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Madden NFL Wii revealed (not a port)

Ok, so first the game gets outsourced, and then it comes up with a gimmicky control scheme? This sounds fairly stupid to me. I'll just stick to the 360/PS3 version thanks.
 
Kung Fu Jedi said:
Ok, so first the game gets outsourced, and then it comes up with a gimmicky control scheme? This sounds fairly stupid to me. I'll just stick to the 360/PS3 version thanks.

Yeah i see what you did there ...... Right?
 
Kung Fu Jedi said:
Ok, so first the game gets outsourced, and then it comes up with a gimmicky control scheme? This sounds fairly stupid to me. I'll just stick to the 360/PS3 version thanks.

ALl you gamers are funny, complain when the do , complain when they don't. play the god damn game first befor eyousay its gimmicky. at least EA is putting some effort, and the shit is not been out sourced, it is still made by an internal studio.
 
Avutta1978 said:
ALl you gamers are funny, complain when the do , complain when they don't. play the god damn game first befor eyousay its gimmicky. at least EA is putting some effort, and the shit is not been out sourced, it is still made by an internal studio.

Chill! It was a joke man! :lol

I'm sure Rev owners are going to dig it, but these kinds of control schemes are the exact reason why I have no interest in the Rev or the Revmote.
 
Couple of thoughts from a more dedicated Madden player.

1) If done right, this could be a fun way to play for about 2 days. I for one, can see myself enjoying the gimmick for a couple days in late August when the game is just released. I can't see myself spending an afternoon in late January working on blitz recognition in practice mode in preparation for playing a league game against other GAFers. I predict that this will go over big with you ADD havin', 12 game a month buyin', Wario Ware junkies out there but the average Maddenite probably won't like the change.

2) Making it more difficult to pull off a pass or a kick seems to be the wrong way to improve the gameplay in my opinion. Playing Madden at a reasonably high level is more about strategy and gamesmanship than it is about being a badass with the controller. Sure, you need both skillz to be good, but lets be honest, this isn't Virtual Fighter. Calling a good play and supplimenting it with good pre-snap adjustments is WAAY more important than being able to use the Truck Stick effectively.

3) The "throwing" motion will probably way more simplistic than I'd like it to be. It'll probably be as simple as "fast, slow,or medium" passing, but nothing more. To me that means it'll probably be just complex enough for me to fuck up an easy completion with my sub-NFL level throwing consistency, but not complex enough to make me feel like I'm really in the game and throwing the ball. Will I be able to "fix" Vince Young's horrid release by waving the Rev wand with an over arm motion? Not likely. Will I be throwing ducks if my wrists work isn't good? Yeah right, the Mario is Footballing! crowd would never go for that.

4) Finally, it's interesting to see how quickly EA and Madden can go from the hated evil empire with it's shovelware, to the beloved innovators. You're all football fans all of a sudden. :lol
 
Kung Fu Jedi said:
Chill! It was a joke man! :lol

I'm sure Rev owners are going to dig it, but these kinds of control schemes are the exact reason why I have no interest in the Rev or the Revmote.

So why are you here?
 
This sounds pretty interesting for a EA game. It's not just old Genesis game + roster updates + some gimmics like this generation console versions of Madden.
 
Kung Fu Jedi said:
Chill! It was a joke man! :lol

I'm sure Rev owners are going to dig it, but these kinds of control schemes are the exact reason why I have no interest in the Rev or the Revmote.


I understand, but from all indications, about the system. if you don't get hands on with it it is hard to explain it properly. i don't liek the 360 not becasue i haven't palyed it, but becasue I have and hen I realized my xbox is just as good with less shaders.
 
Slo said:
Couple of thoughts from a more dedicated Madden player.

1) If done right, this could be a fun way to play for about 2 days. I for one, can see myself enjoying the gimmick for a couple days in late August when the game is just released. I can't see myself spending an afternoon in late January working on blitz recognition in practice mode in preparation for playing a league game against other GAFers. I predict that this will go over big with you ADD havin', 12 game a month buyin', Wario Ware junkies out there but the average Maddenite probably won't like the change.

