• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Madden NFL Wii revealed (not a port)

Kicko said:
You guys should calm down with all the Matt pwned comments. A few weeks ago on the IGN podcast Matt let it be known that some 3rd parties were setting up development studios specifically for the Revolution. It's highly possible that he already knew what was going down EA. I seriously don't understand the amount of hate the guy receives around here.

Hear hear
 
Sounds good. If nothing else, it's good news that Rev seems to be getting plenty of specially-focussed third party support and not just the same old crappy ports that the GC was getting.
 
Rhindle said:
How exactly did we come up with the "not a port" conclusion on this one?


For the last time its not a port, its going to take a lot for a port to sell to whats quite possibly the most radical fanbase known to man
 
Shmmeee said:
What puts you off about Red Steel?
Description of the basic gameplay with the revmote sounds unintresting to me. But I doubt too many swing the wand around games will intrest me. I ended up hating gameplay on a touch screen, and this sounds like it'll go down the same path so far. I doubt Nintendo made games will change my view much, since outside of Metroid Prime (the original only, Echoes was insultingly bad) the entire GC generation of Nintendo franchises dissapointed me.

I'm just finding it harder and harder to pretend to be intrested in the revmote gameplay ideas being thrown around, I could lie and say it sounds exciting to be more trendy sure. But I could also lie and say the X360 has an awesome lineup and that the atrocious $59.99 price point is justified. But I'm not going to do that. I cannot tell a lie, and such, yeah....I chopped down the cherry tree.
 
the Red Steel controls sound excellent

About Madden, even if EA get the controls "wrong" this time by trying too hard to replicate real-movements, someone is going to nail the mechanics for these sports titles soon enough. Basically, anything is better than traditional pads.

I cant wait for PES where I can actually pass the ball where ever I want, and shoot wherever I want, and select whichever defender I want...without the game having to guess and set off pre-decided ball trajectories.
 
EOGamer said:
Description of the basic gameplay with the revmote sounds unintresting to me. But I doubt too many swing the wand around games will intrest me. I ended up hating gameplay on a touch screen, and this sounds like it'll go down the same path so far. I doubt Nintendo made games will change my view much, since outside of Metroid Prime (the original only, Echoes was insultingly bad) the entire GC generation of Nintendo franchises dissapointed me.

I'm just finding it harder and harder to pretend to be intrested in the revmote gameplay ideas being thrown around, I could lie and say it sounds exciting to be more trendy sure. But I could also lie and say the X360 has an awesome lineup and that the atrocious $59.99 price point is justified. But I'm not going to do that. I cannot tell a lie, and such, yeah....I chopped down the cherry tree.

Fair enough. I'm the opposite personally, I loved the immediacy of the DS interface and expect the Rev to expand on this. I've not been impressed with anything on either 360 or PS3/P due to lack of imagination and general "seen-it-all-before fatigue"

I sometimes wonder if Nintendo's direction will split gaming into two camps, or if there's not enough people like me who are a bit bored of "standard" games to keep it alive. We certainly live in interesting times...

EDIT: Is there an argument for saying the simple "non-games" are actually closer to the likes of asteroids, pacman et al than MGS/GoW etc. therefore making it a return to "standard" gaming? Or am I talking shit?
 
GS: Do you think people will be surprised at all when they first get their hands on the controller?

JS: It's a completely different controller than we've ever experienced before, so I think certainly. It's going to be innovative and different, and I think it's cool. I can tell you that the Tiburon guys came up today and they played Madden on the Revolution. They had been spending some time with our group but hadn't gotten hands-on with [the game] until today. They couldn't get the controller quick enough and said, "Don't tell me anything! Let me do it myself!" They loved it. It was great. They weren't expecting it to be as unique and original. 'Unexpected' is the best way to describe it. I think we're surprising people with how unique and different the offering is, just because that machine is unique and different. And I hope people are going to be very pleasantly surprised by what we have to show.


