Neko Mimi Mode
Member
I really need to play XII, but I refuse to play the vanilla version.
Yep, you and everyone here who hasn't, needs to play XII IZJS now.
I really need to play XII, but I refuse to play the vanilla version.
Yep, you and everyone here who hasn't, needs to play XII IZJS now.
XIII-2 and LR are nothing more than just cash-ins. It just made business sense to re-use all those assets and make a whole new game out of it, rather than starting over for a fresh new title.
This probably will be the case for every FF title to come. Spending 5 years on just one world/game is a terrible waste of resources.
They probably couldn't do FFXII on the PS3. Remember, they said HD towns were hard.
A competent team made XII. They have tons of towns in that game too and they look fine in HD if you emulate the game
Also Mistwalker.
You guys just hold on to one comment, from one guy, and blow it way out of proportion. XIII-2 also had towns.
Hell, XIII also had towns.
This probably will be the case for every FF title to come. Spending 5 years on just one world/game is a terrible waste of resources.
Bullshit. The only reason why we are getting drowned by FFXIII sequels is the FFXIV situation. Otherwise we'd have FFXV instead of LR now and there'd be no FFXIII-2. You act like FF games always have huge time in between each title but that's simply not true. The only one that took forever was XIII and even to that we got a follow up pretty fast (XIV but that was, as we all know, completely unsatisfactory).Exactly. From next-gen onward Final Fantasy will be made of one main title and two sequels following it. There's no other way, not if it wants to stay relevant in the AAA market of today and tomorrow.
Damn! They got rid of the damage limit in IZJS?
That would so much fun doing insane amounts of damage.
Is IZJS only for Japan?
Bullshit. The only reason why we are getting drowned by FFXIII sequels is the FFXIV situation. Otherwise we'd have FFXV instead of LR now and there'd be no FFXIII-2. You act like FF games always have huge time in between each title but that's simply not true. The only one that took forever was XIII and even to that we got a follow up pretty fast (XIV but that was, as we all know, completely unsatisfactory).
It's also not like Toriyama isn't pretty much creating a new world with every sequel to FFXIII. Look at the Cocoon and Pulse in XIII and how they changed in XIII-2 and now we have a completely new world with LR.
IZJS is fully patched in english for a while now... go play it !
Bullshit. The only reason why we are getting drowned by FFXIII sequels is the FFXIV situation. Otherwise we'd have FFXV instead of LR now and there'd be no FFXIII-2. You act like FF games always have huge time in between each title but that's simply not true. The only one that took forever was XIII and even to that we got a follow up pretty fast (XIV but that was, as we all know, completely unsatisfactory).
Also turn-based isn't totally dead, XCOM proves that and I'm gonna be day one'ing Persona 5 special edition which will definitely be turned based.
Those other franchise mean nothing as that was the trend in the previous generation as well (well apart from Xillia, but I imagine that was just Namco trying to capitalise on the huge sales of Xillia).We'd probably have FFXV, and Lightning Returns. Remember Toriyama did FFX-2. Toriyama's team isn't holding back XV in any way, and they wouldn't be making it anyway. You're missing the fact that literally every major studio out there is doing the same thing because HD development costs too much.
Mass Effect 1-3 (4th on the way)
Dragon Age 1-2 (3rd on the way)
Gears of War 1-3 (4th on the way)
Uncharted 1-3
Tales of Xillia 1-2
Elder Scrolls IV-V + Fallout 3-New Vegas
Assassin's Creed I, II, II-2, II-3, III
and on and on and on. Tons of trilogies, sequels, reused assets everywhere. They won't make something as cost intensive as FFXIII, or even more cost intensive if it's massively open world, and not reuse any of it. That time is over.
I too think we'll see pretty much all main line titles get direct sequels now.
Ok I'l grant you the gap between XI and XII but it still doesn't change what I was saying at all. Don't forget square went through a merger and restructuring in that period and lost the 'father of FF', so XII was always going to take longer.FFXI - 2002
FFXII - 2006
FFXIII - 2009
Even FFXII had it's world exploited in other games with the Ivalice Alliance thing.
There's no problem in the competency of the team that prevented them from adding HD towns (probably some of the same people worked on XIII that had worked on XII). It was a time issue, not a talent one. Besides, FFXII had its own share of problems during development and its development took ages.A competent team made XII. They have tons of towns in that game too and they look fine in HD if you emulate the game
FFXII's development was problematic. Matsuno & Co had way too ambitious plans for it (for one, the game was meant to have a completely seamless world, the story's scope was also huge, Matsuno didn't even have time to finish it before he left), plans that they couldn't possibly realize on PS2, plus they had to cut lots of things off the game. Its development started in 2001 and they spend a big part of the game's development time on the tools to develop the game. FFXII is one example of the roots of Square Enix's problems in game development, those just became even bigger as they entered the HD generation.Mario007 said:Ok I'l grant you the gap between XI and XII but it still doesn't change what I was saying at all. Don't forget square went through a merger and restructuring in that period and lost the 'father of FF', so XII was always going to take longer.
I really need to play XII, but I refuse to play the vanilla version.
