Well, at least there's some positive news... but it doesn't sway me to buy the game at all.
I hate this line of thought, although I admit it's correct in theory. The devs should do their goddamn job and deliver a full-featured game and not rely on some poor idiots with too much time on their hands and a burning desire to help others in their spare time for free.Just read on reddit that the game will have mod support so I guess there's hope that modders will be able to unfuck at least some of the mistakes Maxis is making.
What? No burglars. Or dishwashers. Or Trash Compacters. Come the fuck on!
This feels like when The Sims 3 didn't have hot tubs or changing tables at launch. Ugh.
I probably will too only because my gf is a sims fan
How much work are they putting into building and AI?
I don't think I'll get my panties in a wad till I see the final product. Hopefully what we do get is top notch. (Wishful thinking maybe)
No BURGLARS!?! Nope, I'm done. This game is just a huge disappointment.
it's kind of fascinating to see the difference between Maxis in 2014 and Firaxis in 2014
it's interesting because they're both kind of trying to do the same thing; open up their games to wider audiences by lowering the barrier to entry
the execution couldn't be more different, though. where firaxis lowers the barrier to entry but keeps the depth and complexity for pros, maxis is lowering the barrier to entry by removing the complexity altogether.
sad to see one of the most important developers of all time in this state. hopefully the sims 4 will be a relative flop and they'll see the error of their ways.
it's kind of fascinating to see the difference between Maxis in 2014 and Firaxis in 2014
it's interesting because they're both kind of trying to do the same thing; open up their games to wider audiences by lowering the barrier to entry
the execution couldn't be more different, though. where firaxis lowers the barrier to entry but keeps the depth and complexity for pros, maxis is lowering the barrier to entry by removing the complexity altogether.
sad to see one of the most important developers of all time in this state. hopefully the sims 4 will be a relative flop and they'll see the error of their ways.
it's kind of fascinating to see the difference between Maxis in 2014 and Firaxis in 2014
it's interesting because they're both kind of trying to do the same thing; open up their games to wider audiences by lowering the barrier to entry
the execution couldn't be more different, though. where firaxis lowers the barrier to entry but keeps the depth and complexity for pros, maxis is lowering the barrier to entry by removing the complexity altogether.
sad to see one of the most important developers of all time in this state. hopefully the sims 4 will be a relative flop and they'll see the error of their ways.
I think the difference is the leadership.
Sid Meier is still at Firaxis...we really see his influence shine through.
But Will Wright is no longer with Maxis. I know Spore got all messed up but...I miss him. :-(
How many modders would actually be interested in unborking TS4 when they've already spent years making TS3 fantastic?
I'm honestly seeing no reason to upgrade. TS3 gutted some features, but made things like cars from TS2 expansions baseline and some other expansion odds and ends - on top of create a style and the whole new town and neighborhood systems. It only got better as time went on, with features being patched into the base game.
TS4 adds... body sliders? Which can already be modded into TS3? I'm just not seeing the benefit if it adds nothing to the base experience and they're gonna nickel and dime every gutted feature back in. There's not even going to be a good meltdown since there's no always online functionality to be broken from the start.
I really like the theme song:
http://simsvip.com/2014/08/04/creators-camp-exclusive-the-sims-4-theme-song/
That's something...right?
This is Willow Creek. All of it(from what I can gather on the official Sims forum)
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Well, let's talk babies for a second.
Babies! (In German from Simsfans.de)
Babies in The Sims 4... aren't Sims. They're part of a crib object that you can interact with until you get bored of that and hit the Grow Up button. Then they become a child (as there's no such thing as toddlers in Sims 4, remember?) But on the upside, unlike in The Sims 3, they DO have legs. Turns out Sims don't have a larval stage after all.
I don't know what I expected. This is closer to the Sims 1 than any other game in the series, except in Sims 1, you had to care for the baby-crib object for three Sim-days for it to become a child. Sounds like you can just skip it immediately if you want to here.
Yeah, the idea of having worlds be plug and play like this is not a bad one. But it just looks really, really cheap coming from the huge worlds of The Sims 3.
Oh, the reason there's so much new info out today is that the embargo for the The Sims 4 Creator's Camp is lifted, meaning that the fan sites who got to play early can now share what they saw. I've been reading several fan previews... and well... huh.
Also missing from The Sims 4!
- Dishwashers
- Trash compactors
- Burglar alarms, because...
- Burglars!
Yes, seriously. The one common hazard from all Sims games except fires, is gone. No more burglars. I mean, sure, they were just a tax of buying a burglar alarm to completely shut them down in the previous game, but that doesn't mean they were useless.
You know, usually previews show off all the stuff that you can look forward to that's actually IN the game. Why is it that those for The Sims 4 just show what's NOT?
Well, you CAN be a Space Smuggler in the game. Because waking up, taking a shower, then heading into space on your rocket ship to dodge Imperial Star Destroyers and deliver spices to Jabba the Hutt is a core element of an everyday life simulator.
I'm laughing, but it's not really funny.
Doubtful that this will flop, and if it does there will be no lesson learning. They'll be closed down.
If Sims 4 flops, EA will blame the consumers and close Maxis. Literally no result could cause EA to "see the error of their ways".
EA knows exactly what it wants - maximum return on investment, which means pushing their customers as much as they can to pay for additional content. That's what they'll learn, not how to take care of your fan base.
lololol, Maxis: "EA sent us to hell, but we're going even deeper."Amazing. So many missing things that existed even in TS1 but we're supposed to ignore it because "EMOTIONS!"
"Obviously, we didn't innovate enough."
This is Willow Creek. All of it(from what I can gather on the official Sims forum)
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No BURGLARS!?! Nope, I'm done. This game is just a huge disappointment.
I'm screaming at the babies being reduced to crib only objects. Such a mess. I'm really curious what the first expansion pack will be after this drops. Or if they are going with a more "small dlc over time" model.
I hate this line of thought, although I admit it's correct in theory. The devs should do their goddamn job and deliver a full-featured game and not rely on some poor idiots with too much time on their hands and a burning desire to help others in their spare time for free.
How much work are they putting into building and AI?
I don't think I'll get my panties in a wad till I see the final product. Hopefully what we do get is top notch. (Wishful thinking maybe)
Such a downgrade...Well, let's talk babies for a second.
Babies! (In German from Simsfans.de)
Babies in The Sims 4... aren't Sims. They're part of a crib object that you can interact with until you get bored of that and hit the Grow Up button. Then they become a child (as there's no such thing as toddlers in Sims 4, remember?) But on the upside, unlike in The Sims 3, they DO have legs. Turns out Sims don't have a larval stage after all.
I don't know what I expected. This is closer to the Sims 1 than any other game in the series, except in Sims 1, you had to care for the baby-crib object for three Sim-days for it to become a child. Sounds like you can just skip it immediately if you want to here.