It's funny, how people spin this message, because this sounds much more like damage control of Sony.I like the fact Cerney is honest about the whole thing, good man.
You're acting like they're trying to deceive people by advertising Pro as a native 4K console, whereas in reality, they were completely upfront and honest about their rendering/upscaling techniques to drive 4K images at the reveal event in September.
It's funny, how people spin this message, because this sounds much more like damage control of Sony.
If you followed the PlayStation Pro conference and the media output after that, then people perception was, that the PS4Pro had a focus on 4k. Now the Pro sound like an expensive pre-patch. If you want games with a constant and better framerate and maybe 1080 (or 4k), buy the Pro. It's not the developers fault, if they can't create a better or constant graphical output, if you don't want to pay more for your console.
The Pro has a very unclear message.
Cerny on point. 6TF is good for 1440p, 8TF would be about right for a AAA-level quality at 4k.
To be honest, I'm still wondering how they can do true 4K? I think it will be 4K for first party games and for some third party ones.
Don't waste power on (mostly) power hungry ultra settings. Using a mix of high and ultra I can get 4K/60fps on most (incl. new) games on my GTX 1070. That's still higher than the average medium/high settings consoles use.He's right.
My overclocked 1070 is a little more than 8TF and is just enough for 4K gaming at 30Fps.
So my guess is Sony are going to aim for 10 in the PS5 and then allow devs to use that however they want.
They've been a bit more specific about this recently, and have said that all 1st party Scorpio launch titles will be aiming for native 4k.
It just comes down to when they release it.
Sony (and Microsoft) can just build available chips into theirs systems and giving a fixed price point the longer they wait the more TFlops they will deliver.
Good job advertising your 4k console.
It's funny, how people spin this message,
Ithis sounds much more like damage control of Sony.
If you followed the PlayStation Pro conference and the media output after that, then people perception was, that the PS4Pro had a focus on 4k.
Now the Pro sound like an expensive pre-patch.
Yeah.. I know. But if battlefront and doom can do it, why couldn't most games do it with a 30% faster CPU?
It depends when they want to ship it. If the PS5 is supposed to come out in 2018, then yeah. If they push it to 2020 thanks to the extra life they're getting via mid-gen updates, then it becomes a lot more feasible to imagine a 16+ TF system shipping.
I am really confused and Sony's advertising doesn't really help. I actually was interested in the Pro and even missed out of some good deals of the Slim. Maybe that's why I sound pissed.If you're still confused as to what ps4 pro is, and I know there is real concern here from certain quarters, you only have to go digest Richard Leadbetter's words on his experiences so far with his hands-on with the machine and the interview with Cerny as to the factors that resulted in the ps4 pro hardware design.
You wouldn't believe how many people I had to correct about the amount of native 1080p games there actually were on the last gen systems. The back of the cases deceived more than not. I don't see this being much different, whether or not there's actually any intent to deceive or not. People are going to remain confused.
So if they do the PR thing of saying PS4 Pro looks almost like 4K*, "you know every game will be output at 4K right?" kind of thing, that's lying, arrogant Sony.
Be honest and say 8+TF are needed for proper 4k gaming, then it's all like "lol sony good job at advertising your own console lololol".
He's just saying the truth. The Pro isn't any better or worse depending on what Cerny/Sony say. It's a 4.2 TF machine with a 30% faster CPU and RAM and some extra RAM. It obviously can't/won't run games at 4k as a standard. And it will obviously run games much better than a regular PS4.
I am really confused and Sony's advertising doesn't really help. I actually was interested in the Pro and even missed out of some good deals of the Slim. Maybe that's why I sound pissed.
But it's Sony's job to sell their product. Not my to get a clear message through long research.
All I get from the Pro, is that the time to lock into the console seen to be not worth the effort, if you can't summarize it clearly. So will maybe try to get a cheap Slim version.
Why would they do that? That's terrible advertising.
It depends when they want to ship it. If the PS5 is supposed to come out in 2018, then yeah. If they push it to 2020 thanks to the extra life they're getting via mid-gen updates, then it becomes a lot more feasible to imagine a 16+ TF system shipping.
If the power of the console theoretically doubles every two years, a 2019 PS5 would have round about 15 TF, if we use OG PS4 as a start:
2013: 1,84 TF
2015: 3,68 TF
2017: 7,36 TF
2019: 14,72 TF
But, Moore's Law doesn't apply anymore. They won't manage that, not under the premise of offering a non-subsidized console for $399. PS4 Pro for example already couln't keep up with that speed.
I's say a console with round about 10-12 TF in 2019 sounds about right.
Hm, not that I read you comment about 2020, okay, then of course 14-16 isn't out the realms of possibilities.
Damage control? The main focus was to enable 4K content
I hate that 4K is labeled as some overall graphics package.
I feel like even 8 is a bit on the low side. I guess it depends how you want your games to look , I mean on PC it seems to take 10-12 TF to push 4K at 60 fps with a modern day full bore dx11/12 game engine. A direct X 9 level game though (say, something like Halo 4 or the last of us) can probably pull off 60 fps 4K with 8 tf.
This is also why I wouldn't get too pumped about scorpio , 2160p graphics at 30 fps will be do-able to roughly the same level as 1080p at 30 fps is right now , nothing more. That 4fold increase power will pretty much get funneled directly into driving that 4 fold increase in pixel count.
This is also why I feel we won't get a PS5 until Sony can package a 12TF device in a 400 USD box (2019 ? 2020?). Then you'll see a proper generational leap ahead of the PS4.
Isn't this precisely how Microsoft positioned Scorpio? We literally saw nothing except the promise of a 4K graphics package and a lot of hyperbole about uncompressed pixels.
He's talking about at 16bit half floats right?
Those familiar with PC gaming will agree with this
But can't you already get a decent 4K/30FPS with like around "high" settings on a PC with lower than 8TF? It doesn't really seem unrralistic that the Scorpio can run games in 4K/30FPS on high settings when you look at what similar specced PCs can do...
Or am i completely missing something?
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I'd rather know, when Sony tries making fun games again.
I don't get what your point is, the Scorpio will deliver native 4K as much as the PS4 delivers 1080p now. Developers still have first choice, Sony studios however are focusing on getting 1080p on PS4.
Like most third parties? You realise the vast majority of PS4 games are 1080p, right? No way will the Scorpio deliver native 4K that often.
All Microsoft first party games. They aren't forcing devs to use extra power on 4k.They've been a bit more specific about this recently, and have said that all 1st party Scorpio launch titles will be aiming for native 4k.
Yup. Didn't Greenberg get a 'flaked' reputation for saying stuff like this?I thought he said PS4 Pro was 8.4 Tflops...
first party games meaning ms owns the ip.They're going for first party 4k games, so that is at least 3 games over the hardware lifecycle that will.