:lol at the Tiburon guys approach to playing. "Don't tell me anything! Let me do it myself!" I dunno, the mental picture of some developers sent to playtest a game and then telling the other developers this just makes me smile.
 
this is great news.

Krowley said:
one thing about this..

it will probably be a lot easier to play than regular madden. I'm a pretty hardcore gamer and i personaly find the controls in the madden games WAY too complex. I'm not a huge football fan, but back on the snes, i could play madden pretty intuitivley... not anymore. this should give the game a '"pick up and play" arcade feel. That will be much different than the other madden games. I'm personaly more impressed with the running controls than with the passing controls, but if the passing controls ALSO include analog aiming with the FHC, that would make it much cooler.

Very surprised that EA is going all out like this (assuming that it's actually not a port, as was reported) At least the controls will be unique.

edit: and this is exactly how i expected the first football/baseball games to be made... they will be designed to mimick the motions from the sports. That might really appeal to non-gamers who are also sports fans.
soundwave05 said:
At least this is something different, and I think EA is also interested in getting "non-gamers" themselves. There are plenty of NFL fans out there who don't play Madden, this is a way for EA to make a version that's more accessible to a wider audience (ie: Thanksigiving weekend when you have your uncle/cousins/etc. over).
i agree.

things like this could be really big pulling in many sports fans and current non-gamers.
 
ethelred said:
I'm definitely going to go with the most interesting and surprising piece of news here being that EA apparently has a whole studio devoted to just making Revolution exclusives. Assuming that's correct, it's really quite a shocker.

It's not the sort of thing I would've, or had been, expecting from EA at all. I'm impressed. It'll be really interesting to see if they just plan on making Revolution exclusive versions of games that appear on other systems, or if they're going to make totally separate and unique Rev games, too. Either way... wow.

I kinda expected this actually. Figured EA would be one of the first NA studios to get early access to the Revolution (judging by their early glowing comments on the controller) I knew they would support the Rev strongly. Hell, if anything Nintendo and EA have grown nothing but closer over the years, what with the cross advertising and Nintendo mascots appearing in EA games (and the news of a Revolution specific studio shows this more than anything)

Nice show of early support. This could really be a college party game hit. Major scale type hit.
 
One question is whether multi-console Madden players would pick up the Rev version over the PS3/360 version, this was always the problem with GC (along with the fact that the GC solo userbase probably didn't intersect much with Madden fans). I don't buy multiple versions of Madden, and at this point I can't imagine buying the Rev version, unless somehow the 360/PS3 version sucks again.
 
GitarooMan said:
One question is whether multi-console Madden players would pick up the Rev version over the PS3/360 version, this was always the problem with GC (along with the fact that the GC solo userbase probably didn't intersect much with Madden fans). I don't buy multiple versions of Madden, and at this point I can't imagine buying the Rev version, unless somehow the 360/PS3 version sucks again.

Thats it. The rev will have the highest 2nd console role of all 3. For Madden to sell they need to make it different from the others.
 
More flailing arms in the living room.

"Loook, Honey!!! Don't I look like Brett Favre?! Watch me throw this zinger. Isn't that cool?"

wife goes to bedroom and checks battery supply in vibrator
 
kIdMuScLe said:
control system sounds stupid
I agree. Will be a cool novelty for the first ten minutes but after that it'll just be annoying. You really want to do that shit everything time you sit down to play a game of Madden?
 
GitarooMan said:
One question is whether multi-console Madden players would pick up the Rev version over the PS3/360 version, this was always the problem with GC (along with the fact that the GC solo userbase probably didn't intersect much with Madden fans). I don't buy multiple versions of Madden, and at this point I can't imagine buying the Rev version, unless somehow the 360/PS3 version sucks again.

I think it more likely that the multi-console fans would pick up the PS3/360 Madden, and later purchase the revolution version out of curiosity. These people buy the same game yearly anyway ;)

It at least puts Nintendo in the better position of having something unique to offer, since we know nobody was buying Madden on the GC
 
DenogginizerOS said:
More flailing arms in the living room.

