Laurentius
Member
Xzder
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How linear is the exploration?
Thanks for the impressions. I'll definitely wait to hear more impressions, but not sounding too promising.
Kind of sad that as a "Dark Souls clone" it can be beaten in 18 hours on a first playthrough. You can go through Souls games pretty quick once you've played them once, but it would be very difficult for somebody to complete a first playthrough under 30 hours. And Dark Souls 1 and 2 both took me about 70 hours. I'm not saying that length is a good indicator of quality, but it doesn't seem like a good sign for something that's trying to hard to be like Souls to be that short.
Bumping the question. This is all I want to know.
I'm really happy about the length. There is no way in hell I will ever play a game for 70 hours unless it's GOAT-quality to me, which DS1 or DS2 really didn't do for me. I like the games, well at least DS1, but the entire lack of story and fairly janky world design kills most of my interest in them.
Welp.
You have a Destiny tag. You can't comment, even if you're right.
Can he at least comment on other "Destiny tag" posters posts?You have a Destiny tag. You can't comment, even if you're right.
Can he at least comment on other "Destiny tag" posters posts?
When do reviews for this hit?
Need to decide between this and SO. Strongly swaying towards this but want to see what the likes of gametrailers have to say because I generally agree with their assessments of games.
Can he at least comment on other "Destiny tag" posters posts?
Hmm, possibly a good point.
Gametrailers gave best graphics of 2007 to call of duty 4.
unforgivable
When do reviews for this hit?
Need to decide between this and SO. Strongly swaying towards this but want to see what the likes of gametrailers have to say because I generally agree with their assessments of games.
So for those of you who have put a fair amount of time into the game (I'm only maybe 4 hours in), what have you been putting your points towards? I'm playing Warrior but have been upgrading my Faith since all spells have a Faith requirement to unlock. But I feel like I should be focusing on Strength instead.
I've played around three hours of Lords of the Fallen. Initial impressions are that the game *is* OK but held back by a lot of technical issues that make it frustrating to play at times, even to the point of making me feel a bit ill!
Good points first...it is like Dark Souls, very much so, in fact, because it uses the same checkpointing system whereby saving will respawn enemies in an area and dying resets you at the last checkpoint where you then have to go back to where you died to collect all your dropped XP lest you lose it all. The opening area even mimics Dark Souls' castle but the graphics are much more impressive here (at least when you aren't moving!) with some nice lighting and details. There is also a lot of stuff to find, after only an hour I'd picked 5 different weapons and 4 different armour sets!
Now the bad points, including the one that drags this game down for me unfortunately and that is the framerate, which is awful throughout except when you're walking down a corridor with no enemies in sight then it holds what feels like 30 FPS with no tearing. As soon as you enter larger open spaces, including the entrance to the castle at the start, then the framerate tanks to what feels like 15-25 fps followed by copious amounts of distracting screen tear. This is with the 4.7 GB patch installed by the way (the only thing that seemed to fix was the tearing in the opening FMV video sequence as far as I can tell and no mention is made in the patch notes that the tearing has been fixed either). The framerate more than anything makes the combat feel clunky as the engine struggles to cope with your character and a single enemy on screen without dropping and tearing badly. The camera is also terrible even when locking onto enemies and it is way too easy to find yourself swinging at off-screen enemies whose A.I. is so woeful that they only move when you approach within a set distance otherwise stand perfectly still! Even then the enemies frequently miss you when they take a swing resulting in them having their backs to you and an easy kill.
It's a shame the PS4 version is so technically shonky (easily the worst to date in my experience) because I was actually enjoying the exploration and it isn't a bad looking game either when you're standing still, though level of detail transitions appear too close though giving the game the appearance walls and objects are building themselves as you approach them! Why the game runs so badly when for the most part you are in small empty rooms with 1 or 2 enemies (3 at most) is a mystery but it spoils the game big time. I suspect the game may be much better on PC where it should run at 60 FPS with more fluid combat and no screen tearing. Won't be able to try that until Tuesday though when it unlocks on Steam.
