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Mass Effect 3 Debut Trailer - Holiday 2011 - 360/PS3/PC

The final battle in Mass Effect 2 (besides the very last boss) was fantastic. Why? Because you actually felt like you were the commander, making important decisions, who would do what. It felt like the lives of the whole team were in your hands.
 
jett said:
lolz at fighting Saren. I made him kill himself.
You still have to fight him.
Lakitu said:
The final battle in Mass Effect 2 (besides the very last boss) was fantastic. Why? Because you actually felt like you were the commander, making important decisions, who would do what. It felt like the lives of the whole team were in your hands.
Yes. I loved it. But I wanted more. I liked the "who's going through the tubes?" tasks more than the typical combat parts, and I wanted more unique sections like that: reaching a certain object by a certain time to allow teammates to progress. It felt significant.
 
Solo said:
It's been a while since I went that route, but I'm pretty sure you still have to fight him.

Yup, you just dont fight him on his glider and skip straight to the wall crawler techno nightmare.
 
Solo said:
It's been a while since I went that route, but I'm pretty sure you still have to fight him.

Oh right I just remembered. :| I only played ME1 once and it's been two years since. I guess it speaks volumes about the actual bossfight that I forgot entirely about it. :P
 
Lakitu said:
The final battle in Mass Effect 2 (besides the very last boss) was fantastic. Why? Because you actually felt like you were the commander, making important decisions, who would do what. It felt like the lives of the whole team were in your hands.

That plus the bigger role of your team mates was a definite improvement over ME1. But the whole thing was undermined by the final boss. It was a joke. The design was embarrassing, far too close to Terminator, and as a battle it was boring and stilted. You barely had to move.
 
Both ME and ME2 had great endgame sequences. Going into the Collector base in ME2 was exciting, especially the first time, when the mechanics of surviving weren't clear. I was clustered to the edge of my seat until the moment where I climbed aboard the Normandy and flew the hell out of there.

Both games, however, have a terrible final boss. Both had poor story explanations (Sovereign implanting Saren to indoctrinate him, the human Reaper apparently being built out of humans), and both were laughable. Saren was like an overpowered Geth Hopper, and the Proto-Reaper was an oversized whack-a-mole. They could've had us fight the Collector General, and the fight would've been a lot more meaningful.

So BioWare, if you're going to include a final boss, make sure it's a good one.
 
This announcement has just made me go back and replay ME1 on PC (first played it on 360).

goddayum I love this game. Playing as a sentinel this time around - enjoying tech powers for the first time. around 5 hours in.

And maybe I had just forgotten how bad the Mako was, or maybe it just controls worse on PC but the very first time I got in it, on Ferrios, I immediately drove off the side of the sky bridge. :lol the thing's a little fiddly.

Anyway, replaying it, instead of just basing myself on memory, is making it clear just how much I want ME3 to feature more loot. more weapons, more armor choices that look and feel totally different, and bitching synth music everywhere.

They're free to keep ME2's better cover system and shooting mechanics, though.


(side note: I'm also replaying Oblivion cuz of the Skyrim announcement. At this rate, I'll be replaying 2006, 2007 games for the first half of 2011)
 
Blue Ninja said:
Both ME and ME2 had great endgame sequences. Going into the Collector base in ME2 was exciting, especially the first time, when the mechanics of surviving weren't clear. I was clustered to the edge of my seat until the moment where I climbed aboard the Normandy and flew the hell out of there.

Both games, however, have a terrible final boss. Both had poor story explanations (Sovereign implanting Saren to indoctrinate him, the human Reaper apparently being built out of humans), and both were laughable. Saren was like an overpowered Geth Hopper, and the Proto-Reaper was an oversized whack-a-mole. They could've had us fight the Collector General, and the fight would've been a lot more meaningful.

