Look closely:
TS44.
You'll have new recipes, by The Sims 44.
WE'RE ONTO YOU SARAH HOLDING
Look closely:
TS44.
You'll have new recipes, by The Sims 44.
also, the bit about 5 lots per neighborhood has to be lost in communication... theres no way.... i mean, absolutely no way. even the screens show more than 5 lots/houses in willow bend(creek?), New Orleans D:<
They, and most other developers, are totally missing the resurgence in CHALLENGE. What do I mean? People are looking for a challenge again and are actually starting to buy games that are a bit harder than they have been the last few years. We are also looking for something new.
I didn't say that it doesn't. It does but it's not on the same level as Sims 2. There's hardly any objects with new interactions and animations made by the modders themselves. Custom content for Sims 3 largely consists of objects based on the existing ones with the same interactions and just a different model (so basically any furniture in the game), skin stuff (hair, skintone, sliders, eye colors, etc), global overrides (so script stuff that changes some things to have different desired effects or allow certain things to happen that couldn't before), and... of course houses. That's just me having looked through stuff on various websites for Sims 3 over the years.
But all of that doesn't really add a lot to the game. Maybe I'm just very particular about what kind of CC I want in a Sims game but the flexibility of the first two games is what allowed for a lot of cool stuff and actual new stuff that Maxis didn't make or think of.
I'm just saying there's less of that actual cool stuff and more of the more... boring and simple stuff (e.g making a room set like a living room) and global overrides that I honestly don't care too much about unless it actually adds something new to the game -- not just fixing issues Maxis created.
Like, for example, on modthesims somewhere there's a Sims 3 mod that adds new interactions for Sims and even seems to have new animations for them. That's the kind of stuff I like but it's very limited in Sims 3... because from the beginning Maxis/EA didn't make the game very mod-friendly at all. Creating new animations and inserting them into the game isn't very... I guess open, like everything else seems to be. Whereas in Sims 1 and Sims 2 it was and there's plenty of different objects you could find in both those games that added new gameplay interactions which didn't exist previously. They're hard to find nowadays for those games, though (because many of the sites that hosted them are dead).
Both are terrible and really not accurate at all. Really anytime someone posts it, really hurts the point they are trying to make
Will not be buying this, hopefully more and more people will do the same
Guess now is a good time to get into Sims 3 if you haven't before, provided you can pick up the base game + some expansions at the right price (I think they're on sale on origin pretty often)
It's gonna sell because people want it and they don't give a shit if it is a leap backwards.
That saddens me. Maxis needs to go bye bye and form a new studio outside of EA influence.
What did Maxis confirm anyway? There has to be food, at least.
The Sims 4 was an online multiplayer game. The few details that the Sims community has managed to find reveal that development of the online multiplayer Sims 4 started somewhere around 2011. Then SimCity happened.
Last year, EA made the public announcement that Sims 4 was in development and it was going to be an offline singleplayer game in what is pretty obviously a panic reaction that what happened to SimCity can NOT be allowed to happen to their golden cash cowplant. So, last year the Sims 4 that was got scrapped. And yet, the game releases this year.
Also notable, several people from the development team have been let go. To add to the signs of trouble, EA has been very, very tightlipped about the game. They basically went "IT EXISTS!" last year, gave out a few screenshots and then went to total radio silence. That is never a good sign.
And again, Sims 4 will release this year. If this isn't EA's big holiday PC game, I will be extremely surprised. Similarly, if it doesn't ship with at least one critical bug that blows the entire thing up, or similar, I will also be very surprised. Not so much because it's obviously being rushed... but because it's sort of a series tradition to have one of those.
