Teletraan1
Banned
They should have boss skip tokens drop out of loot boxes. That will solve all of this.
I skip boring chapters, I zone out or fast forward boring parts in movies and tv shows, and I should be allowed to do in games as well. There was a game in particular (cant remember the name) that had chapter select available right from the get go.All books should come with the cliff notes attached so everyone can enjoy the work without actually having to read the difficult prose.
Destiny? Mario games?
What does paying money have to do with anything? Are you entitled to a game's source code because you "paid money?"
1. I doPlay more Japanese games?
Most games that are heavily based around narrative are likely not going to have much in the way of challenging boss fights anyway (if any at all), so I'm kind of wondering what the point of this entire idea is.
If people are this lazy where they can't be bothered to even play the game, they can just watch a streamer play it.
Give more options to players
Sounds good, why not?
What makes games different is that they're not a passive medium like movies, shows, or books.
If a developer wants to make certain aspects of their game optional, great. But they should never feel forced to do so.
All books should come with the cliff notes attached so everyone can enjoy the work without actually having to read the difficult prose.
I feel like this type of article where a game journalist asks about doing away with boss fights is trotted out every year and nothing ever really comes of it other than a circular debate.
If people are this lazy where they can't be bothered to even play the game, they can just watch a streamer play it.
There are better ways to do this than basically telling the player they suck when they keep dying.Remember when Nintendo introduced features that helped "bad" players like the Golden Tanooki suit or NSMB straight up skipping sections for you if you died too much?
Skipping boss fights is a lazy and flawed solution. In reality, devs should be making better boss fights.
A boss fight should test your capacity to use skills you've learned up to that point. Metal Gear Rising's bosses are incredible in this vein, because they serve as "tests" to see if you've been practicing counter timing and using blade mode effectively.
A boss fight SHOULDN'T introduce new mechanics that require you to learn new things on the fly. The final bosses in the Uncharted series are notorious for doing this.
The new Assassin's Creed having a separate non-combat educational mode is a more elegant solution to this problem than simply skipping or removing boss fights.
Let's play FFXV if we want "great" boss fights that skip themselves.
John Walker, writing for Rock, Paper, Shotgun:
And I would emphasize something he doesn't: Skipping the difficulty spikes introduced by bosses is also an accessibility feature. It helps people who are disabled to an extent that a higher degree of dexterity or play control is simply unavailable to them.
Imagine is Souls games did this.
The bolded is not true. If I'm designing a game where you have the option to skip boss fights, I need to design a game that expects you to skip boss fights. The next parts need to be made possible and enjoyable for those who skip them, and that's not up to the player. It's up to the people who make the game.The better argument, although its a lot less frequently uttered, is, But I might press the button! And here things get a lot more tricky. How manys the time you regretted pressing the hint button on your favourite mobile puzzle game? How often have you felt that incredible sense of achievement of having succeeded at a part of a game that challenged you so, which you know you just know youd have skipped three tries back if youd had the option? Yes, here, theres a concern. But its not a concern about games, its a concern about yourself.
We're talking about single player games here.I love how his argument essentially boils down to "because I said so."
If you don't like playing the game, then don't. Watch a movie or read a book. Skip through it if you want.
It's like complaining that you're losing at a sport and telling the other team to stop and let you score. It's my entertainment time, I should play it my way!
I love how his argument essentially boils down to "because I said so."
If you don't like playing the game, then don't. Watch a movie or read a book. Skip through it if you want.
It's like complaining that you're losing at a sport and telling the other team to stop and let you score. It's my entertainment time, I should play it my way!
Not sure how feasible it is, but it would be interesting if instead of "skipping" the boss or section you could turn on an auto-pilot and you could basically watch the game play itself.
Well...let's see what that thing actually is first.
I feel like this type of article where a game journalist asks about doing away with boss fights is trotted out every year and nothing ever really comes of it other than a circular debate.
It make sense for Assassin's Creed, a series where I struggle to call any boss battle within it actually good.
I love how his argument essentially boils down to "because I said so."
If you don't like playing the game, then don't. Watch a movie or read a book. Skip through it if you want.
It's like complaining that you're losing at a sport and telling the other team to stop and let you score. It's my entertainment time, I should play it my way!
Agreed.I say, let us have full control over as much of the game as possible. I can chapter select any movie, show or book I purchase, what makes games different?
People get so upset about other people simply being able to enjoy games they've paid $60 for the way they want. I find it unfathomable. If someone else wants to skip all the hard boss fights or difficulty spikes and just enjoy the parts of the game they don't find too hard, who the hell are some of the people in this thread to point and sneer and say no? I would personally hardly ever choose to use it but why should I begrudge a young kid or someone with disabilities, or even someone who can't game as much as they used to and who just wants to make some progress in the game they paid good money for?
Honestly, Jim Sterling should bookmark this thread for his next Commentocracy video, it has just the right brand of pompous elitism and lack of consideration for anyone else's lifestyle or playing habits than their own.
It's because they don't realize they won. The grand majority of games made for mass consumption in the AAA space don't have boss fights anymore. They're made to be completed by everyone regardless of skill, and difficulty settings are usually little else increasing damage numbers/reducing enemy health so encounters are quicker, but they are the same encounters.
It's when something like Cuphead or Dark Souls or N+ or Axiom Verge comes out, games that are doing something different, usually harkening back to an age of gaming that is GONE where they start complaining because all of a sudden, the flavor of the month is too hard for some people to complete.
The Dean Takahashi stuff was dumb. Don't get mad at other people being bad at video games, stop worrying so much about what other people are doing. But he put his time into that game and finished it. He learned the mechanics and did the thing. Hell, DSP has finished the game at this point. Cuphead is not some insurmountable titan. It is a tough video game (with some questionable choices made) but it can be done if you have the will to complete it. I find it super strange that people still want the option to skip bosses, even though the easy mode makes the game quite palatable if you aren't ultra skilled in Contra-like games.
Why does it have to disable trophies?I wouldn't go that far, but pretty much, yeah. I mean, it's not like beating a boss is impressive to anyone outside of this very niche circle, really.
Just have a toggle-able mode that disables trophies if it matters so much.