If there isn't a Day One patch for the PS4 version to fix the tearing then I am contacting *********** to ask for a refund because their is no excuse at all for releasing a game in this state. If you've seen the YouTube video footage of the game showing all the tearing then that is what it still looks like post-patch. If that is an issue for you then I would suggest holding off buying it on PS4 (and XBO as well, I cannot imagine that runs any better) and picking it up for PC instead.
So for those of you who have put a fair amount of time into the game (I'm only maybe 4 hours in), what have you been putting your points towards? I'm playing Warrior but have been upgrading my Faith since all spells have a Faith requirement to unlock. But I feel like I should be focusing on Strength instead.
9.8 gb on PS4 I believe... Really small considering the PC version I believe is 20gb+.
I pretty much agree with all of this.
The bugs in the game can be frustrating. Audio cut out and wouldn't come back until I restarted my game (as in shut it down and loaded it back up from the main menu). It took me three tries to beat the fourth boss because the game froze on me the first two tries... then I had to backtrack for what seemed like miles and miles, dealing with respawned enemies most of the way to continue the story.
If you die to a normal enemy in this game, you wouldn't make it beyond the first area in Dark Souls 2. I have yet to die to a non-boss character and the only boss I died to was the third one with the instant kill mechanic.
The level design... you gain access to a bunch of shortcuts that only make navigating more of a chore because you have to figure out where the shortcuts lead you. I never once got lost in Dark Souls 2. I've been lost multiple times in this game. It doesn't help that most of the rooms/environments look the same within a given area.
Side quests are okay, but they seem backward. I've been collecting a good number of quest items before I've spoken to the NPC about the quest, and I'm going through the game in a fairly straight forward manner. It's not like I'm cutting corners or skipping things.
This game is basically Dark Souls 2 for the people who were frustrated they couldn't beat Dark Souls 2.
I was just jokingly playing along. I'll only take your Destiny tag into consideration if the conversation was about Destiny. ;pIt's an unfortunate side effect of the medium, but I can't tell if you two are being serious. If you are, then I'm just completely speechless. I'll bow out, though.
I'm 15 hours in, almost finished.
The whole game looks like a giant DarkSiders 2 dungeon. It's basically one big castle with a snowed under courtyard. The environment really lacks variety and scope. The fact that it's very non-linear helps a bit though. You can pretty much explore almost the whole world from the get go. You can even go into one of the late-game dungeons early on if want (and find a super good weapon). You can almost always take three different paths, that's great.
The only problem with that is that the environments are very homogenous and the map is interconnected in weird ways. It's very easy to get lost (not in a fun way). I also really dislike the long loading screens between area's. The Souls-games managed seamlessly connected areas, and this is the one that's supposed to be next-gen.
There is also a lack in enemy variety and most bosses are often the same humanoid enemies you can beat with the same strategies. Yeah, the game is easy compared to Dark Souls, but it's still a bit tough. Certainly harder than most 'action-adventure' games. The story is your typical video-gamey mediocrity, not really worth talking about.
Still, I'm having a lot of fun with the game. The combat is satisfying and a very good imitation of Dark Souls. It has some really cool weapons and the ability to combo dual wielding weapons is great. Some of the magic powers are also pretty satisfying. If you are a Dark Souls and you're starving for more definitely get it.
Eh... I actually agreed with them at the time.
Was the best looking game I played on my 360 back then.
Not on consoles - it had huge technical issues.Crysis was a way better looking game.
I'm 15 hours in, almost finished.
The whole game looks like a giant DarkSiders 2 dungeon. It's basically one big castle with a snowed under courtyard. The environment really lacks variety and scope. The fact that it's very non-linear helps a bit though. You can pretty much explore almost the whole world from the get go. You can even go into one of the late-game dungeons early on if want (and find a super good weapon). You can almost always take three different paths, that's great.
The only problem with that is that the environments are very homogenous and the map is interconnected in weird ways. It's very easy to get lost (not in a fun way). I also really dislike the long loading screens between area's. The Souls-games managed seamlessly connected areas, and this is the one that's supposed to be next-gen.
