Media Create Sales: Week 25, 2014 (Jun 16 - Jun 22)

Aug 3, 2009
19,285
0
0
Moga Village
So 150-180k launch week is possible. Not bad for a new IP, even more considering it is a Sony IP.
Hmm? Sony is one of the best when it comes to releasing new IPs, their problem is keeping that IP relevant through the years.

Well GE2 released for both PSP and Vita so a Vita only title would have difficulty matching up anyway.
I'm not including PSP in the comparison.
 
Square Enix's aggressive Chinese push as indicated in their financial briefing is actually much more aggressive than I thought.

Currently they have less than 2% of their Asian revenue coming in from China, but want to raise that to 30-40% of their Asian revenue within the next several years.

Via 1st Courses' thread: http://www.bloomberg.com/news/2014-...partners-for-asia-expansion-profit-boost.html

Given that's just China, it's possible they want almost half of their Asian revenue to not come from Japan, and I would expect to see aggressive investments in that direction (as in a heavy mobile, browser, online, and f2p push even beyond what we see now), given that console and handheld games aren't going to get them that in China.
 
Dec 15, 2007
28,085
0
0
Kansas City Missouri
Totally missed that news during E3 week... Apparently, there's a Youkai Watch movie coming out on Dec. 20 in Japan. Pre-order tickets can get you a special Fuyunyan medal, apparently.
So Youkai 2 will have long ass legs as well eh? Movie bump on top of Christmas bump.

So Youkai Watch is going to get another spike on top the normal Christmas one? Level-5 continues to capitalize on this success. Good for them =).
I was thinking the same thing. The movie being some 6 months after the games release is sort of perfect.

Youkai Watch 2: The Ogre in December then?
Oh lord that would be silly, they are already clipping the first game. Its moving 30k a week and a sequel is coming soon, lol.
 
Dec 24, 2011
16,524
0
0
Mobius
So Nirolak, I remember you saying something about the poor collective showing of Japanese publishers and their announcements at E3 this year. It seems as though we're getting more threads about special guests and special announcements at Japan Expo this year.

Could this be a sign of a shift in where publishers choose to announce their games? I mean, I'm not expecting too much, but maybe that's where we'll start to see some more meaty announcements.
 
the Hyrule Warriors push seems to have slowed down from Tecmo Koei for a few days

I guess they have time but can't wait for the Japan numbers for that

August seems so far away
They probably won't be super high. The musou audience isn't on Nintendo systems and it would take a sustained period of exclusivity for the series to move it there.
 
So Nirolak, I remember you saying something about the poor collective showing of Japanese publishers and their announcements at E3 this year. It seems as though we're getting more threads about special guests and special announcements at Japan Expo this year.

Could this be a sign of a shift in where publishers choose to announce their games? I mean, I'm not expecting too much, but maybe that's where we'll start to see some more meaty announcements.
I suspect that's more a shift in the relevance of the products they're making.

Things like Naruto, Bravely Default, Senran Kagura, Tales, 999, and similar titles aren't big ticket items so they're hard to show off at E3 and get attention. However, they can get attention at Anime Expo given the audience crossover and the fact they're the only games there.
 
Dec 24, 2011
16,524
0
0
Mobius
I suspect that's more a shift in the relevance of the products they're making.

Things like Naruto, Bravely Default, Senran Kagura, Tales, 999, and similar titles aren't big ticket items so they're hard to show off at E3 and get attention. However, they can get attention at Anime Expo given the audience crossover and the fact they're the only games there.
I see, also, your previous point was more towards console representation as well, which the Expo hasn't exactly emphasized so far.
 
I see, also, your previous point was more towards console representation as well, which the Expo hasn't exactly emphasized so far.
Yeah, I'm expecting mostly handheld news.

I think on the positive side it's totally possible for Japanese niche devs to have an incredible line-up even if consoles are dead in Japan and handhelds are in an unideal state.

It does get somewhat less likely, but for example, Atlus still puts out great games despite the fact that Sega Japan itself is limping along in terms of core gamer appeal (before we even get to total basket cases like Konami).

My main complaint would be that the indie scene as defined in the West never took off in the same way in Japan. Most of what I think people liked from older Japanese titles is actually quite accessibly developed at that scale, but without the studios and local market for it, the number of titles possible is notably reduced.

I would say my pessimism stems more from market relevance (since this is a sales thread), but I do admittedly also have a personal pessimism on output since I think structural issues often result in things like great former Konami designers getting stuck on loli school girl mobile titles and eight good to great Square Enix teams getting merged into a gigantic blob to make one gigantic console game that may never come out and may be very troubled if it does without any of them splintering off to do what they used to do well.

