StoppedInTracks
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How come you never gave FFXII this much attention square? ;_;
This. ;_;
How come you never gave FFXII this much attention square? ;_;
Is that really it though? All these new concepts we are seeing have absolutely nothing to do with XIII and XIII-2. What's more likely is they needed a Final Fantasy game in a year's span, needed an action game to skin with a strong brand, or needed to make use of their current generation engine. Or a mix.
I don't think this game's existence has anything to do with trying to address people's concerns about XIII. Those people would rather there be no game at all. This is purely a sequel/spinoff/whatever that will continue to water this series down.
lol. They fucking cut the video and showed some gameplay.
http://andriasang.com/con2jo/lightn...ns/?utm_medium=twitter&utm_source=twitterfeed
Square... good god.
Well, it was stated that the combat system is a modified version of that of the previous two games. Making battles more "real-time" and more "interactive," which is apparently what this game is doing, are progressive steps that fans have been clamoring for for ages.
In addition, the countdown clock, and how completing differing tasks/performing differing actions affect it, implies that the game will feature some form of choice and consequence (And, at the very least, multiple endings).
Everything revealed about the game sounds like features that should have been implemented in the Final Fantasy series ages ago; even if it is marketed as a "spin-off," it's still the most progressive thing Square has done to the franchise as of late.
Lol so true.
What would they possibly gain from hiding gameplay? (I mean yeah, they do it with the closed mega theater bullshit, and that's stupid as well)
I seriously don't understand this companymost of the timesometimes.
better lightning than the other shitty characters
They will officially reveal it later, maybe it wasn't ready for the general public. Same thing happened with MGS: Ground Zeroes.What would they possibly gain from hiding gameplay? (I mean yeah, they do it with the closed mega theater bullshit, and that's stupid as well)
I seriously don't understand this companymost of the timesometimes.
What would they possibly gain from hiding gameplay? (I mean yeah, they do it with the closed mega theater bullshit, and that's stupid as well)
I seriously don't understand this companymost of the timesometimes.
As we reported earlier, the demo version was based off an alpha build. The textures and voices were all placeholder (the voices were from the development staff).
Well, it was stated that the combat system is a modified version of that of the previous two games. Making battles more "real-time" and more "interactive," which is apparently what this game is doing, are progressive steps that fans have been clamoring for for ages.
In addition, the countdown clock, and how completing differing tasks/performing differing actions affect it, implies that the game will feature some form of choice and consequence (And, at the very least, multiple endings).
Everything revealed about the game sounds like features that should have been implemented in the Final Fantasy series ages ago; even if it is marketed as a "spin-off," it's still the most progressive thing Square has done to the franchise as of late.
What would they possibly gain from hiding gameplay? (I mean yeah, they do it with the closed mega theater bullshit, and that's stupid as well)
I seriously don't understand this companymost of the timesometimes.
Too bad it's going to probably be poorly implemented due to the short dev cycle.
Sounds like you can make something akin to Paradigm Packs with your weapons/armour. I kind of see what they're getting at with regards to the materia description. But it seems as though you need to combine different pieces of armour/weapons in order to create a good flexible paradigm.Andriasang said:The demo play segment, performed live on the PlayStation 3, showed a battle sequence. You can customize Lightning's weapon, shield, costume and abilities. These customizations can be stored and switched between as you battle. The combinations also have names -- Blast Witch, or Holy Liberator for instance -- and there seems to be a visual transformation sequence. All this makes the customization combination system sound like the Paradigms of past XIII games, but it's not clear if the naming is the same.
I'm trying to wrap my head around the ATB gauge part of it. Like, I'd rather there not be an ATB gauge attached to it, because for some reason it makes combat sound less fluid.Andriasang said:Like your typical FF game, the battle system has an ATB gauge which fills up as time progresses. But there are some action-style elements here, as you can now assign skills to buttons. Famitsu also says that you can assign some actions, including an evasion action, to a button.
Oh you.I don't think I need to see a video of this game. I'm just going to say that this game is bad. Now when I come around to reviewing this... maybe I'll think differently.
Konami is already dead to me until they make Suikoden VI.SE and Konami are in competition are in a competition to see whose fans they can drive up a wall the most.
I dunno; it could be that many of the mechanics that are being introduced with this game have been floating around the company for years, finally materializing within this game. It's hard to judge an unreleased project by its apparent dev cycle.
I really hope we get a XIII-3 in the future. No, this game doesn't count IMO.
. They fucking cut the video and showed some gameplay.
http://andriasang.com/con2jo/lightni...ce=twitterfeed
Square... good god.
whatUgh, you creepy anime people.
And "costumes", "blocking", and "open" worlds are nothing revolutionary.
I really hope we get a XIII-3 in the future. No, this game doesn't count IMO.
You're very correct, but this is in comparison to the Final Fantasy series alone.
Oh you.
You're just mad because you lost your bet and you hate your avatar.
She must look uguu~ with her pinku hair in a short sukato. ℳℴℯ♥what
And you think that's somehow going to "fix" the series?
Bad designers are going to implement even cool concepts poorly.
I'm having a bit of a difficult time in seeing the plagiarism there, could someone help me out?
Well, if they've just started development (is that really right?), wonder what the timeframe for this one to come out?Lol. Well, I'm just upset at how things are panning out and proceeding. I'm not too happy. I know many others are not happy. The gameplay ideas are promising. Not all great but promising. The thing is everyone is hopeful based on JUST that. My problem lie in that these great ideas are going to fall flat.
I'm not gonna lie. This sounds pretty cool.
But I have faith that Square will fuck it up.
I'm pretty irritated. Concepts are cool in theory, but they must be shown in motion.
Moon Tiara Magic confirmed.andriasang said:The combinations also have names -- Blast Witch, or Holy Liberator for instance -- and there seems to be a visual transformation sequence.
Well, if they've just started development (is that really right?), wonder what the timeframe for this one to come out?
This IS XIII-3.
I agree. I really hope it's just a working title that they're going to change. Would calling it XIII-3 be so bad?They both uh, have water or something.
I've only read a few details so far and am pretty interested in it but jesus christ, Square Enix, why the fuck do you always have to put the subtitles BEFORE the title?! It's a small thing but I hate it. It makes no sense.
So how many Final Fantasy XIII's are we expecting?
read my post above, I think that's very unrealistic to be true.
Pre-dev and pre-production most likely started after XIII-2. However development fully started in August. That's still pretty bad.