Maybe if they actually advertised the game, poeple might know it even exists >_<Stumpokapow said:Uh, actually, that does change the facts.
Zack and Wiki not being a hit? Not a problem.
Zack and Wiki not even registering? Big problem.
Maybe if they actually advertised the game, poeple might know it even exists >_<Stumpokapow said:Uh, actually, that does change the facts.
Zack and Wiki not being a hit? Not a problem.
Zack and Wiki not even registering? Big problem.
Case said:Maybe if they actually advertised the game, poeple might know it even exists >_<
Jokeropia said:As has been pointed out, PSP never did half as bad as the PS3 is.
Of course the latter isn't changed by the former, it's a direct result of it. Third parties have no one to blame but themselves, it's the market and not Nintendo that decides which games that sell.HK-47 said:Just cause 3rd dont feel like making shit for the Wii doesnt change the fact that Nintendo software is the alpha and omega on the system
PS3 is actually doing worse in software as well, but either way a PSP-style revival for PS3 wouldn't really help as far as software sales go.Sage00 said:But the software performance is very similar. So maybe you could accredit a lot of those PSP sales to those interested in it's media functions. The PS3 version of that audience being the Blu-Ray crowd, which doesn't seem to be there yet in Japan..
HK-47 said:Wouldnt have been profitable to advertise something as niche as that.
Are you being serious? If so, I'll let you think for a while about how stupid the comment is.iidesuyo said:All DS games combined have sold less than 130k... on a platform with a userbase of 22m+.
Considering that I gave a reason within the very sentence you find so amusing (namely, that I'm talking about the success of companies that are not Nintendo, which is especially relevant because Nintendo obviously isn't developing for the PSP so we can't measure their relative success on the system, whereas we can for third parties), I'd say I am on slightly more solid ground, yes. You discounted the top four for no reason at all other than that were successful; of course if you remove the most successful games, you will get games that are not as successful. It would have been slightly more relevant if you only removed the three that were Monster Hunter, since I was arguing that the PSP is not just a vehicle for that particular franchise, but you didn't.donny2112 said:Sorry, I didn't say 400k was the magic barrier for success.
Did you just say that discounting the top games would be ridiculous and then proceed to discount first-party games? :lol
What basis do you have for that belief? PS2 games could often do well under 400k and still be profitable, and I have a hard time believing that PSP development costs are higher. Obviously piracy is a very real problem, but despite that a lot of games seem to do respectably--certainly enough to profit, especially since a lot of the releases are ports.donny2112 said:With nowhere near the ROI or even likely profit for their effort. PSP, in general, is not a good software platform for UMD games. In specific cases, that can vary.
What's ironic about it, exactly? Not only because of the qualification of "all but four," but also because I'm pretty sure for something to be ironic it has to be funny because it's so unexpected and/or is funny in the context of extra knowledge that one possesses. But at this point it's pretty well-known that PSP games are not doing anywhere close to the numbers they did on the PS2, so I don't see how it applies.donny2112 said:Just to avoid this spiraling even further due to a misunderstanding, I was commenting that it was numerically ironic that all but four games on the PSP fall below the same line as all of the games on the PS3. No comment on profitability. No comment on success. It is possible to find the numbers themselves interesting without ascribing deeper meaning to the overall system's health.
97.546.848 software units till end of March 08 ftw.iidesuyo said:All DS games combined have sold less than 130k... on a platform with a userbase of 22m+.
the game actually had some advertisement in Europe. And it has sold quite decent.HK-47 said:Wouldnt have been profitable to advertise something as niche as that.
jarrod said:Does Nintendo still own a chunk of Bandai or did they sell it off after the Namco merger?
Neo C. said:the game actually had some advertisement in Europe. And it has sold quite decent.
ksamedi said:Nintendo dumbed down the hardware because they wanted it to be small and silent and become a part of the living room where everybody has acces to it and everybody can get interested in it.