We do see some change with people like Inafune and potentially IGA taking off to kickstarter, but it feels few and far between, without many signs of pick up in the future.

Company loyalty runs deep in Japan (both from an employer and employee perspective), so if the companies go down hill, the careers of those who work for them often follow unless the companies literally go bankrupt or the employees break with tradition.

But yeah, while I'm off on a tangent now, this is a large part of what makes me regret the direction things went on a personal level even if I think the publishers in question are largely making the right business decisions. I just try to not let that color my business analysis which is "mobile, social, asian online, and a few key retail titles is the best way forward for a traditional Japanese publisher in the modern market", since it focuses on proven growth areas without giving up the biggest impact titles that work in the remaining dedicated market and what little is left of Japanese publisher market share in the West.
 
Dec 5, 2012
20,948
0
0
Toronto
GE2 meet Bamco expextation, but why there isn't any GEB2 news at all?
Well, according to Wikipedia:
Namco Bandai teased a new God Eater project with an event known as God Eater Fes 2010 which was scheduled to take place in Akiba Square on July 11, 2010. However, five days prior to the event, Famitsu revealed God Eater Burst, an "evolved" version of the original God Eater. The game was confirmed to contain additional arms, a new story, characters, enemies along with rebalanced gameplay and brushed up graphics.
So expect info soon?
 
Feb 3, 2013
12,673
0
385
Square Enix's aggressive Chinese push as indicated in their financial briefing is actually much more aggressive than I thought.

Currently they have less than 2% of their Asian revenue coming in from China, but want to raise that to 30-40% of their Asian revenue within the next several years.

Via 1st Courses' thread: http://www.bloomberg.com/news/2014-...partners-for-asia-expansion-profit-boost.html

Given that's just China, it's possible they want almost half of their Asian revenue to not come from Japan, and I would expect to see aggressive investments in that direction (as in a heavy mobile, browser, online, and f2p push even beyond what we see now), given that console and handheld games aren't going to get them that in China.
It might not be a bad move given how polarizing Japanese games are, in terms of game deisgn and aesthetics, to the western audience in this current climate. I hope that pay off for them financially because
I can read chinese just fine.
 
Mar 19, 2009
51,003
0
0
Toronto, Canada
Didn't the team behind God Eater work on Freedom Wars?
From the game's producer:

In order to do that, I gathered a number of well-known developers with an impressive pedigree for creating some of Japan’s most beloved titles – developers Shift and Dimps. These two developers both produce high-quality, interesting titles, but in this case I wanted to utilize both of their strengths, so I asked Shift to be in charge of game design, character design and story, while Dimps handled programming, graphics and direction.
http://blog.us.playstation.com/2014/06/30/freedom-wars-new-details-on-ps-vitas-upcoming-action-rpg/
 
Jun 13, 2012
11,333
0
0
I would say my pessimism stems more from market relevance (since this is a sales thread), but I do admittedly also have a personal pessimism on output since I think structural issues often result in things like great former Konami designers getting stuck on loli school girl mobile titles and eight good to great Square Enix teams getting merged into a gigantic blob to make one gigantic console game that may never come out and may be very troubled if it does without any of them splintering off to do what they used to do well.

We do see some change with people like Inafune and potentially IGA taking off to kickstarter, but it feels few and far between, without many signs of pick up in the future.

Company loyalty runs deep in Japan (both from an employer and employee perspective), so if the companies go down hill, the careers of those who work for them often follow unless the companies literally go bankrupt or the employees break with tradition.

But yeah, while I'm off on a tangent now, this is a large part of what makes me regret the direction things went on a personal level even if I think the publishers in question are largely making the right business decisions. I just try to not let that color my business analysis which is "mobile, social, asian online, and a few key retail titles is the best way forward for a traditional Japanese publisher in the modern market", since it focuses on proven growth areas without giving up the biggest impact titles that work in the remaining dedicated market and what little is left of Japanese publisher market share in the West.
I don't begrudge these companies making strategic decisions in order to survive, whether that means getting into the gym business or making Chinese f2play games as opposed to developing a $70 000 000 USD AAA jrpg.

I'm no expert, but it doesn't take one to see Japan as whole is having trouble competing and making compelling products across the board, not just in gaming. Maybe the upcoming 3rd Arrow of Abenomics will change things up and we'll see more innovation, entrepreneurialism, and immigration into Japan.
 