So BioWare, if you're going to include a final boss, make sure it's a good one.
I didn't mind the Human Reaper that much, but the thing I would have loved in ME2 is a real confrontation with Harbinger like there was a confrontation with Sovereign/Saren in ME.
Considering that Harbinger isn't dead that might happen in ME3.
 
I liked ME2 way more than 1, but i have to agree that the endgame form ME1 was miles ahead of 2. And indeed maybe one of the best endgames ever.
 
Flipyap said:
Because they are big, stupid cuttlefish!

Fuck you. Cuttlefish are awesome.

They will be revealed as the true superior race of the galaxy and decedents of the Reaper's creators.

jett said:
Oh right I just remembered. :| I only played ME1 once and it's been two years since. I guess it speaks volumes about the actual bossfight that I forgot entirely about it. :P

It was soooooooooooo boring and sooooooooooooo easy. They should just have a dialogue based boss battle one of these days.

Kurtofan said:
I didn't mind the Human Reaper that much, but the thing I would have loved in ME2 is a real confrontation with Harbinger like there was a confrontation with Sovereign/Saren in ME.
Considering that Harbinger isn't dead that might happen in ME3.

That would be a no go. Harbinger would annihilate you, all things considered.
 
Just finished my 3rd play-through of ME1. Still holds up great save some bugs. Starting up my 3rd on ME2. Must have all my various choices lined up nicely for next year.
 
Solo said:
Make a direct comparison to ME1's endgame it falls several orders of magnitude short. Fighting on an alien ship against a human-reaper-baby-thing which you can kill with a pistol just is not even in the same league as storming the Citadel and taking down Saren, all amidst a gigantic battle raging on against Sovereign outside the Citadel.

ME1 has one of the best endgames of all time. ME2 has an endgame.
im giving you permission to cum on my face.
 
EmCeeGramr said:
god this final boss of me2 is taking forever even with super special heavy weapons like lasers and nukes and black hole guns just sit still asshole!!!

*pulls out widowmaker, activates every buffing power, suddenly half of boss's health bar disappears*

heh

When I fought the
Human
Reaper on Insanity I used the Cain and missed:lol Luckily I took Assault Rifle training instead of the shitty Widow for the Infiltrator and shot that bitch repeatedly in the eyes with the Vindicator and Tempest. It was a good fight!
 
Fimbulvetr said:
It was soooooooooooo boring and sooooooooooooo easy. They should just have a dialogue based boss battle one of these days.
Well for ME having a dialogue boss battle wouldn't be that different either. Just pick the blue or red option.
 
Lakitu said:
The final battle in Mass Effect 2 (besides the very last boss) was fantastic. Why? Because you actually felt like you were the commander, making important decisions, who would do what. It felt like the lives of the whole team were in your hands.

Yes, but it would be better if there were no character descriptions when you had to make a choice who do you want to sent where. It spoiled everything (and yet people still managed to get their team members killed :lol). I mean, you've spent the entire game babysitting your teammates, you should know what they are good at; the last mission should verify whether or not you cared about them.
 
Fimbulvetr said:
It was soooooooooooo boring and sooooooooooooo easy. They should just have a dialogue based boss battle one of these days.

So what will be this dialog battle? you momma so fat type or a rap battle?
 
Fimbulvetr said:
Fuck you. Cuttlefish are awesome.

They will be revealed as the true superior race of the galaxy and decedents of the Reaper's creators.
Fuck me? :'( They are awesome, I was just playing renegade Shepard (jellyfish, etc.) Why must you be so mean? I'm SO telling mom. :'(


Gui_PT said:
I haven't finished ME2 yet, but it feels like the story just isn't going anywhere. Does this change towards the end or should I get ready to be disappointed already?
Well, before the final boss Mass Effect 2 is a fine, forgettable little side story, but that changes when they pull the shittiest, most moronic twist imaginable. It's the kind of stupid that changes the way you feel about the whole franchise.
That counts, right?
 
