Wat? This has to be a practical joke from EA.Another entry in the parade of missing features: no more school, work, or grocery store lots:
http://simsvip.com/2014/07/02/the-sims-4-no-grocery-store-work-or-school-lots/
Seriously... what's the point? I mean, I'm one of the complainers who liked TS2 more than TS3, but I didn't expect EA to remove gameplay features until the game resembled TS2's base game more. I thought sequels usually added things to improve upon their predecessors...
Combined with the way neighborhoods and loading screens are described:
http://simsvip.com/2014/07/02/the-sims-4-loading-screens-the-world-explained/#more-38380
- one neighborhood playable at a time
- only up to five lots in each neighborhood, only one lot playable at a time
- loading screens will "take less than 30 seconds of your time", and "only" appear when traveling between worlds, neighborhoods, and lots (wow! really? less than 30 seconds? That's some amazing performance there!)
I totally missed EA's E3 presentation, so for someone who watched it or has been keeping up with the PR - could anyone provide a short list of the features that are actually selling points for this game? Like, what's the big change that's supposed to make me want to spend another $60 plus hundreds more on expansions and content?
Or a social experiment.