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Let Us Skip Boss Fights

Sephzilla

Member
What's the point of a game if you're going to skip the parts that make it a challenge? You're taking all of the fulfillment out of it.
 
I don't agree at all. I think that they are a core element of action-based games; adding in an option to skip them would be akin to skipping entire sections of books. You won't be engaged completely with the work and therefore it will have much less of an impact.

There are plenty of games that do not require many discrete inputs in a small window of opportunity.


But even if that's true, why not let people play whatever parts of the game they want?

What's the point of a game if you're going to skip the parts that make it a challenge? You're taking all of the fulfillment out of it.

A lot of people enjoy the challenge of a game, but would rather not keep replaying a single part. Maybe they feel differently about how they get "fulfillment" from the game.
Also, plenty of games are not focused on challenge anyway, except for maybe their boss portions.
Some are focused on immersion, others storytelling, and some are just about playing around with a mechanic like a toy.

I don't see harm in giving the people who might want that option the freedom to do so. Most people just stop playing the games anyway, so it's not like it's going to take some experience away from them. A lot, at this point, would rather just go to YouTube and watch the rest. It would only make the game better if it'd keep more people playing.
 
I think all games should come with some kind of "unlock everything" button combination a la the Konami code (but not literally the Konami code). Anyone who is really stuck can look up the game's secret code on the internet.

What I don't want is for this type of thing to be part of the game's built in menu. It's a bit too tempting and I don't want to see the option.
 

Mesoian

Member
Not sure how feasible it is, but it would be interesting if instead of "skipping" the boss or section you could turn on an auto-pilot and you could basically watch the game play itself.

I mean, at that point, why not just watch a long play?
 

Bulzeeb

Member
games should do what REmake did, you dont want to fight that or the huge ass plant then do this alternative kinda complex puzzle to avoid it
 

Opa-Pa

Member
I'm not necessarily against this even though it isn't something I'd use, but I'm kinda baffled that I fully expected the article to be about the accessibility angle and it's just about skipping it because they can be "annoying" lol.
 

Nowise10

Member
I don't understand this concept of trying to make every game appeal to every single person.

And why stop at "boss fights"? Wouldn't letting players just skip whatever they want in the game have the same exact idea?
 

Kolibri

Member
Kind of takes the "Game" aspect out of a videogame if you can just skip past the challenging parts lol.

May as well just watch a let's play XD
 
No. If you can't beat the boss, you have not met the requirements to progress.

If beating your shitty, boring-to-fight damage sponge boss is gating my progress and limiting my enjoyment of the game, I see no reason I shouldn't be able to skip. I paid my money, let me at level five. Whatever.
 
Imagine is Souls games did this.

why not..? they are not some holy untouchable works of art, they are just videogames. you SHOULD be able to have fun with them any way you like, like choosing difficulty, choosing from any of the weapons and equipment freely etc.. and yes skipping bosses or any enemies should always be an option for example from a pause menu.


yes i am kidding.
 

thumb

Banned
I wouldn't be opposed to it if a dev chose to include the option, but how about we append that devs should decide what kind of game they want to make and players agree that not every game can or should appeal to every player.

No one is arguing that devs should not be able to decide what kind of game they want to make. This is about persuasion, not coercion.

Suggesting a "skip boss fight" option is far from saying that every game should appeal to every player. It is saying that games should take additional, straightforward steps to make their existing content accessible and enjoyable to a wider audience.
 

TripleBee

Member
Linear games that you come to for the story (ie Uncharted) probably should provide a Story mode that lets you cake walk through the game one-shotting everything, and having puzzles spelled out for you.

In games that aren't linear, or where the challenge is the game - I think it's a bit much to expect.
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 

kAmui-

Member
If developers begin to design with this option added, I believe it would inherently hamper the game design process. If all segments are rendered superfluous by pausing and skipping, then why bother designing multi-stage bosses, ones with special mechanics that directly tie into the story, etc?

I guess I just don't see this as some slippery slope where more options would seriously affect how games are designed.

I can understand this in story focused games for people who just want to experience the story (ex Assassins Creed) as you are skipping the tedium to get to the content.

I can't understand this in gameplay first games where the enjoyment comes from mastery and overcoming challenges (ex Mario, Dark Souls). At that point I can't really see it as an accessibility feature because you are actually skipping the "content" to get to the ???.

In the latter, you are skipping some part of the content to see more of the content. I could totally see some people wanting to skip an annoying level that they've banged their head against for some time in Mario.
 
I find the concept that "I am bad at something, ergo it should be removed/skippable" to be chafing, mostly because it completely ignores any sort of artistic or design intent behind the difficulty and, basically, tries to level video games with every other medium when they should be trying to be their own thing and play to their own strengths, like player interaction and the ability to make people experience things like hardship or struggle via playing the game. Games aren't movies or books, and by saying "well, you can skip things in movies and books" both cheapens all mediums involved and ignores the fact that you aren't SUPPOSED to skip parts of a movie or book (unless it's some sort of weird avant-garde work).