"Loook, Honey!!! Don't I look like Brett Favre?! Watch me throw this zinger. Isn't that cool?"
- Husband: "Goddamit, I just threw another interception, stupid controller."

- Wife: "That's not the controller's fault, that's Brett Favre".
 
The only good thing about this is that EA is going to make an effort, so hopefully other developers will. The controls sound crazy for Madden.. I'm not thinking I would enjoy playing that way so hopefully they give the option of a default control set as well.
 
Recall when analog control was introduced to the Madden series via Madden 64. That version sh*t all over the non-analog Playstation version, even without the NFL license. I'm not saying that will happen again, but I'm starting to wonder if Nintendo hit a home run again in the controls department.
 
MrSardonic said:
the Red Steel controls sound excellent

About Madden, even if EA get the controls "wrong" this time by trying too hard to replicate real-movements, someone is going to nail the mechanics for these sports titles soon enough. Basically, anything is better than traditional pads.

I cant wait for PES where I can actually pass the ball where ever I want, and shoot wherever I want, and select whichever defender I want...without the game having to guess and set off pre-decided ball trajectories.

when did pads become a bad thing ?? you know.. before the rev mote was announced.. I dont recall anyone complaining... :lol
 
Sounds like a bunch of gimmicks from the past wrapped up into one little wand. OMG I MAKE THE MOTION OF WHAT I DO IN THE GAME HOW AWESOME. Yeah, it's not that awesome.
 
You're not going to be flailing your arm around to control the game. These are small movements with the wrist....

I think Nintendo may have done more harm with the hardcore with the TGS video.
 
I'm more surprised by the fact that EA's set up a dedicated Revolution studio. They did the same with PSP, which bodes well for EA's Rev efforts.
 
Why are people surprised by this? This is one of the first things EA described after the controller was unveiled to the public.

Anyway, I was hoping for a point-and-pass interface, not this kind of shit. Maybe this game supports the VR helmet peripheral?
 
Late to the thread, but sorry, all that herking and jerking sounds like a royal pain in the ass.

I want to play VIDEO GAMES, not do some half-assed Richard Simmons workout.
 
Kolgar said:
Late to the thread, but sorry, all that herking and jerking sounds like a royal pain in the ass.

I want to play VIDEO GAMES, not do some half-assed Richard Simmons workout.


but its innovation :lol
 
Looking at the controller I can't see Madden on Revolution keeping all of the micro-managing options the current versions have. Will I keep all of the audible/hot route/defensive playmaker options? Not to mention it won't be developed by Tiburon.
 
Kolgar said:
Late to the thread, but sorry, all that herking and jerking sounds like a royal pain in the ass.

I want to play VIDEO GAMES, not do some half-assed Richard Simmons workout.

Buy the ps3/360 version, wha's the big deal?

Don't knock it till you try it. Maybe there is something to to the whole revmote thing if they are dedicating a team to the game.
 
So are all you die hard Madden dudes out there excited about this?

Would you dual-purchase on say, PS3 and Rev?
 
WarLox said:
when did pads become a bad thing?

IMO they have always been a bad thing in sports titles. A traditional pad could hardly be more divorced from the nature of the action that occurs in sports - hockey, football, American football, baseball, rugby, golf, tennis, boxing etc. It's not like racing games, where an analogue stick & buttons actually has a vague resemblance to driving inputs and restrictions.

I've played PES for years with friends and noone denies that the controls are limited and not intuitive. I think it is pretty obvious that pads are restrictive and that the revmote has the potential to reduce that restrictiveness (especially to first-time gamers) and inject more fun into sports titles, particularly tennis, golf, baseball.

I don't think these Madden controls sound bad, but it will only be after E3 playtests that we get to find out just how revolutionary they are (if at all)

AdmiralViscen said:
Anyway, I was hoping for a point-and-pass interface, not this kind of shit.

That's what I expected as well. I'd imagine that EA tried that out aswell [edit: from the GSutra Q&A - "So in addition to using the pointing device to select plays"...hmm], perhaps this solution was deemed more fun and immersive. But I wonder how multiplayer controls will work out and how you decide the destination of passes. This is why I thought any Rev take on PES would be a point-and-pass interface.