Nintendo had a warchest of ~$10 billion even before this generation started, so they could most certainly survive some massive losses if they had to. They just prefer to make profit. (Which they are completely unmatched at in this market.)Syntek said:That's probably what they would say to the press to make it sound good, but was Nintendo even in a position to take huge losses in hardware and hope for a rebound later like MS and Sony? I don't think they had a choice.
Jokeropia said:Nintendo had a warchest of ~$10 billion even before this generation started, so they could most certainly survive some massive losses if they had to. They just prefer to make profit.
With the extra knowledge of PSP's quadruple user base and double-triple time on the market, the existence of a similar ceiling affecting almost all titles doesn't seem expected. Though yeah, that you need to disqualify the top 4 PSP titles changes things. If we disqualified the top 4 PS3 games, we'd be talking about its 300K ceiling.Sharp said:What's ironic about it, exactly? Not only because of the qualification of "all but four," but also because I'm pretty sure for something to be ironic it has to be funny because it's so unexpected and/or is funny in the context of extra knowledge that one possesses. But at this point it's pretty well-known that PSP games are not doing anywhere close to the numbers they did on the PS2, so I don't see how it applies.
I don't know about Namco (it's hard to keep track of which publishers own small chunks of other publishers), but I believe he's talking about when Nintendo bought 2.6% of Bandai about 4.5 years ago. It caused a lot of speculation at the time, but I don't know what the current status is.ethelred said:I thought it was a piece of Namco they owned, not Bandai? In any event, Nintendo lost that during the Monolith tradeoff.
Having made money hand over fist for the last few decades, sure they could've bled money if they wanted to go for that strategy.Syntek said:That's probably what they would say to the press to make it sound good, but was Nintendo even in a position to take huge losses in hardware and hope for a rebound later like MS and Sony?
later said:Who cares about small and silent (compared to more important features)? I don't.
later said:Who cares about small and silent (compared to more important features)? I don't.
"1 million for Gundam and 1 million for Musou - in Japan alone."Magicpaint said:Namco and sales expectations = o_0
You just wait for...2010.tanod said:I thought my mentioning that "that would be the best case scenario" accounted for that.
Pretty much all games on PS2 to be bombs confirmed!iidesuyo said:All DS games combined have sold less than 130k... on a platform with a userbase of 22m+.
When did they ever take huge losses in hardware? N64? Dunno.Syntek said:That's probably what they would say to the press to make it sound good, but was Nintendo even in a position to take huge losses in hardware and hope for a rebound later like MS and Sony? I don't think they had a choice.
No.Neomoto said:Btw, isn't Mario Kart Wii opening about 100k higher than Brawl?
~200k lower.Neomoto said:Btw, isn't Mario Kart Wii opening about 100k higher than Brawl?
And less power consumption?later said:Who cares about small and silent (compared to more important features)? I don't.
Generally miniaturization is nearly always a good thing. People are buying HDTVs because they are flat and have less volume, the resolution isn't the prime factor.This is, however, important within Japanese households. A market that was becoming less accepting of consoles and Nintendo felt the addition of 'small and silent' to the Wii's (perhaps lacking) myriad of features would be appealing to them.
this isn't really surprising though. nintendo has courted two main groups: "new audience" gamers (wii ___ line), and their previous console audience (gc sequels). obviously, they're doing very well selling software to both of these groups.Stumpokapow said:What's important is that A-level titles sell the way A-level titles should, B-level titles sell the way B-level titles should, and C-level titles sell the way C-level titles should. If companies release C-level titles, they should get C-level sales.
later said:Who cares about small and silent (compared to more important features)? I don't.
I kinda see what you're saying... but we're not talking about something the size of a fridge here. As for silent, surely that only matters when it's on so I'm not sure why it would affect its place in the living room or not (given the TV is going to be on and making noise when you're playing it anyway).ksamedi said:A small and silent console has a higher chance of ending up in the living room where the whole family has acces to it. This increases user rate, which increases software sales.