2) Making it more difficult to pull off a pass or a kick seems to be the wrong way to improve the gameplay in my opinion. Playing Madden at a reasonably high level is more about strategy and gamesmanship than it is about being a badass with the controller. Sure, you need both skillz to be good, but lets be honest, this isn't Virtual Fighter. Calling a good play and supplimenting it with good pre-snap adjustments is WAAY more important than being able to use the Truck Stick effectively.

3) The "throwing" motion will probably way more simplistic than I'd like it to be. It'll probably be as simple as "fast, slow,or medium" passing, but nothing more. To me that means it'll probably be just complex enough for me to fuck up an easy completion with my sub-NFL level throwing consistency, but not complex enough to make me feel like I'm really in the game and throwing the ball. Will I be able to "fix" Vince Young's horrid release by waving the Rev wand with an over arm motion? Not likely. Will I be throwing ducks if my wrists work isn't good? Yeah right, the Mario is Footballing! crowd would never go for that.

4) Finally, it's interesting to see how quickly EA and Madden can go from the hated evil empire with it's shovelware, to the beloved innovators. You're all football fans all of a sudden. :lol

Thats the whole Ideas of the Revolution
 
Kung Fu Jedi said:
Chill! It was a joke man! :lol

I'm sure Rev owners are going to dig it, but these kinds of control schemes are the exact reason why I have no interest in the Rev or the Revmote.

Yea, these are the only type of control schemes anyone will employ. With the plethora of games we've seen, it's easy to see why "these kinds of control schemes" are enough to turn a buyer off.
 
the things dont guy realize is that you dont have to actually stand or move your arm you can flick your wrist...its not like ur going to wave your arm around and around looking like a ballet rina ...you can flick your wrist in a sort of motion and the controller will sense it...and if you dont believe me try it out...lol...like the gimmick thing doesnt piss me of cus if people think its a gimmick...thats just mean there inorant and having such preconcieve notions ruinnnnnnnnn your thought process...watever...i know i had preconceive notions about halo 2 and playing through story mode ruined them lol...but online play is the shiiiiiisssssssssneks....also had these notions about the THE BOUNCER for ps2...............anyways remember you dont have to move or spin or make giganticccccccccccc motions for the controller to pick them up.....
 
I respect them for at least trying but I guess we'll just have to wait and see because trying with EA doesn't mean much. Not that I'd ever buy Madden in the UK anyway, give me some pro evo please.
 
Avutta1978 said:
All you gamers are funny, complain when they do, complain when they don't. play the god damn game first before you say its gimmicky.

exactly. trolls these days

Slo said:
Finally, it's interesting to see how quickly EA and Madden can go from the hated evil empire with it's shovelware, to the beloved innovators. You're all football fans all of a sudden. :lol

Have you read this thread? Most of it is people like you saying the controls will suck

Roders5 said:
Not that I'd ever buy Madden in the UK anyway, give me some pro evo please.

yes
 
daspot said:
the things dont guy realize is that you dont have to actually stand or move your arm you can flick your wrist...its not like ur going to wave your arm around and around looking like a ballet rina ...you can flick your wrist in a sort of motion and the controller will sense it...and if you dont believe me try it out...lol...like the gimmick thing doesnt piss me of cus if people think its a gimmick...thats just mean there inorant and having such preconcieve notions ruinnnnnnnnn your thought process...watever...i know i had preconceive notions about halo 2 and playing through story mode ruined them lol...but online play is the shiiiiiisssssssssneks....also had these notions about the THE BOUNCER for ps2...............anyways remember you dont have to move or spin or make giganticccccccccccc motions for the controller to pick them up.....

That about wraps it up for this thread.
 
Magicpaint said:
So why are you here?

I'm here because:

1: I was interested in what EA had come up with for the Rev version of Madden, and how they would use the controller. Madden is one of my favorite games on a yearly basis.

2. I'm interested in the Rev and what you can do with the controller, even if I'm not complete sold yet on it's concept and that it's going to change the way we play games.

3. I follow a lot of different aspects of the Industry as a whole, and wanted to keep up with Rev deveopment in general.

Fair enough?
 
Kung Fu Jedi said:
I'm sure Rev owners are going to dig it, but these kinds of control schemes are the exact reason why I have no interest in the Rev or the Revmote.

Sounds like Kung Fu Jedi would rather play with something else that is small, white and 5 inches long.