I sympathize with anyone who has an actual disability that keeps them from fully enjoying something, just like how I feel for a blind person who can't see a movie or a deaf person who can't hear a song. But that is just the nature of the medium, they aren't designed to be all-inclusive because the foundations of their design aren't all-inclusive to begin with. That said, any steps that can be taken to help these people are appreciated in the long run.
 
Agree. I know people who enjoy playing games a lot but struggle on bosses and don't have the desire to proceed because it's not fun for them anymore, but if I helped them get past the boss they'd be happy to keep playing because it's enjoyable.

Not everyone has the desire to bash their head against something they're having a hard time with, and many may not have the mechanical skill to continue.

More options is better for everyone.
 

Sephzilla

Member
Imagine is Souls games did this.

They sort of do?

But in order to skip boss fights or shortcut the difficulty of them you need to learn maps, mechanics, and enemy patterns in order to make it work. So skipping boss fights in a Souls game is still effectively rewarding you by learning how the game works.
 
What games even have traditional boss fights nowadays?
Pretty much just niche games catered to an audience that wants that kind experience. Pretty selfish to demand they change their style to suit your needs, when you're not the audience they even want.
 

TripleBee

Member
This is going to seem pretty random, but in light of game accessibility being compared to movies....

Do movies offer color blind modes ? or do tv sets ?
 

Avallon

Member
If beating your shitty, boring-to-fight damage sponge boss is gating my progress and limiting my enjoyment of the game, I see no reason I shouldn't be able to skip. I paid my money, let me at level five. Whatever.
The boss is there to gate your progress. That's the reason you shouldn't be able to skip.

What does paying money have to do with anything? Are you entitled to a game's source code because you "paid money?"
 

Sephzilla

Member
What games even have traditional boss fights nowadays?
Pretty much just niche games catered to an audience that wants that kind experience. Pretty selfish to demand they change their style to suit your needs, when you're not the audience they even want.

Destiny? Mario games?
 
What games even have traditional boss fights nowadays?
Pretty much just niche games catered to an audience that wants that kind experience. Pretty selfish to demand they change their style to suit your needs, when you're not the audience they even want.

Just don't use the option. "Let us skip boss fights", not "remove all boss fights".

The boss is there to gate your progress. That's the reason you shouldn't be able to skip.

Who cares? Let me do anything I want. Ship every game with a fully-unlocked level select and toggle for God Mode. Why not? It's optional. I'd very rarely use it.
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 

Marcel

Member
What games even have traditional boss fights nowadays?
Pretty much just niche games catered to an audience that wants that kind experience. Pretty selfish to demand they change their style to suit your needs, when you're not the audience they even want.

The current trend AAA games typically put less emphasis on boss fights and more emphasis on giving closure to stories and enemy waves by the end anyway. The idea of the skill check boss is usually, you guessed it, in games where you're meant to perfect your skills. And the audiences that play those respective types of games don't always interact with one another.
 
Terrible article, and the last thing we want is for games to get even easier than they are. This is the equivalent of participation awards for sports.

All books should come with the cliff notes attached so everyone can enjoy the work without actually having to read the difficult prose.
You've convinced me mate, now I'm all for it!
 

Mesoian

Member
What's the point of a game if you're going to skip the parts that make it a challenge? You're taking all of the fulfillment out of it.

Like, I understand the feeling of being left out of the discussion because you couldn't get past the Bee level in cuphead or you got stuck on Smough and Orenstein in Dark Souls. The feeling of, "well this is where my journey ends" can be pretty tough, especially if you want to keep experience what's beyond those stages and want to discuss them with your peers.

But there really is a point where for certain games, this means stopping playing and just watching. For a more narratively focused game, I can understand that. Something like the Naughty Dog games or even a Gears of War, a skip could be fine if you're engaged in what little story these games actually care to have. But if you're skipping engagements, chances are the next engagement you get to is going to be just as hard, if not harder, followed by an even harder engagement, and so on, and so on, and so on.

I had a gigantic amount of frustration with the 3.5 miniboss in Mario Vs. Rabbids and even on the optional easy mode, I wasn't understanding what I was doing wrong where I just kept wiping. Eventually, I figured it out on my 15th or so attempt and beat it with allt he fuck yous in toe, but everything after that point was just as hard, if not harder. I just figured out how to deal with it. If I had skipped that boss, I would have still been getting lit up by the mechanics the game set forth.

So yeah I get it, letting you just skip past the frustrating part seems nice, and makes sense for a lot of games, but for most games that aren't emulating movies or TV shows in structure and tone, the moment where you skip is usually the moment you stop playing and just watching the major beats until the credits roll. That's not what games are supposed to be about.


Oh....I'd say you can be bad at watching movies or TV shows.

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Because people might want to play the other parts.

I'd think for most games, not all, but most, if you're at the point where you just want to let the game play itself through a particular sequence, there's not going to be much beyond that particular sequence that you're going to want to engage with.
 

pa22word

Member
What games even have traditional boss fights nowadays?
Pretty much just niche games catered to an audience that wants that kind experience. Pretty selfish to demand they change their style to suit your needs, when you're not the audience they even want.