Huh, I was wondering why that post seemed familiar. Then I clicked the link. What a handsome fellow who wrote that.I was wondering what the hell EA was thinking, but then I remembered the rumors from earlier this year / late last year about the Sims 4 formerly being an online multiplayer game until the SimCity debacle, and how it now seems kind of barebones even though the release date is a few months away. I mean, it's just a rumor, but it would make sense given everything that's been revealed so far and the weird structure and limitations of the game (worlds divided into sub-divided neighborhoods of only five lots each). It definitely does seem "neutered" compared to its predecessors, which would make sense if it was supposed to be a small sandbox online like SimCity:
http://www.neogaf.com/forum/showpost.php?p=103423583&postcount=37
I was wondering what the hell EA was thinking, but then I remembered the rumors from earlier this year / late last year about the Sims 4 formerly being an online multiplayer game until the SimCity debacle, and how it now seems kind of barebones even though the release date is a few months away. I mean, it's just a rumor, but it would make sense given everything that's been revealed so far and the weird structure and limitations of the game (worlds divided into sub-divided neighborhoods of only five lots each). It definitely does seem "neutered" compared to its predecessors, which would make sense if it was supposed to be a small sandbox online like SimCity:
http://www.neogaf.com/forum/showpost.php?p=103423583&postcount=37
You can read a summary here with some corroboration from official interviews.
The word of a digruntled employee is not the most reliable source but it seems plausible.
.
EA really, really, REALLY need to do something. Show off the game, warts, bugs, and all. People are getting restless and there's only two months until release. Not having seen any raw gameplay at this point is getting worrying. The Live Mode UI is a complete secret, for some crazy reason.
I was wondering what the hell EA was thinking, but then I remembered the rumors from earlier this year / late last year about the Sims 4 formerly being an online multiplayer game until the SimCity debacle, and how it now seems kind of barebones even though the release date is a few months away. I mean, it's just a rumor, but it would make sense given everything that's been revealed so far and the weird structure and limitations of the game (worlds divided into sub-divided neighborhoods of only five lots each). It definitely does seem "neutered" compared to its predecessors, which would make sense if it was supposed to be a small sandbox online like SimCity:
http://www.neogaf.com/forum/showpost.php?p=103423583&postcount=37
I've never played any of the Sim Games (except Sim City obviously, used to buy all those back in the day up to Sim City 3 or whatever it was called)
It seems to me like Peter Moore is out of touch. Gamers don't have a problem dropping $60 on a good title. The problem is that EA's corporate shills have problems allowing their developers to make GOOD titles.
Yes, Mass Effect series, Dragon Age 1 and a few other games have come out of the company in recent years that are awesome, but a lot of stinkers have as well and the ones that suck usually seem to suck because it feels like the game went through some lame marketing check list before being released.
EA is missing a unique opportunity right now because they are so focused on big budget AAA releases.
They, and most other developers, are totally missing the resurgence in CHALLENGE. What do I mean? People are looking for a challenge again and are actually starting to buy games that are a bit harder than they have been the last few years. We are also looking for something new.
What they should do is go back to their roots and release non-dumbed down games from older libraries. A game like the original Ultima Underworld Series (maybe not in the same world, but something akin to that game) would be very unique right now, and could play on consoles and PC's. The old Magic Carpet games were a total blast to play, why not redo those for a modern era? Do I need to even get into Wing Commander? The Consoles would be great as a space opera platform and are unique for gamers, something new... , and no, you don't need to have FMV in the game like Chris Roberts had with WC3-5.
In short, EA no longer leads. They RE-ACT. When they do lead, its their smaller developers that do it (BioWare) or they "lead" with some game that feels like its been designed by some "check list" and run past a focus group, and then sucks.
People don't know what they want until they see it. Demand is created when CONSUMERS are given something to DEMAND. Give us some good versions of Ultima Underworld, Magic Carpet and Wing Commander on the PC and consoles, with some great gameplay, graphics and some basic multiplayer, and people will buy them.
Wake me up when Pets and Makin' Magic expansions are out.
You would think EA would learn a thing or two after both The Sims Online and The Sims Social utterly bombed.
But it explains everything.