BUUURRRRN
 
Kung Fu Jedi said:
I'm here because:

1: I was interested in what EA had come up with for the Rev version of Madden, and how they would use the controller. Madden is one of my favorite games on a yearly basis.

2. I'm interested in the Rev and what you can do with the controller, even if I'm not complete sold yet on it's concept and that it's going to change the way we play games.

3. I follow a lot of different aspects of the Industry as a whole, and wanted to keep up with Rev deveopment in general.

Fair enough?

Fair enough, if only you didn't say you weren't interested in the Rev in the first place, only to contradict yourself now...
 
Avutta1978 said:
I understand, but from all indications, about the system. if you don't get hands on with it it is hard to explain it properly. i don't liek the 360 not becasue i haven't palyed it, but becasue I have and hen I realized my xbox is just as good with less shaders.

I'm certainly interested in seeing how the Rev plays, and what the controller can bring to gaming, so I believe you when you say it's something you need to try. I just have a hard time seeing myself doing a passing motion with the controller thirty or forty times a game in Madden and enjoying the experience.

That's not to say there won't be some very cool uses for the controller, I'm just not sold on this being one of them.
 
I think as a concept some of this sounds nice, and as with most launch software, that's all you're going to get -- nice concepts. And while they do sound nice... I have to admit that at the same time, they sound like gimmicks that will be easily tiring. Still, the fact is, no-one will really know how it delivers until it hits or perhaps, until E3, however, the truly important thing here is that EA is dedicated to making original, intuitive games shaped around the system's unique controller, and that they've designated an entire studio to do so.

They've said that they learned from Nintendo's efforts on the DS, and now they've put the required investment into the Revolution to absolve those prior mistakes -- so, now they'll hopefully learn from their initial efforts with the machine if they do fail with their first-gen titles. Challenge Everything and all that jazz.
 
Kung Fu Jedi said:
Chill! It was a joke man! :lol

I'm sure Rev owners are going to dig it, but these kinds of control schemes are the exact reason why I have no interest in the Rev or the Revmote.


Kung Fu Jedi said:
I'm here because:

1: I was interested in what EA had come up with for the Rev version of Madden, and how they would use the controller. Madden is one of my favorite games on a yearly basis.

2. I'm interested in the Rev and what you can do with the controller, even if I'm not complete sold yet on it's concept and that it's going to change the way we play games.

3. I follow a lot of different aspects of the Industry as a whole, and wanted to keep up with Rev deveopment in general.

Fair enough?

confused.jpg
 
Slo said:
2) Making it more difficult to pull off a pass or a kick seems to be the wrong way to improve the gameplay in my opinion. Playing Madden at a reasonably high level is more about strategy and gamesmanship than it is about being a badass with the controller. Sure, you need both skillz to be good, but lets be honest, this isn't Virtual Fighter. Calling a good play and supplimenting it with good pre-snap adjustments is WAAY more important than being able to use the Truck Stick effectively.


The revmote is meant to change the way games are played, so when you critize it you are actually doing the opposite. Thats the reason everyone quickly claims that it is not a port, because it is not exactly the same Madden you are talking about.

On the other hand the revmote is meant to be more of a transparent interface so maybe it will be also easier to play the same game at your reasonably high level too.
 
eh could be cool if you can over throw it/under throw it based on how quick you move the wand etc.

Of course that could also make it shit.

My sports outing will wait till a golf game comes along for this though I think. Mario Golf cmon.
 
Throwing the ball with the revmote is going to cause a LOT of interceptions:lol

How will defensive players be controlled? If you're covering a WR, will the revmote allow your CB to wave his arms around and deflect the ball? If so...interceptions ahoy
 
Ok, yes, I admit, I contradicted my statements. While I have no current interest in buying a Rev, and I am not sold on the Rev as being this huge "revolution" in the way we play games, I am still following it's development and I do have an interest in what concepts the developers come up with for using the controller. So, while I don't personally feel the controller is the Next Big Thing in gaming at this time, I am open to seeing some potential in it.

