Lord British
Member
I'd play a lot more JRPGs if I could skip all combat. That would be amazing actually.
People get so upset about other people simply being able to enjoy games they've paid $60 for the way they want. I find it unfathomable. If someone else wants to skip all the hard boss fights or difficulty spikes and just enjoy the parts of the game they don't find too hard, who the hell are some of the people in this thread to point and sneer and say no? I would personally hardly ever choose to use it but why should I begrudge a young kid or someone with disabilities, or even someone who can't game as much as they used to and who just wants to make some progress in the game they paid good money for?
Honestly, Jim Sterling should bookmark this thread for his next Commentocracy video, it has just the right brand of pompous elitism and lack of consideration for anyone else's lifestyle or playing habits than their own.
Why does it have to disable trophies?
People get so upset about other people simply being able to enjoy games they've paid $60 for the way they want. I find it unfathomable. If someone else wants to skip all the hard boss fights or difficulty spikes and just enjoy the parts of the game they don't find too hard, who the hell are some of the people in this thread to point and sneer and say no? I would personally hardly ever choose to use it but why should I begrudge the option for a young kid or someone with disabilities, or even someone who can't game as much as they used to and who just wants to make some progress in the game they paid good money for?
Honestly, Jim Sterling should bookmark this thread for his next Commentocracy video, it has just the right brand of pompous elitism and lack of consideration for anyone else's lifestyle or playing habits than their own.
I'd play a lot more JRPGs if I could skip all combat. That would be amazing actually.
People get so upset about other people simply being able to enjoy games they've paid $60 for the way they want. I find it unfathomable. If someone else wants to skip all the hard boss fights or difficulty spikes and just enjoy the parts of the game they don't find too hard, who the hell are some of the people in this thread to point and sneer and say no? I would personally hardly ever choose to use it but why should I begrudge the option for a young kid or someone with disabilities, or even someone who can't game as much as they used to and who just wants to make some progress in the game they paid good money for?
I dunno why you'd play them then. They're mostly just crappy anime anyways >.>
Why does it have to disable trophies?
I'd play a lot more JRPGs if I could skip all combat. That would be amazing actually.
I like exploring villages and opening chests![]()
Miyamoto's idea of the Super Guide would benefit a lot of games (and players).
I am curious why it didn't catch on with other developers. Or maybe it did but now we have to pay it as microtransaction.
They could you know, just play something else.
This concept is ridiculous. I don't pick up a book and think, hey this sucks! But I should be able to finish it, I paid for it after all. I just don't read it and read something else.
People should stop playing games that aren't for them.
They could you know, just play something else.
This concept is ridiculous. I don't pick up a book and think, hey this sucks! But I should be able to finish it, I paid for it after all. I just don't read it and read something else.
People should stop playing games that aren't for them.
What standard? The standard youve set? Because Id assume the standard that rewards you the trophy would be the standard set by the devs. And if that standard allows you to skip content, then thats the standard.You're not actually completing the standard that rewards you the trophy.
I'd play a lot more JRPGs if I could skip all combat. That would be amazing actually.
Skipping boss fights is a lazy and flawed solution. In reality, devs should be making better boss fights.
A boss fight should test your capacity to use skills you've learned up to that point. Metal Gear Rising's bosses are incredible in this vein, because they serve as "tests" to see if you've been practicing counter timing and using blade mode effectively.
A boss fight SHOULDN'T introduce new mechanics that require you to learn new things on the fly. The final bosses in the Uncharted series are notorious for doing this.
What standard? The standard you've set? Because I'd assume the standard that rewards you the trophy would be the standard set by the devs. And if that standard allows you to skip content, then that's the standard.
Let people skip whatever they want in games. We can do so in films, novels, music, might as well be able to it in games.
Now, it is slightly more complicated to implement in games, but I do think it is worthwhile.
Sure, it may "ruin the experience", but let the people who buy and play the game decide how they want to experience it.
I'd play a lot more JRPGs if I could skip all combat. That would be amazing actually.
They could you know, just play something else.
This concept is ridiculous. I don't pick up a book and think, hey this sucks! But I should be able to finish it, I paid for it after all. I just don't read it and read something else.
People should stop playing games that aren't for them.
Why does it have to disable trophies?
I enjoy seeing something I earned only having <2% of the players who have played the game actually get it. It takes time and skill to earn them.Yeah it really doesn't matter if someone used an easy mode or a skip bosses button to get a trophy. Who really cares? If you did it yourself and got the trophy then you can feel the sense of achievement for having done it your way. If someone decides to skip stuff and gets the trophy it really shouldn't have that much of a bearing on whether you enjoyed getting yours or not.
They could you know, just play something else.
This concept is ridiculous. I don't pick up a book and think, hey this sucks! But I should be able to finish it, I paid for it after all. I just don't read it and read something else.
People should stop playing games that aren't for them.
Why does it have to disable trophies?
Let people skip whatever they want in games. We can do so in films, novels, music, might as well be able to it in games.
Now, it is slightly more complicated to implement in games, but I do think it is worthwhile.
Sure, it may "ruin the experience", but let the people who buy and play the game decide how they want to experience it.
The difference is that one is a passive experience that is happening to you and one is an active experience that you are supposed to be engaging with.
If you want to treat something like the Last of Us or uncharted as a passive experience, more power to you, but at some point, it is no longer a game. It's similar to flipping to the end of the sudoku book and just getting the answer rather than filling it out yourself.
But I mean, sure. You paid your 60 dollars, do whatever you want. I just wonder what happens when you decide to skip a level that's too hard only to find out that every level after that is also too hard.
Just skipping boss fights just feels weird to me. Maybe create an easy story mode that makes all battles a joke like a one hit kill for each enemy.
Just skipping boss fights just feels weird to me. Maybe create an easy story mode that makes all battles a joke like a one hit kill for each enemy.