This is ultimately the most confusing part of the article.

Boss battles by and large don't exist anymore. I mean sure you have your occasional Nioh or Souls game, but that and few others are pretty much it on the AAA scene.
 

hotcyder

Member
games should do what REmake did, you dont want to fight that or the huge ass plant then do this alternative kinda complex puzzle to avoid it

Interestingly, the Bioware writer who kept being mentioned I think pushed for having more alternative solutions to solve problems outside of combat and boss fights - the "skipping" part meaning more having more than one solution to solving something.

I love games like Deus Ex, Dishonored and Prey because they don't pigeon-hole you into straight combat encounters (Human Revolution did in its initial release, and it's probably one of the most derided elements of the game) - if you want to go at things more methodically, or without getting your hands dirty, it's entirely possible to do so.

I always think combat is the laziest solution to problem-solving in games; and the worst boss-fights only exemplify this by having enemies with enormous or invisible health bars you chip away over hours while dancing around one-hit kills. More options for engagement the better I say.
 

Sinatar

Official GAF Bottom Feeder
A game is a challenge you solve, it's not a passive narrative experience you just sit and watch.

Imagine buying a puzzle and having it come solved out of the box, you just look at it and put it away. Or let's play a game of Monopoly, but hey, you start owning all the territories on the board. Congratulations!

Stop trying to compare games to books, movies and TV. Games are not that.
 
It's hard to think of a recent game with great writing or exploration with hard boss fights that don't have an emotional connection to the narrative.

I mean, there's Thunderblight Ganon but you can play like 99.5% else of the game.
 

Eumi

Member
I wouldn’t be against games adding this feature, but I don’t know why you’d ask for a dev to create features to let you skip the crappy parts rather than just asking them to make a better game.
 

TripleBee

Member
They don’t need them because how people watch movies is different from how people play games. Color blind modes are offered because interface elements are often color-coded in ways that color blind people have trouble with. But if you’re watching a movie this is generally not a problem. Maybe for subtitles, possibly? But even then most modern subtitles are handled in a way that are made to be easily discernible.

Well, i mean a movie might highlight important things in a scene - such as red being used in the Sixth Sense to indicate the presence of a ghost.

Wouldn't the movie be harder to understand if you can't see that red ?
 
I don't agree at all. I think that they are a core element of action-based games; adding in an option to skip them would be akin to skipping entire sections of books. You won't be engaged completely with the work and therefore it will have much less of an impact.

There are plenty of games that do not require many discrete inputs in a small window of opportunity.

You're telling people how engaged they may or may not be if given the option to skip a boss fight? Come on, now.

The entire thesis of the RPS article in the OP is that it's about choice. For some of those people that legitimately reach an end point via hitting a boss that's too hard for them to defeat, I'd say an experience like that is way more likely to keep them unengaged by virtue of being able to progress.

Gamers have this notion that there's one right way to play games unless the "wrong" way acts as a signal that you're even more hardcore and skillful.

You having the option to skip bosses in Souls games? That's the wrong way.

Playing Souls games with a Guitar Hero guitar while blindfolded with one hand? Sure, that's the right way.
 
I mean, at that point, why not just watch a long play?

Because you still want to play a majority of the game's content.

I think of a game's first playthrough more as a movie in a cinema. I can't skip any part of the movie in the cinema, right? Skipping things is usually something you get when you return to them.

Other people are in the theater with you. You can skip any part of the movie at home, probably.


Folks just don't seem to understand this.
 
I'll often load up a game FOR the boss fights. If the fights aren't interesting, or too difficult (or too easy) then it's a design fail and developers should use it as a learning experience. Design better bosses or decide whether your game even needs them, but don't neuter them. Lazy solution.
 

Voidwolf

Member
I'm in the bring back cheat codes camp. They can be incredibly fun and being able to skip difficult segments or make them very easy to complete would be a nice option for those who can't physically play as well as the rest of us.
 

Ravelle

Member
I'm fine with boss fights but I hate final boss fights because I can't beat most of them because they're usually multi formed bullshit machines. ( I'm looking at you Yunalesca). They prevent me of finishing games.
 
I say, let us have full control over as much of the game as possible. I can chapter select any movie, show or book I purchase, what makes games different?

What makes games different is that they're not a passive medium like movies, shows, or books.

If a developer wants to make certain aspects of their game optional, great. But they should never feel forced to do so.
 

sora87

Member
Sure, why not? If you don't like the idea you don't have to do it. Doesn't change your experience with the game.
 

muteki

Member
This is ultimately the most confusing part of the article.

Boss battles by and large don't exist anymore. I mean sure you have your occasional Nioh or Souls game, but that and few others are pretty much it on the AAA scene.

Play more Japanese games? Doesn't seem that different to me. Maybe it is just the types of games I gravitate to.

As for the topic, I'd love for cheat codes to make a comeback. It would be interesting to see how they would be distributed though.

Native skip options for boss battles conversely don't seem like the right answer to me.
 
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