RiverShell
Member
For groceries, it's more to do with food being actually "craftable" now rather than just a mysterious percentage that goes down with each attempt on cooking. You can still buy ingredients, grow them, or "auto-purchase" them (save for a few, like custom variations of food or high-tier foods). Also aren't aspirations sorta tied in to traits reflecting their wants?
Sorry for the late response. Both of the things you mentioned are good points, aspirations are tied to traits but I was hoping that the fear system, along with something similar to (but not as ridiculous as) a visit from the doctor if a Sim's mood is too low would return.