Mr_Zombie said:
Yes, but it would be better if there were no character descriptions when you had to make a choice who do you want to sent where. It spoiled everything (and yet people still managed to get their team members killed :lol). I mean, you've spent the entire game babysitting your teammates, you should know what they are good at; the last mission should verify whether or not you cared about them.

This aspect was okay but could have been improved a lot. Even though ME2 mostly had better characterization over ME1, it still wasn't anywhere near good enough for the game ending to be as simple as you are describing. The choices that are easy, are only so because of face value reasons (A robot should clearly be the best hacker, an old asari women should clearly be the best with biotics). Some of them were definitely trickier.

A lot of people lost Mordin because they didn't know that he was the one who should be sent back with the survivors, that was very sloppy. A lot of people sent back guys like Zaeed or Grunt because it seems like that was going to be a tough fight on the way back, instead, it was practically a get out of jail free card.

Doesn't hurt that Miranda seems to give the worst advice ever. I don't mind the fact that Bioware decided to leave a poison apple around, but once again, the characterization from the rest of the game isn't strong enough to justify tricking some of the players into following her leads. We know that she is cerberus and that maybe she can't be trusted, we also know that she lies quite a bit, but there isn't really a reason to assume that she was going to completely drop the ball with every single choice at the end of the game. This was almost pretty interesting, but I'm not even sure if it was intentional and they didn't follow through on the idea enough anyways.

They definitely should explore lying, bad advice, people forgetting things, etc more in their future games. The typical bioware strategy *Withhold information* -> *Complete mission* -> *Give information* is very tired at this point.

I've seen a couple of wish list, one thing I would like would be a lot more dialogue, interaction, and scenarios with squad members, regardless of whether or not they are new or old ones.
 
Kitschkraft said:
A lot of people lost Mordin because they didn't know that he was the one who should be sent back with the survivors, that was very sloppy. A lot of people sent back guys like Zaeed or Grunt because it seems like that was going to be a tough fight on the way back, instead, it was practically a get out of jail free card.

oh God, this.

poor Mordin. I thought sending back that one guy to take care of the crew was a suicide mission ("yo dawg, i heard you like suicide missions") so I sent Zaeed.

My one mistake.

When I run through ME2 a second time early next year, I'll be sure to have Mordin sent back with the others. (or come along with me to face the Contra boss...)
 
The best thing about Mordin is apparently because he's at the very bottom of the "fragility" scale they use to pick who dies, he can still randomly die even if you do everything perfectly.
 
EmCeeGramr said:
The best thing about Mordin is apparently because he's at the very bottom of the "fragility" scale they use to pick who dies, he can still randomly die even if you do everything perfectly.

Like if he survives the mission and then chokes on his dinner back on the Normandy on the flight back home.
 
Solo said:
While I happen to agree with you, I was simply trying not to steer this back into another ME1 vs ME2 battle.

But why not? The world needs to know of ME1's infinite superiority. Hopefully BioWare can steer the ME2 popularity boat back into the ME1 quality harbour.
 
EmCeeGramr said:
The best thing about Mordin is apparently because he's at the very bottom of the "fragility" scale they use to pick who dies, he can still randomly die even if you do everything perfectly.

Shouldn't Tali be at the bottom of that list?
 
Mordin survived in my first playthrough, even taken him with me, I left Chakwas alone in her return to the normandy, obviously she died...

I supose I was lucky....
 
Relaxed Muscle said:
Mordin survived in my first playthrough, even taken him with me, I left Chakwas alone in her return to the normandy, obviously she died...

I supose I was lucky....

loyal squad mates dont die in the final battle.
 
BioWare and EA have finally decided to acknowledge the existence of the game. There wasn't much new information, but here's what we have.

BioWare said:
GAME INFORMATION

* Release Date: To Be Announced
* Platform(s):
o PC
o PS3
o Xbox 360
* Genre(s):
o Action
o Role-Playing
* Players: TBA
* Links:
o Official Site
o Pre-order Now
Source: http://www.bioware.com/games/announced

As you can see here, they have not specified a player count.