There is also a lack in enemy variety and most bosses are often the same humanoid enemies you can beat with the same strategies. Yeah, the game is easy compared to Dark Souls, but it's still a bit tough. Certainly harder than most 'action-adventure' games. The story is your typical video-gamey mediocrity, not really worth talking about.
Still, I'm having a lot of fun with the game. The combat is satisfying and a very good imitation of Dark Souls. It has some really cool weapons and the ability to combo dual wielding weapons is great. Some of the magic powers are also pretty satisfying. If you are a Dark Souls and you're starving for more definitely get it.
I wish... I did my best trying to claim the OT but I wasn't fast enough I would've loved doing it.Yoshichan you doing the OT?
Finished. Fucking finally.
Managed to carry on after three or four solid hours of doing nothing but backtrack throughout the entirety of the demon world and finally finding a thin corridor that was almost impossible to spot if you didn't have the camera at a certain angle. After that, some shitty story bits, an OK boss fight, a shitty boss fight, some backtracking, some exposition, some fighting and then the final, lackluster boss fight.
I have managed to kill every boss within two tries. That should tell you enough.
It's really not very good. There aren't that many different kind of enemies and they're all pretty straightforward. The bosses aren't hard either, especially if you've managed to collect enough bottles throughout your journey. Everything else is just a simpler, shittier version of what we could find in the Souls games, from the "crafting" (you put a rune in a weapon and now it does more damage. Yay) to magic to the character building. The story is horribly written and nothing special, the sidequests are really dumb, the NPCs don't really matter to the story or do anything helpful, and the level design is a confusing mess. The areas in Dark Souls were beautifully designed and huge, and somehow managed to be connected in such a genius way that traversing these areas was still fairly easy to remember and fun to do. In Lords of the Fallen the areas are actually really small, but they're overly messy, repetitive, and interconnected in so many, convoluted ways that you constantly feel trapped and lost. Like you're in some kind of sadistic maze. The loading screens don't help either.
And don't get me started on the technical problems. Text that pops up in the wrong places, enemies that suddenly die or regain health or simply vanish mid-fight, clipping problems, quest items that fail to appear only to appear after you've reloaded the game, etc.
I'm a sucker for action RPGs and the core mechanics aren't bad (not saying much, since they were stolen from Dark Souls) so fans of the genre, like me, will still get their money's worth, but I wish I'd had replayed one of the Souls games instead.
It took me 18 hours to finish the story, but like I said: 4 of those have been spent doing nothing but wandering around, not knowing what the fuck to do.
5/10
Seems like he spent at least 3 or 4 hours exploring one area.can i ask you if u took your time to explore the game world or u just followed the main story straight to the end?
The fact that it's very non-linear helps a bit though. You can pretty much explore almost the whole world from the get go. You can even go into one of the late-game dungeons early on if want (and find a super good weapon).
can i ask you if u took your time to explore the game world or u just followed the main story straight to the end?
No way, man, the game's very linear, it just pretends it isn't. Every time I wanted to go somewhere else, the doors were either locked, "locked from the other side" or "locked with some strange magic" (literally what the game said).
The sequence-break you mentioned is pretty much the only sequence-break in the game (and the one that I did; I did the entirety of the catacombs before going to the demon world, so imagine my chagrin when I realized I had to do the catacombs AGAIN to get to the Citadel) and got that powerful weapon which made everything super easy. The funny thing is, the game even tells you that you can sequence-break that bit just before doing the graveyard boss, so, ehr, yeah, not impressed.
I took my sweet time. Tried to do most sidequests, and backtracked to the beginning of the game a few times after collecting keys, etc.
Really, I could've easily blasted through the game in less than ten hours if I knew how and wasn't that much of a completionist. That said, I don't mind short games. I prefer short, replayable games over long, grindy shitfests. Too bad LotF is a short shitfest.
Not much, actually.Finished. Fucking finally.
I have managed to kill every boss within two tries. That should tell you enough.
Thanks Sephi! How spoilerish are they?
The Youtube videos I've seen of the PS4 version have had tons of tearing. Was hoping it was gonna be fixed
Oh well, PC version for me then.
Is youtube really a good source to go off of that? Shouldnt you wait for like gamersyde footage or something else?