The pared back art style and lack of CASt were to improve performance for online play. Multiple small neighbourhoods in a world were so that only a small group of players were together (but could still visit other players). The separate lots were to create a private space for each user. The public spaces were to be the main hub where players could meet.
Story Progression was never included because all Sims would be controlled by human players. Teens and Elders are essentially Adult clones because Adults were likely going to be the only real age group (like TSO and TSS). Toddlers aren't in because they were never planned to be in from the start. Pools were probably left out for some technical reason (since the sources suggest that the online TS4 ran like shit) or never a priority to begin with.
It would also explain the strange radio silence and delay, and why some people were laid off and brought back again. It also explains why they promoting the "emotions feature" so much. They had to salvage what they could from the online project, so CaS, Buy/Build and emotions were pretty much all they had. Then EA had them make a working game around these things at short notice so that it doesn't ruin their prime money printer.
I feel sorry for the devs who have had to work on this game. Sounds like a complete mess.
I was wondering what the hell EA was thinking, but then I remembered the rumors from earlier this year / late last year about the Sims 4 formerly being an online multiplayer game until the SimCity debacle, and how it now seems kind of barebones even though the release date is a few months away. I mean, it's just a rumor, but it would make sense given everything that's been revealed so far and the weird structure and limitations of the game (worlds divided into sub-divided neighborhoods of only five lots each). It definitely does seem "neutered" compared to its predecessors, which would make sense if it was supposed to be a small sandbox online like SimCity:
http://www.neogaf.com/forum/showpost.php?p=103423583&postcount=37
You would think EA would learn a thing or two after both The Sims Online and The Sims Social utterly bombed.
But it explains everything.
The pared back art style and lack of CASt were to improve performance for online play. Multiple small neighbourhoods in a world were so that only a small group of players were together (but could still visit other players). The separate lots were to create a private space for each user. The public spaces were to be the main hub where players could meet.
Story Progression was never included because all Sims would be controlled by human players. Teens and Elders are essentially Adult clones because Adults were likely going to be the only real age group (like TSO and TSS). Toddlers aren't in because they were never planned to be in from the start. Pools were probably left out for some technical reason (since the sources suggest that the online TS4 ran like shit) or never a priority to begin with.
It would also explain the strange radio silence and delay, and why some people were laid off and brought back again. It also explains why they promoting the "emotions feature" so much. They had to salvage what they could from the online project, so CaS, Buy/Build and emotions were pretty much all they had. Then EA had them make a working game around these things at short notice so that it doesn't ruin their prime money printer.
I feel sorry for the devs who have had to work on this game. Sounds like a complete mess.
that explains so much. The overemphasis on the lackluster "new" creators, the graphical change to a simpler cartoon style, lack of older and familiar features, limit on lost per neighborhood that would make Sims 1 laugh out loud, lack of hands on game-play footage with a focus on scripted scenes during presentations. Yeah, EA screwed up another franchise, I would be SHOCKED if there isn't a HUGE pushback and riot when it is released September.
I hope you guys are spreading the word about this to your friends and telling them not to buy this. Maxis and EA will keep doing this shit if people keep buying it.
Bit OT, but since i'm now staying with the Sims 3 for a while might as well:
Does anyone have any solid recommendations for Sims 3 mods for either Story Progression or otherwise? I've just been the base game and a few expansions, but all the mod talk in here has got me excited- just dunno where to start!
What I really don't understand is why EA keeps doing this to most of their Franchise/bought franchises.
C&C, DK and now TS are franchises that get worse for each sequel until they sell so bad EA doesn't give a damn about it anymore.
It was also announced that the game will not have a 64bit client and will be limited to 4GB of RAM for the foreseeable future... Disappointing to say the least, considering the game will be around 5+ years...
http://simsvip.com/2014/06/26/the-sims-4-utilizes-a-32-bit-executable/
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No 64bit client even though 80%+ of Steam users have support for 64bit....
http://store.steampowered.com/hwsurvey/