Personally, I don't see this Madden control scheme as being all that fun for the long term, but thats just my opinion. I apologise if it came off as if I were trying to troll, as that wasn't my intention at all, which is why I came back into this thread to take my medicine, despite the fact that someone decides to make jokes to "burn" me! ;)
 
Slo said:
2) Making it more difficult to pull off a pass or a kick seems to be the wrong way to improve the gameplay in my opinion. Playing Madden at a reasonably high level is more about strategy and gamesmanship than it is about being a badass with the controller. Sure, you need both skillz to be good, but lets be honest, this isn't Virtual Fighter. Calling a good play and supplimenting it with good pre-snap adjustments is WAAY more important than being able to use the Truck Stick effectively.

Perhaps, this will take the series back to its arcade-type roots? To be honest, as an ex-pat South African living in Australia, I've never truly enjoyed the Madden series of late, neither am I a real fan of the game in actuality. (Haven't watched a game of the code in years) However, back in the years of the Genesis and SNES, you have to admit that it was more of a party game than anything else -- more action than strategy. Sure that's different, but that's what the Revolution has to be to keep Nintendo in the game. Whether you prefer the Rev version of the game depends on whether you find this version of different better than the regular ol' version that you'll find on the PS3/360...
 
Kung Fu Jedi said:
Ok, yes, I admit, I contradicted my statements. While I have no current interest in buying a Rev, and I am not sold on the Rev as being this huge "revolution" in the way we play games, I am still following it's development and I do have an interest in what concepts the developers come up with for using the controller. So, while I don't personally feel the controller is the Next Big Thing in gaming at this time, I am open to seeing some potential in it.

Personally, I don't see this Madden control scheme as being all that fun for the long term, but thats just my opinion. I apologise if it came off as if I were trying to troll, as that wasn't my intention at all, which is why I came back into this thread to take my medicine, despite the fact that someone decides to make jokes to "burn" me! ;)

Fair enough. You just contradicted the funamental theory of internets anonymity. Thanks.
 
I think you guys should see this as being a football game under the Madden license. Like a spin-off, for Revolution. Kinda like the innovation of an arcade game you can bring at home.
 
h0l211 said:
the gamasutra q&a is also good, and surprising. in addition to what's already been posted:

...The approach we took is, okay, we're making Madden for the Revolution. Forget what the control scheme was before, what should it be?"...



...When asked what he thought when he first saw the Revolution, Schappert commented: "I was surprised. It's so different. I guess I likened it to everything I expect from Nintendo. You hear about Nintendogs and you're surprised, but then you see it and you smile. You see what they've done, and they're brilliant. So once you go on hands-on with demos, you walk away and you're smiling and you're giddy like a schoolkid talking about it for the rest of the day. Which is why after we saw it we realized that to fully maximize that machine we needed to create a group just focused on Revolution."

Next quizzed about how easy Revolution is to develop for, Schappert noted: "You know, one of Nintendo's mantras was to make the machine easy to develop for. I can tell you that is certainly playing out, our team has been very, very pleasantly surprised. Hardware always comes in stages, and even when you don't have all of the hardware, we've had very early access to the controller. We've had access to that for some time, for a very long while, so we've been able to prototype easily."...
 
EA doesn't even care enough to put their top sports development team on this game? I know most of you don't follow sports development teams like you do with other games, but EA shoved this game off to their Q level sports team.
 
They won't be playing it at Madden tournament, not because of the controls scheme, but becuase of the graphics. Madden customers define what a casual gamer is and the casual gamer cares more about graphics than control.
 
Mashing said:
They won't be playing it at Madden tournament, not because of the controls scheme, but becuase of the graphics. Madden customers define what a casual gamer is and the casual gamer cares more about graphics than control.

So you've played this already and determined the control setup by EAs Q sports team is better than what the A team can come up with?

E3 is close enough, I know wellington will give us the real lowdown on this game.
 
Mashing said:
They won't be playing it at Madden tournament, not because of the controls scheme, but becuase of the graphics. Madden customers define what a casual gamer is and the casual gamer cares more about graphics than control.

I would agree that the Madden customers do define "casual gamer", but I'd say they care about control more so than most gamers. Yes, graphics are high on the list, but I've heard more Madden players complain about the controls than most other players of other games. Precise, precision control is as important in a sports game like Madden as it is in nearly any other game, and when the controls suffer, Madden players complain.
 
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