHANTOM HOURGLASS going on my ds. because the games fucking rule, and because in this world of technological wonder, i can.
Don't forget the Tingle Tuner!
 

Link Man

Banned
beelzebozo said:
i think i'm going to play WIND WAKER, and simultaneously have a game of PHANTOM HOURGLASS going on my ds. because the games fucking rule, and because in this world of technological wonder, i can.
If I weren't currently playing Final Fantasy 2 and Metroid Prime 2, as well as NSMBWii this Sunday, I'd totally join in.

BGBW said:
Don't forget the Tingle Tuner!
Quoting your avatar would be too easy.
 

beelzebozo

Jealous Bastard
HOY SMALL FRY

i hear there's a fellow on windfall island who's collecting skull necklaces! you know who it is fry? i don't. sorry! what i can tell you is that those piggish monsters you see here in the forsaken fortress seem to carry those skull necklaces around all the time.

not that i think it's easy work stealing anything from the likes of those guys. . .

and that's all the info I've got to offer!
 

zigg

Member
So hey guys, I got the new Nintendo Power in the mail today.

Tidbits that were new in part or in whole to me:

  • You'll first control Zelda while sneaking her out of the castle. She follows you normally, but you can tell her to stay put by tapping an icon, then tapping another to tell her to catch up when the coast is clear. You can also draw a path for her to follow, then distract the guards as she passes by by talking to them or throwing rocks at them. :lol
  • The "big, bad, super-duper evil" that needs Zelda's body is "apparently not Ganon."
  • Anjean "claims to have known Zelda's ancestors." (Wink, wink.)
  • The tower doesn't require you to revisit floors, but you can to get access to secrets you may have missed. I'm hoping they use this to lock away unobtainable treasure until you've acquired more items, much like various floors in the Temple of the Ocean King did.)
  • The Phantoms, "who are supposed to protect the tower from evil, have gone haywire".
  • Zelda can't inhabit a Phantom until you (a) get the three Tears of Light in an area, and (b) strike it from behind with your sword.
  • As the game advances, Zelda will gain the ability to transfer her spirit from one Phantom to another.
  • You aren't completely free to choose your route with the train; but you will have to watch the upper screen map to see where enemy trains are headed, and switch off to other tracks to avoid collisions.
  • There are four dungeons that connect to the Tower of Spirits. The first one, "Forest Temple," has no Phantoms, but Zelda is still with you in a Navi-like fashion.
  • Getting to the Forest Temple et al. involves visiting various villages and other locations which in turn gains you access to new areas.
  • There are six slots for items in Link's inventory.
  • "Odds and ends" treasures like wooden hearts and dragon scales tie into sidequests.
  • The Forest Temple's Master Key that leads to the boss must be carried along a safe route lest you get grabbed by Wallmasters. Apparently you will have to note this route on your map at some point?
 

Jangaroo

Always the tag bridesmaid, never the tag bride.
So I'm assuming there's only going to be like 6 dungeons total, including the final dungeon, the four regular dungeons, and the Tower?
 

zigg

Member
Jangaroo said:
So I'm assuming there's only going to be like 6 dungeons total, including the final dungeon, the four regular dungeons, and the Tower?

Maybe. I don't know about mini-dungeons, side dungeons, or dungeons for other purposes... they way they worded it was four that connected to the Tower.

Dungeon count hasn't bothered me personally since Majora's Mask's four proved to be awesomely perfect for that game, though. That's not to say I didn't miss Wind Waker's obviously-cut dungeons... that was a case of "there should be something here, and there's not."
 

Jangaroo

Always the tag bridesmaid, never the tag bride.
zigg said:
Maybe. I don't know about mini-dungeons, side dungeons, or dungeons for other purposes... they way they worded it was four that connected to the Tower.

Dungeon count hasn't bothered me personally since Majora's Mask's four proved to be awesomely perfect for that game, though. That's not to say I didn't miss Wind Waker's obviously-cut dungeons... that was a case of "there should be something here, and there's not."
Yeah, I'm just wondering. I thought PH and MM had a sizable amount of dungeons as well. I'd say six is a pretty nice amount.
 

zigg

Member
Jangaroo said:
Yeah, I'm just wondering. I thought PH and MM had a sizable amount of dungeons as well. I'd say six is a pretty nice amount.

Looking at my horrific useless-for-anything-else freebie Prima PH guide's TOC, it was eight including the Ocean King's.
 

Jangaroo

Always the tag bridesmaid, never the tag bride.
zigg said:
Looking at my horrific useless-for-anything-else freebie Prima PH guide's TOC, it was eight including the Ocean King's.
Wait, Phantom Hourglass had eight dungeons? Yikes it really must have been a while; I was so sure there was less. Well, maybe Nintendo's really putting effort into the four dungeons like Majora's Mask. That'd be nice really.
 

zigg

Member
Jangaroo said:
Wait, Phantom Hourglass had eight dungeons? Yikes it really must have been a while; I was so sure there was less. Well, maybe Nintendo's really putting effort into the four dungeons like Majora's Mask. That'd be nice really.