I think Sony for one cares greatly now. And Microsoft probably too, especially with the whole 3 red rings of death and all that.later said:Who cares about small and silent (compared to more important features)? I don't.
Nice. I guess I remembered wrong thenJokeropia said:~200k lower.
Psychotext said:I kinda see what you're saying... but we're not talking about something the size of a fridge here. As for silent, surely that only matters when it's on so I'm not sure why it would affect its place in the living room or not (given the TV is going to be on and making noise when you're playing it anyway).
If you class enhanced standby as on... sure. Still doesn't make a difference though as nothing else I own makes any noise in enhanced standby either.ksamedi said:Didn't you know? the Wii is always 'on'.
You don't want to forget something you get wrong? :lolPhife Dawg said:"1 million for Gundam and 1 million for Musou - in Japan alone."
Never forget.
Psychotext said:If you class enhanced standby as on... sure. Still doesn't make a difference though as nothing else I own makes any noise in enhanced standby either.
ksamedi said:Its never meant ot be turned off.
It's just an enhanced wake-on-LAN feature that most laptops and PS3 have(for remote play for example)..ksamedi said:Well its not the same as putting your laptop on standby, it does processing all the time and this for a period of 5 years or more. Surely you can't compare it to enchanced standby. Its never meant ot be turned off. Besides that, I think fan noise is very annoying, it can be a factor for a lot of families who let there kid play in the living room.
perfectchaos007 said:Although the PSP sales will never catch up to the DS's in Japan, the PSP is going to at least make their sales respectable. This momentum for the PSP will probably roll into the next portable gen, so Nintendo better watch out. Infact, maybe all of Nintendo's portable efforts at this moment is research for their new portable and not DS games...
Sage00 said:It's just an enhanced wake-on-LAN feature that most laptops and PS3 have(for remote play for example)..
Vinci said:Methinks it's being more directed towards the Wii and, yes, likely some DS games as well. So long as their games are selling a mint each release, there's no reason to move on yet. At least not without another upgrade to the DS hardware.
Sharp said:Considering that I gave a reason within the very sentence you find so amusing (namely, that I'm talking about the success of companies that are not Nintendo, which is especially relevant because Nintendo obviously isn't developing for the PSP so we can't measure their relative success on the system, whereas we can for third parties), I'd say I am on slightly more solid ground, yes. You discounted the top four for no reason at all other than that were successful;
Sharp said:What basis do you have for that belief?
Sharp said:What's ironic about it, exactly?
donny2112 said:Finding the same "line in the sand" for the two systems when their should be no correlation is interesting and unexpected (i.e. ironic).
yeah I know the wii versions of big games like Hot shots golf 5, Musou Orochi, GT5P, dynasty warriors gundam, RGGK3, Ridge Racerrrrr all totally flopped. didnt even chart!HK-47 said:For their own software...wow breaking news right there
Innotech said:yeah I know the wii versions of big games like Hot shots golf 5, Musou Orochi, GT5P, dynasty warriors gundam, RGGK3, Ridge Racerrrrr all totally flopped. didnt even chart!
manueldelalas said:Some games like Winning Eleven did flop (70k...)... although it was released much later than other versions...
? PS3 is completely silent while in remote play or the XMB. It's only when you've been playing a game for 15+ minutes the fans really kick in.ksamedi said:It doesn't really matter, because there will come a time when it will download data all the time, for all kinds of games, channels whatever. It will continually need to process data and this heats up the Wii (mine heats up from time to time even when on standby). If the wii sounded like the PS3 all of a sudden, it would be kicked out of the living room in an instant.
Stumpokapow said:Your number on this is wrong by almost 50% at this point.
It's not completely silent (sorry... I'm an audio geek) but it is quiet.Sage00 said:? PS3 is completely silent while in remote play or the XMB.
Sage00 said:? PS3 is completely silent while in remote play or the XMB. It's only when you've been playing a game for 15+ minutes the fans really kick in.