I don't agree at all. I think that they are a core element of action-based games; adding in an option to skip them would be akin to skipping entire sections of books. You won't be engaged completely with the work and therefore it will have much less of an impact.
There are plenty of games that do not require many discrete inputs in a small window of opportunity.
What's the point of a game if you're going to skip the parts that make it a challenge? You're taking all of the fulfillment out of it.
Should have used Tarkus just for the epicness.So by skip boss fight, you mean
Accidentally pushing Iron Golem off the side of the boss battle arena? Cause that totally happened once upon a time.
Not sure how feasible it is, but it would be interesting if instead of "skipping" the boss or section you could turn on an auto-pilot and you could basically watch the game play itself.
No. If you can't beat the boss, you have not met the requirements to progress.
Imagine is Souls games did this.
I wouldn't be opposed to it if a dev chose to include the option, but how about we append that devs should decide what kind of game they want to make and players agree that not every game can or should appeal to every player.
I mean, at that point, why not just watch a long play?
If developers begin to design with this option added, I believe it would inherently hamper the game design process. If all segments are rendered superfluous by pausing and skipping, then why bother designing multi-stage bosses, ones with special mechanics that directly tie into the story, etc?
I can understand this in story focused games for people who just want to experience the story (ex Assassins Creed) as you are skipping the tedium to get to the content.
I can't understand this in gameplay first games where the enjoyment comes from mastery and overcoming challenges (ex Mario, Dark Souls). At that point I can't really see it as an accessibility feature because you are actually skipping the "content" to get to the ???.
Imagine is Souls games did this.
The boss is there to gate your progress. That's the reason you shouldn't be able to skip.If beating your shitty, boring-to-fight damage sponge boss is gating my progress and limiting my enjoyment of the game, I see no reason I shouldn't be able to skip. I paid my money, let me at level five. Whatever.
What games even have traditional boss fights nowadays?
Pretty much just niche games catered to an audience that wants that kind experience. Pretty selfish to demand they change their style to suit your needs, when you're not the audience they even want.
What games even have traditional boss fights nowadays?
Pretty much just niche games catered to an audience that wants that kind experience. Pretty selfish to demand they change their style to suit your needs, when you're not the audience they even want.
The boss is there to gate your progress. That's the reason you shouldn't be able to skip.
What games even have traditional boss fights nowadays?
Pretty much just niche games catered to an audience that wants that kind experience. Pretty selfish to demand they change their style to suit your needs, when you're not the audience they even want.
You've convinced me mate, now I'm all for it!All books should come with the cliff notes attached so everyone can enjoy the work without actually having to read the difficult prose.
You cannot be bad at watching a movie. You cannot be bad at listening to an album. But you can be bad at playing a videogame, and the videogame will punish you and deny you access to the rest of the videogame. No other art form does this.
What's the point of a game if you're going to skip the parts that make it a challenge? You're taking all of the fulfillment out of it.
Because people might want to play the other parts.
What games even have traditional boss fights nowadays?
Pretty much just niche games catered to an audience that wants that kind experience. Pretty selfish to demand they change their style to suit your needs, when you're not the audience they even want.
games should do what REmake did, you dont want to fight that or the huge ass plant then do this alternative kinda complex puzzle to avoid it
They dont need them because how people watch movies is different from how people play games. Color blind modes are offered because interface elements are often color-coded in ways that color blind people have trouble with. But if youre watching a movie this is generally not a problem. Maybe for subtitles, possibly? But even then most modern subtitles are handled in a way that are made to be easily discernible.
I don't agree at all. I think that they are a core element of action-based games; adding in an option to skip them would be akin to skipping entire sections of books. You won't be engaged completely with the work and therefore it will have much less of an impact.
There are plenty of games that do not require many discrete inputs in a small window of opportunity.
I mean, at that point, why not just watch a long play?
I think of a game's first playthrough more as a movie in a cinema. I can't skip any part of the movie in the cinema, right? Skipping things is usually something you get when you return to them.
I say, let us have full control over as much of the game as possible. I can chapter select any movie, show or book I purchase, what makes games different?
This is ultimately the most confusing part of the article.
Boss battles by and large don't exist anymore. I mean sure you have your occasional Nioh or Souls game, but that and few others are pretty much it on the AAA scene.