I imagine it could take a little while before the "standard" or "best" interface for some genres becomes established.
 
He also noted that EA has learned from its past mistakes in the area: "If you look at Nintendo's dominance with the DS, they have created unique offerings, that have expanded and changed the demographic. Stuff like Brain Age, and Nintendogs, and Wario Ware and Electroplankton, which is just brilliant. It's just amazing software that you can only do with a stylus and a touchscreen. They've focused on that platform, and I think they've dominated with it, and created some amazing software. We didn't do that on the DS, and I think that was part of our learning process, was to watch and see how they've capitalized on that machine.And they've done a great job. And with the Revolution we said, you know what, let's learn from that. Let's create great original Revolution titles."


Sounds almost too good to hear from the biggest publisher in the world, heh
 
EOGamer said:
That control system sounds like total ass. The more descriptions I read of how exactly you play these games, the more it's reconfirmed for me I have no intrest in where Nintendo is going. Sounds more dorky and akward, than exciting and revolutionary.
Man am I sick of "undercover" Microsoft/Sony henchmen trolling Nintendo threads.

I mean at least TRY and make it look like your not blatent trolling, and earn that paycheck.


"Undercover" man.
 
All the people who are complaining about moving your arms when you play, did you ever want virtual reality? Whether or not the Revolution succeeds, 30 years from now this will be the norm, and you will be the old grandfather complaining about waggling and rap music

that said, I think I would prefer using the controller as a pointer instead of as a football, but I'm certainly interested in trying. I doubt they'd be going with this method if it didn't play well during initial development
 
Andokuky said:
Looking at the controller I can't see Madden on Revolution keeping all of the micro-managing options the current versions have. Will I keep all of the audible/hot route/defensive playmaker options? Not to mention it won't be developed by Tiburon.

I don't play Madden, but what are these options and what about the dualShock makes it possible to use these on a Sony machine but not a revmote?
 
He also noted that EA has learned from its past mistakes in the area: "If you look at Nintendo's dominance with the DS, they have created unique offerings, that have expanded and changed the demographic. Stuff like Brain Age, and Nintendogs, and Wario Ware and Electroplankton, which is just brilliant. It's just amazing software that you can only do with a stylus and a touchscreen. They've focused on that platform, and I think they've dominated with it, and created some amazing software. We didn't do that on the DS, and I think that was part of our learning process, was to watch and see how they've capitalized on that machine.And they've done a great job. And with the Revolution we said, you know what, let's learn from that. Let's create great original Revolution titles."

So the success and uniqueness of the DS coming back to help Nintendo with the Rev? Interesting...
 
Nintendo is making a good job with the third parties and I am sure that they (Nintendo) are giving help with the control application in the game.
 
At least EA is trying something new. Although this sort of gameplay would probably be more fun with the Mutant League licence.
HINT HINT
 
Krowley said:
one thing about this..

it will probably be a lot easier to play than regular madden. I'm a pretty hardcore gamer and i personaly find the controls in the madden games WAY too complex. I'm not a huge football fan, but back on the snes, i could play madden pretty intuitivley... not anymore. this should give the game a '"pick up and play" arcade feel. That will be much different than the other madden games. I'm personaly more impressed with the running controls than with the passing controls, but if the passing controls ALSO include analog aiming with the FHC, that would make it much cooler.

Very surprised that EA is going all out like this (assuming that it's actually not a port, as was reported) At least the controls will be unique.

edit: and this is exactly how i expected the first football/baseball games to be made... they will be designed to mimick the motions from the sports. That might really appeal to non-gamers who are also sports fans.


I agree. The last football game I enjoyed was Tecmo Bowl for NES. I'm not a big football fan and don't really watch football(unless the giants or jets are playing), but I did enjoy playing games based on the sport back when they were a bit more simple and not bogged down by too many mechanics.
 
Top Bottom