I couldn't help but think "four dungeons connected to a central tower AHHH MAJORA'S MASK" when I read it. As fun as I am sure this game will be, it's probably not healthy for it to compete with those memories. :lol

unless it ends up outdoing them
 
I think it's not too surprising that you can't remember half the dungeons in PH. They all looked exactly the same, like they just took Link's Awakening style dungeons and made them 3D.
 
zigg said:
Zelda can't inhabit a Phantom until you (a) get the three Tears of Light in an area, and (b) strike it from behind with your sword.

Wait, what? Twilight Princess has a possible connection to this game now? That would completey screw things up. TL:DNR explanation as to why.
 

Scrow

Still Tagged Accordingly
TSA said:
Wait, what? Twilight Princess has a possible connection to this game now? That would completey screw things up. TL:DNR explanation as to why.
people still trying to makes sense of the Zelda timeline?
 
Scrow said:
people still trying to makes sense of the Zelda timeline?

Just assume my facts are right (and they're backed up by quotes) to keep this simple, but basically Ocarina of Time split the "continuity" of the series in two. There's the "Young Link" timeline, which basically is OoT -> MM -> TP. Then you have the "Adult Link" timeline, which basically is OoT -> TWW -> PH -> ST. So basically, in what is known of the official stance of the Zelda team on the "continuity" of the series, Twilight Princess can't have any direct links to The Wind Waker, Phantom Hourglass, or Spirit Tracks.

Quite honestly, the "facts" are very simple and easy to understand as to what is official. It's the blank spaces that cause the most confusion and uproar. You can definitively piece together games here and there, but stringing it all together into a cohesive continuity is not possible at this time without admitting you're using some speculation.
 

GCX

Member
Scrow said:
people still trying to makes sense of the Zelda timeline?
Nintendo tries to make it as impossible as possible by jumping hundreds of years back and forth with every game but Zelda fans don't let go so easily.
 

markot

Banned
>_< Just treat each Zelda game as a new game with new characters and no connection to the rest!

(Unless like MM and PH where they are clearly 'sequels'.)
 
GCX said:
Nintendo tries to make it as impossible as possible by jumping hundreds of years back and forth with every game but Zelda fans don't let go so easily.

At least this time they explained what happened between Phantom Hourglass and Spirit Tracks, maintaining the continuity of OoT (AL) -> TWW -> PH -> ST. That's better than what they've done before with their "100 years" gaps...

markot said:
>_< Just treat each Zelda game as a new game with new characters and no connection to the rest!

(Unless like MM and PH where they are clearly 'sequels'.)

This is like saying treat each Metal Gear title like a new story with new characters and no connection. This isn't honestly the most "important" thing in the world to argue about, I'll admit it, but people who are giving up or don't care (which is fine) are just being ignorant. I'd rather not derail this with overall timeline discussion, but perhaps it can't be avoided.

The following has been proven by two or more of the following: Japanese in-game text, Miyamoto/Aonuma statements, Miyamoto/Aonuma interviews, official NCL microsites.

Official NCL Young Link Timeline:
OoT (YL) - MM - TP

Official NCL Adult Link Timeline:
OoT (AL) - TWW - PH - ST

Official NCL Connections (not placed in either timeline just yet)
LoZ - AoL
TMC - FS - FSA
ALttP - LA
OoA - OoS (yes, OoA is actually first...)

From there, it's like playing one of those puzzles where 5 people are in a room, and you're trying to match up a "name" to them based on statements about each. Problem is there aren't enough official "statements" to really ink in those stragglers into the two timelines.
 

wRATH2x

Banned
TSA said:
Wait, what? Twilight Princess has a possible connection to this game now? That would completey screw things up. TL:DNR explanation as to why.
I think it's possible for two different timeline's to have tears of light or whatever.
 
So a central dungeon you return to over and over again, an on-rails overworld, tears of light collecting, escort missions and stealth? It's like they're trying to put everything I don't want in one Zelda game. Go ahead Nintendo, get it out of your system.

:(

The enemies in the trailer look awesome at least.
 

Neo Child

Banned
i wish nintendo could make a proper sequel to wind waker. like, with the world at least as big as wind waker. i mean, minish cap was more of a 'proper zelda game' than phantom hourglass.

they need it to be epic.
 

goomba

Banned
Neo Child said:
i wish nintendo could make a proper sequel to wind waker. like, with the world at least as big as wind waker. i mean, minish cap was more of a 'proper zelda game' than phantom hourglass.

they need it to be epic.

I remember the overworld is PH having a lot more in it than WW.
 

Jocchan

Ὁ μεμβερος -ου
TSA said:
At least this time they explained what happened between Phantom Hourglass and Spirit Tracks, maintaining the continuity of OoT (AL) -> TWW -> PH -> ST. That's better than what they've done before with their "100 years" gaps...



This is like saying treat each Metal Gear title like a new story with new characters and no connection. This isn't honestly the most "important" thing in the world to argue about, I'll admit it, but people who are giving up or don't care (which is fine) are just being ignorant. I'd rather not derail this with overall timeline discussion, but perhaps it can't be avoided.

