Yeah, I noticed that the modding community was much smaller for the Sims 3 than it was for 3. I guess people just didn't care anymore. That sucks.It seems fair to say the series fell with 3, I know the community seemed much smaller after the inital hype over the sims 3 died.
Coming off the original game, sims 2 with all of its expansion packs and ideas was a complete game experience. There's hardly anything missing from the sims 2 that you couldn't make yourself with mods.
Sims 3 did have a great launch, but it didn't take long for its legs to fall apart. The amount of people on the dedicated forums who were giving up on 3 helped me in turn to give up on 3.
Part of this is the problem of the fan base, we will buy expansion packs and additional content. There is a balance that has to be kept, but personally... I see it as a feature of the series. The game grows for years to come and you build it as an investment.
Ill wait for in depth reviews (I didn't for 3), but my biggest hope is that the game is optimized to run smoothly and snappy. If they build a solid foundation to work with, I may jump back into the sims. If they remove too many features... I may not bother at all.
It seems fair to say the series fell with 3, I know the community seemed much smaller after the inital hype over the sims 3 died.
Coming off the original game, sims 2 with all of its expansion packs and ideas was a complete game experience. There's hardly anything missing from the sims 2 that you couldn't make yourself with mods.
Sims 3 did have a great launch, but it didn't take long for its legs to fall apart. The amount of people on the dedicated forums who were giving up on 3 helped me in turn to give up on 3.
Part of this is the problem of the fan base, we will buy expansion packs and additional content. There is a balance that has to be kept, but personally... I see it as a feature of the series. The game grows for years to come and you build it as an investment.
Ill wait for in depth reviews (I didn't for 3), but my biggest hope is that the game is optimized to run smoothly and snappy. If they build a solid foundation to work with, I may jump back into the sims. If they remove too many features... I may not bother at all.
The Sims 3 already felt barebones compared to The Sims 2 and if 4 has even less content then I can see it being a massive blow to the community which drives the entire series.
Gawd. This game looked awesome, but I knew there was going to be a catch.
My biggest problem is how everything is behind paywalls. Even community content is mostly part of large modding sites that monetize everything. If you want free stuff you really have to sift through tons of low quality amateur content before you get anything remotely decent.
It's a marked difference from most other PC games with strong communities. Thankfully most involved gameplay overhauling mods are free, but objects/clothing/hairstyles are nearly always behind paywalls ever since Sims 2.
Is there any legit way of acquiring a digital download of The Sims 2? It seems it's not on Origin, and hasn't been for a while.
The ground layer of TS4 seems to be totally flat, they have removed all the terrain altering features which i believe is the same in SimCity? So as a result you get no pools. Cars are probably the next big omission, no drive ways on any of the lots and only cars seen moving in the streets, like the trams which have been confirmed as decoration.
The world shipping with the game is called Willow Creek, its broken up into 5 districts which can have 2-5 playable lots of which only one can be active. The district can also have one (i think its only one) "public space" which is fully open at all times but you can't edit.
So if you make your home in a district thats the active lot, so that lot and the public space are open and loaded. If you want to enter another home or a community lot in that district you get a load, if you want to move to another district you will get a load.
It's very disappointing so far to say the least.
Wow, seriously. What the fuck is going on there? That's even worse than no toddlers or pools.
We need a comment from Carmack on the difficulties of coding videogame swimming pools.
It was also announced that the game will not support a 64bit client and will be limited to 4GB of RAM for the foreseeable future... disappointing to say the least, considering the game will be around 5+ years...
http://simsvip.com/2014/06/26/the-sims-4-utilizes-a-32-bit-executable/
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No 64bit client even though 80%+ of Steam users have support for 64bit....
You can skip the launcher. Go to the folder of whatever the latest expansion pack, or just the base game, you have and head into the Bin folder and run Sims2EPx.exe where x is the number of the pack, or just Sims2.exe. That boots the game directly.Slighty off-topic, but I decided to re-install The Sims 2 and it looks like I can't play the game while connected to the internet (due to the launcher or something like that). I mean, I've just disconnect my internet cord whenever I've played it, but I guess EA has stopped giving support for The Sims 2?
You can skip the launcher. Go to the folder of whatever the latest expansion pack, or just the base game, you have and head into the Bin folder and run Sims2EPx.exe where x is the number of the pack, or just Sims2.exe. That boots the game directly.
And yes, EA has stopped support for The Sims 2, did so about half a year ago.
Removing of features from base games is problematic but their idiotic decision to still use a 32-bit client is even more of an issue. Haven't past games become so bloated with expansions that they crash head first into the memory limit and crash repeatedly? Wouldn't SimCity have benefited from being a 64-bit program? Why do they keep insisting on targeting toasters as their minimum spec?
Wow, seriously. What the fuck is going on there? That's even worse than no toddlers or pools.
Because they don't care whether you or I purchase it. They care about people with low-end PCs (the casual market) purchasing it.
Has there been any information released regarding terrain modification? I've only seen flat lots so far. Though I know I shouldn't expect any advanced landscaping capabilities.