Indeed. FF Music > other game's music.
FF has great music but pwn other games music nope.
IZJS is fully patched in english for a while now... go play it !
Holding out for an HD Remake after FFX is eventually done
Are you guys going to still hold on to this ridiculous idea that they don't make HD towns, or can you trust your eyes and see the evidence right in front of you?
Let it go, geez ...
I liked it where towns had you able to go into every building at some point.
Not just something to look at.
Holding out for an HD Remake after FFX is eventually done
Bingo.
I also liked it when towns where a part of a cohesive world and not some node on a choose your area list.
When you time traveled in Chrono Trigger you were not going to a town in "x era" but actually going to the WORLD as it was at that time.
Are you guys going to still hold on to this ridiculous idea that they don't make HD towns, or can you trust your eyes and see the evidence right in front of you?
Let it go, geez ...
With the exception of Rabanastre what do towns ever bring except a bunch of npcs that do nothing and a bunch of walls that you spam a button at to pick up some hidden potion? The towns in 13 (and I'm assuming 13-2) are there for the atmosphere/setting and just skip all the pointless filler that doesn't really add anything anyway. Being able to go into every building in Chrono Trigger isn't the reason it's a good game.. If they want to incorporate towns/buildings into the actual gameplay/dungeons, that's fine. But if they don't..they don't.. side quests from a list on a computer in the field or side quests from an npc in a town are the same thing.
I like how you have four screenshots of 'towns' in 13-2, and three of them are from the same place with different lighting.You guys just hold on to one comment, from one guy, and blow it way out of proportion. XIII-2 also had towns.
Are you guys going to still hold on to this ridiculous idea that they don't make HD towns, or can you trust your eyes and see the evidence right in front of you?
Exploration is filler huh.
Exploration is filler huh.
What are you exploring lol. The towns have nothing in them. Rabanastre was beautifully done, I admit that. Towns in FF Tactics are perfect. List of some lore bits, list of some quests, shops. The meat of the town minus your "exploration".
This post makes me sad.With the exception of Rabanastre what do towns ever bring except a bunch of npcs that do nothing and a bunch of walls that you spam a button at to pick up some hidden potion? The towns in 13 (and I'm assuming 13-2) are there for the atmosphere/setting and just skip all the pointless filler that doesn't really add anything anyway. Being able to go into every building in Chrono Trigger isn't the reason it's a good game.. If they want to incorporate towns/buildings into the actual gameplay/dungeons, that's fine. But if they don't..they don't.. side quests from a list on a computer in the field or side quests from an npc in a town are the same thing.
What are you exploring lol. The towns have nothing in them. Rabanastre was beautifully done, I admit that. Towns in FF Tactics are perfect. List of some lore bits, list of some quests, shops. The meat of the town minus your "exploration".
This thread has made me realize that FFXIII is the JRPG for people who don't actually like JRPGs.
What are you exploring lol. The towns have nothing in them. Rabanastre was beautifully done, I admit that. Towns in FF Tactics are perfect. List of some lore bits, list of some quests, shops. The meat of the town minus your "exploration".
This thread has made me realize that FFXIII is the JRPG for people who don't actually like JRPGs.
"For me, the most important element of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore a vast world, visit various towns and dungeons, talk to numerous NPCs, customise the equipment and abilities of their character, collect a wide variety of items, battle many different types of monsters, and engage in optional side-quests and mini-games. The story and event scenes are also important, but they should be balanced with these aspects of RPG gameplay."
It's getting to a point where it isn't about defending XIII, but attacking genuinely well created things in other game to justify them being done poorly in XIII.
Towns add atmosphere and world-building is what I'm assuming most of you are getting at with your /sad posts. 13 and 13-2 employ towns in that exact manner.
Basically, if you hate Hiroyuki Ito's RPG design philosophy, you would love XIII:
Funny how everything Toriyama directed is basically everything I dislike in the FF franchise or from SE in general.
Not at all, but if you can't see how Midgar or Rabanastre differ from the towns in XIII and XIII-2, there is not point in continuing down this road.
Hiroyuki Ito is the hero Final Fantasy needs.
Midgar is a linear path/dungeon set in a city.. it's as linear as any town section in 13. I've conceded Rabanastre as the shining example of game towns. Midgar is definitely not it, even if you can hang out at and play some mini games for a bit.
Midgar is a linear path/dungeon set in a city.. it's as linear as any town section in 13. I've conceded Rabanastre as the shining example of game towns. Midgar is definitely not it, even if you can hang out at and play some mini games for a bit.
FFXII did have some neat ideas. If Versus expands on the overworld concept of FFXII, I'll be happy. That was my favorite part along with Yoshida's character designs. I'll take Yoshida's art over Nomura's any day.Not just the battle system, but the entire worldview... the grand scale of locations, the copious amount of things to do... I think someone mentioned this before but FFXIII would have worked better as a PS2 game, while XII's concept should have been saved for PS3.
Luckily Versus XIII seems to be the next step, furthering the challenges that XII tackled... that is, if we ever get to see it any time soon, and Nomura wasn't lying for the past seven years.