The following has been proven by two or more of the following: Japanese in-game text, Miyamoto/Aonuma statements, Miyamoto/Aonuma interviews, official NCL microsites.

Official NCL Young Link Timeline:
OoT (YL) - MM - TP

Official NCL Adult Link Timeline:
OoT (AL) - TWW - PH - ST

Official NCL Connections (not placed in either timeline just yet)
LoZ - AoL
TMC - FS - FSA
ALttP - LA
OoA - OoS (yes, OoA is actually first...)

From there, it's like playing one of those puzzles where 5 people are in a room, and you're trying to match up a "name" to them based on statements about each. Problem is there aren't enough official "statements" to really ink in those stragglers into the two timelines.
TSA, maybe this might help you:
2m41zrl.png

The upper picture is obviously Hyrule from Zelda 1, the lower picture is from Spirit Tracks.
The comparison works with some speculation, though.
 

CoolS

Member
Jocchan said:
TSA, maybe this might help you:
2m41zrl.png

The upper picture is obviously Hyrule from Zelda 1, the lower picture is from Spirit Tracks.
The comparison works with some speculation, though.

That would be pretty awesome if Nintendo really was trying to put the Zelda timelines together :D
 

beelzebozo

Jealous Bastard
METROID 2 definitely needs the polish and attention more than ZELDA. it's got a lot of potential on a conceptual level, but i don't see how people play it and genuinely think, "this is a fun game and i am enjoying playing it."
 
CoolS said:
That would be pretty awesome if Nintendo really was trying to put the Zelda timelines together :D

That would be awesome, in my own timeline I said that LoZ was Hyrule after the floods, though the one on my site is about 4 years old and I hadn't accepted the split timeline theory at that time.

OoA - OoS (yes, OoA is actually first...)

Why is this? I got loads of shit from the community for 'numbering' OoA as coming first but the reason for that was purely because I bought it first, I didn't know there was a story explaination.
 

zigg

Member
If this game follows PH (which seems pretty highly likely with the increasingly likely Anjean-Tetra conection), and this is New Hyrule, and it's laid out like Old Hyrule, I think the only reasonable explanation is that New Hyrule is going to fall into a wormhole at some point, re-emerging thousands of years prior.

The gods will then have to flood Old New Hyrule to prevent the space-time continuum from collapsing in on itself from there being two Hyrules.

In other words, this timeline don't just branch, yo. It loops.

Incidentally, I'm quite amused by how my list of points from NP have been munged by GN. In particular, my speculation about returning to floors of the Tower for previously-inaccessible treasure is now "you might be able to get new secrets if you do"... all NP said was that you could go back to get stuff you missed. :lol
 

Neo Child

Banned
any chance its set in the same hyrule as minish cap? a 3d version of that would be awesome.

im waiting for an epic OoT remake which'll have an extended ending scene showing hints to a split timeline such as links young spirit floating off to take over a body in termina to form the mm-arc and real adult link going on to become the hero of time... is that how it happened? i aint played ww in ages.
 

Scrow

Still Tagged Accordingly
julls said:
looks pretty awesome, shame about the tacked-on and kinda embarrassing microphone usage. yuck.
no more tacked on than the microphone usage in PH.

i wonder if this game will take advantage of the fact that it can detect when the DS is closed ;)
 

radcliff

Member
TSA said:
Official NCL Connections (not placed in either timeline just yet)

ALttP - LA


Wouldn't ALTTP have to be in Adult Link's timeline since it references the Imprisoning War and that only happens in Adult Link's timeline based on this quote from Aonuma in regards to TP:

"The Wind Waker is parallel. In Ocarina of Time, Link flew seven years in time, he beat Ganon and went back to being a kid, remember? Twilight Princess takes place in the world of Ocarina of Time, a hundred and something years after the peace returned to kid Link’s time. In the last scene of Ocarina of Time, kids Link and Zelda have a little talk, and as a consequence of that talk, their relationship with Ganon takes a whole new direction. In the middle of this game [Twilight Princess], there’s a scene showing Ganon’s execution. Link and Zelda left him be and he then did something outrageous, so it was decided that he should be executed. That scene takes place several years after Ocarina of Time. Ganon was sent to another world and now he wants to obtain the power..."

It seems pretty clear from this quote that the Imprisoning War does not happen in Young Link's timeframe.
 

Bit-Bit

Member
Neo Child said:
any chance its set in the same hyrule as minish cap? a 3d version of that would be awesome.

im waiting for an epic OoT remake which'll have an extended ending scene showing hints to a split timeline such as links young spirit floating off to take over a body in termina to form the mm-arc and real adult link going on to become the hero of time... is that how it happened? i aint played ww in ages.

When Adult Link traveled back in time after defeating Ganondorf, the timeline where Ganondorf ruled for 7 years still went on. That timeline gave birth to Wind Waker. As evident from the opening explaining the legend of the Great Evil.

The Young Link that came back and told Zelda of what happened goes to Termina looking for Navi. Anyways, when he came back and told Zelda, the sages all got together and tried to kill Ganondorf. He was locked in the Twilight Realm. This timeline gives birth to Twilight Princess.
 
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