I know they target low end PCs. Problem with that theory is that with every passing year those low-end PCs are more and more likely to have 64-bit OSes. The recent steam hardware survey had 64-bit OS usage at 80.76% across Windows, Mac, and Linux platforms. This would indicate that systems with 32-bit OSes are a rapidly shrinking minority so the targeting of these games at this demographic is a terrible decision in pretty much every category.
I think what has happened is that the Olympus project they were making was going to be the next main title. Screenshots and basic info about it was released, with it being a fully online game, but I reckon after SimCity's backlash they tossed it and used what they had to create the Sims 4 we have now in little under 2 years. The art style they used in Olympus is the same as what The Sims 4 uses and basic omissions like pools, terrain editing, toddlers, teens being the same height as adults, decorative cars and trams and smaller worlds all adds up to that I feel.
It's disappointing but hopefully they can make up for it. It's just a shame they'll use expansions as a means of adding in these basic features.
Has there been any information released regarding terrain modification? I've only seen flat lots so far. Though I know I shouldn't expect any advanced landscaping capabilities.
So let's get this straight; Pools are out, toddlers are out, teenagers might as well be adults, the lots are perfectly flat, there is less scope for lot editing, and the worlds are smaller and more limited? Way to go EA/Maxis! You really know how to kill interest in a title. Did you learn nothing for the Sim City debacle?
The Sims 3 already felt barebones compared to The Sims 2 and if 4 has even less content then I can see it being a massive blow to the community which drives the entire series.
Nah, there was something about the way Tue Sims 3 was packaged that threw people off. Especially those in the modding community. I know that the quantity of items went down.Ive been hearing this all around the thread, but from what I remember and what I have read in wikipedia now of things that went from 1 to 2 to 3 (or taken out) this is totally false.
I even asked someone in this thread personally and he literally said "I dont remember what it did bad but it pissed me off".
Rose tainted glasses, that's what it is.
3 wihout expansions is a much better game than 2 without expansions, and it improved on a lot of things. Much of what people are remembering that was good in the sims 2 came only when The sims 2 University, an expansion pack, was released. It's remembered as a "massive" evolution because of the big jump in graphics and create a sim aspect (instead of predefined), but 3 brought open world neighbourhoods instead of loading screens and a city that felt alive already without expansion packs.
People seemed to don't remember Sims didnt even age in 2 if you werent playing in that lot, making a massive broken game becuase kids in the same generation stayed small if you not played jumping lots.
Honest question: do you need more than 4GB of ram for a game like this? It doesn't seem to be a tech powerhouse.
I'm always amazed that people still play The Sims games.
Nah, there was something about the way Tue Sims 3 was packaged that threw people off. Especially those in the modding community. I know that the quantity of items went down.
The Sims 3 already felt barebones compared to The Sims 2 and if 4 has even less content then I can see it being a massive blow to the community which drives the entire series.
Ive been hearing this all around the thread, but from what I remember and what I have read in wikipedia now of things that went from 1 to 2 to 3 (or taken out) this is totally false.
I even asked someone in this thread personally and he literally said "I dont remember what it did bad but it pissed me off".
Rose tainted glasses, that's what it is.
3 wihout expansions is a much better game than 2 without expansions, and it improved on a lot of things. Much of what people are remembering that was good in the sims 2 came only when The sims 2 University, an expansion pack, was released. It's remembered as a "massive" evolution because of the big jump in graphics and create a sim aspect (instead of predefined), but 3 brought open world neighbourhoods instead of loading screens and a city that felt alive already without expansion packs.
People seemed to don't remember Sims didnt even age in 2 if you werent playing in that lot, making a massive broken game becuase kids in the same generation stayed small if you not played jumping lots.
Of course Create-A-Style got removed. If they let you design your own furniture, how are they gonna sell you all that hot furniture DLC?
The ground layer of TS4 seems to be totally flat, they have removed all the terrain altering features which i believe is the same in SimCity? So as a result you get no pools. Cars are probably the next big omission, no drive ways on any of the lots and only cars seen moving in the streets, like the trams which have been confirmed as decoration.
The world shipping with the game is called Willow Creek, its broken up into 5 districts which can have 2-5 playable lots of which only one can be active. The district can also have one (i think its only one) "public space" which is fully open at all times but you can't edit.
So if you make your home in a district thats the active lot, so that lot and the public space are open and loaded. If you want to enter another home or a community lot in that district you get a load, if you want to move to another district you will get a load.
It's very disappointing so far to say the least.
I can see the DLC formulations hidden within their designs.
If you thought the Sims 3 had too much DLC, then avert thy eyes from the Sims 4 - 'cuz it won't be pretty.
I wouldn't say that Sims 3 felt barebones but there are things that I felt were better in Sims 2. I liked features such as needing to buy items (clothing, groceries and games), aliens in the base game, aspirations and more difficulty in general. I'll gladly agree that there are many things that Sims 3 does better, such as the graphics, the open world, and adding a trait system. I was hoping Sims 4 would combine more of these things but it seems that I'm out of luck in terms of things like the open world.