EA Press said:
“At BioWare, we are always driving ourselves to improve and I firmly believe our best work is still ahead of us,” said Dr. Ray Muzyka, Group General Manager and Co-Founder of BioWare. “We could not be prouder of the team’s accomplishments with Mass Effect 2, and are excited and humbled by all of the recognition the game has received so far. We can’t wait to show you what the team is doing to make Mass Effect 3 an even bigger success.”
Source: http://news.ea.com/portal/site/ea/i...gId=1012492&newsId=20101213005555&newsLang=en

Yes, perhaps you should do that then.
 
Everyone survived on my first try, and I don't even remember which choices I made. I thought that it would always be the case that everyone survives as long as you don't really mess up any of the assignments -- clearly not.
 
webrunner said:
They do if you use the wrong ones for things, I think. Like, doesn't Miranda die if you take her up on her offer to do the shield?

I mean the final battle, the one with the baby. Miranda have plot armor until the fight with the baby.
 
webrunner said:
They do if you use the wrong ones for things, I think. Like, doesn't Miranda die if you take her up on her offer to do the shield?

No. Someone else in the squad dies because her shield gives out early.

Same as with an un-loyal Jack or Samara.
 
webrunner said:
They do if you use the wrong ones for things, I think. Like, doesn't Miranda die if you take her up on her offer to do the shield?

No, this bitch killed Jack. I was so angry. I did the right choice on the first walkthrough though.
 
Fimbulvetr said:
Shouldn't Tali be at the bottom of that list?

If all are loyal the priority list goes:

Mordin - 0/1
Tali - 0/1
Kasumi - 0/1
Jack - 0/1
Miranda - 1/2
Jacob - 1/2
Samara(Morinth) - 1/2
Legion - 1/2
Thane - 1/2
Garrus - 3/4
Zaeed - 3/4
Grunt - 3/4

The formula used to calculate number of dead (@ hold the line section) is based on the scores represented by non-loyal/loyal points. The formula itself is (total combined (non-loyal + loyal points) ÷ #squad members on the line). This gives you the average score that's used to determine casualty rate. You need at least a 2 point average for everyone to live. Anything less than that and they start picking them off starting with Mordin if everyone is loyal. Non-loyals get picked before loyal squad members so a non-loyal Thane will die before a loyal Mordin.

If everyone is loyal and you want Mordin, Tali, Kasumi and/or Jack on the line then you should leave at least Grunt behind. To make certain it's probably best to leave Grunt and either Zaeed or Garrus as well on the line.

One note about this is that you will not have more than 3 deaths on the line unless Shepard dies regardless of what the average score is.


Go to this thread on the Bioware forum for a complete breakdown/guide for the SM.
 
LCfiner said:
oh God, this.

poor Mordin. I thought sending back that one guy to take care of the crew was a suicide mission ("yo dawg, i heard you like suicide missions") so I sent Zaeed.

My one mistake.

When I run through ME2 a second time early next year, I'll be sure to have Mordin sent back with the others. (or come along with me to face the Contra boss...)

I remember Tali dying because I let her and not Legion hack the door.

It still confuses me though, because you'd think she'd be the at least the second best choice for a tech mission
 
I sent Jacob through the tubes because he was so boring and his romance subplot was lacking (switched over to Garrus), and when I tried to kill Jack by making her the bubble person (she was my only unloyal because of the Miranda fight), it back fired and I lost Thane when she collapsed

:( :( :(
 
Kinyou said:
I remember Tali dying because I let her and not Legion hack the door.

It still confuses me though, because you'd think she'd be the at least the second best choice for a tech mission

huh.. I'm pretty sure I had her hack the door and it worked out OK. (it's been almost a year so i may be wrong)

i guess that goes back to that whole randmoness bit that comes into play.
 
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