L~A

Member
Jan 19, 2013
12,188
0
0
Square Enix's aggressive Chinese push as indicated in their financial briefing is actually much more aggressive than I thought.

Currently they have less than 2% of their Asian revenue coming in from China, but want to raise that to 30-40% of their Asian revenue within the next several years.

Via 1st Courses' thread: http://www.bloomberg.com/news/2014-...partners-for-asia-expansion-profit-boost.html

Given that's just China, it's possible they want almost half of their Asian revenue to not come from Japan, and I would expect to see aggressive investments in that direction (as in a heavy mobile, browser, online, and f2p push even beyond what we see now), given that console and handheld games aren't going to get them that in China.
Dragon Quest X "oversea release" = 100% confirmed to be China (as if there was any doubt left).

So Youkai 2 will have long ass legs as well eh? Movie bump on top of Christmas bump.
To be honest, I don't think we'll notice any bump at all. I mean, we'll already be well into Christmas season.

What about the localization of the first game?
Wasn't it the localisation of the first game they were teasing? But yeah, pretty cool if we get another game.
 
I don't begrudge these companies making strategic decisions in order to survive, whether that means getting into the gym business or making Chinese f2play games as opposed to developing a $70 000 000 USD AAA jrpg.

I'm no expert, but it doesn't take one to see Japan as whole is having trouble competing and making compelling products across the board, not just in gaming. Maybe the upcoming 3rd Arrow of Abenomics will change things up and we'll see more innovation, entrepreneurialism, and immigration into Japan.
Right, that's why I said the lack of a flourishing indie industry was unfortunate.

The economics make no sense at the AAA scale, but it would have been nice for more developers to not go from Silent Hill to slot machines, even if their companies did.
 
Jun 13, 2012
11,333
0
0
Right, that's why I said the lack of a flourishing indie industry was unfortunate.

The economics make no sense at the AAA scale, but it would have been nice for more developers to not go from Silent Hill to slot machines, even if their companies did.


It's hard to leave guaranteed employment to start something, especially if they have families. Maybe less job security will mean more startups. I think getting rid of employment for life is part of the reform package?
 
It's hard to leave guaranteed employment to start something, especially if they have families. Maybe less job security will mean more startups. I think getting rid of employment for life is part of the reform package?
Ha, yeah, this doesn't often get mentioned, but the constant flow of layoffs in the US is a large part of what shifted the culture of many industries from "go work at one company for 40 years and retire with your golden watch and pension" to "get laid off all the time, move between companies frequently, repeatedly end up back at your original company, and then maybe leave to go to or setup a start-up".

Like Bastion/Transistor were actually made by a group of people who were laid off from EA Los Angeles the first time they canceled the Command & Conquer series.

Irrational's slow rolling collapse lead to Fullbright (Gone Home).

Drinkbox (Guacamelee) came from Pseudo Interactive who worked on Full Auto games and then closed down.

There's a ton more examples of this.

The downside is obviously that layoffs are really hard on the people who go through them, especially if it happens more than once, and for the success stories, there are also a bunch of failure stories and those who end up at worse jobs or out of the industry.
 
One of the first Japan Expo announcements has come out.

I'm going to go out on a limb and say this is Mistwalker's main (and perhaps only) project.

It's a mobile f2p JRPG that might end up with a port to dedicated devices later.

I suspect as time goes on this is more and more what we'll see, since there's a really big userbase on mobile (and you want to be f2p for that), but the shrinking dedicated devices still have a highly engaged, somewhat more predictable userbase that can also be reached via f2p.

Takao said:
http://www.famitsu.com/news/201407/01056300.html



More info at Japan Expo. It's an RPG.

edit:
Some news from the Famitsu interview :
-Will release in September.
-Freemium. The game is balanced so that the scenario is beatable without having to spend money.
-Uematsu is composing 20 tracks.
-Sakaguchi is planning some sort of collaboration with other game creators.
-Would like to make a console version in the future if given the opportunity.
 
Jun 22, 2011
11,588
0
520
Norway
PREDICTION LEAGUE JULY 2014

Predict how much these titles will sell in the month (from Jun 30 to Jul 27):

[3DS] Yo-Kai Watch 2 Ganso/Honke (18 days) - 1400k
[WIU] Wii Sports Club (11 days) - 25k
[PSV] Oreshika 2 (11 days) - 40k
[PS3] Atelier Shallie (11 days) - 40k
[3DS] Yoshi's New Island (4 days) - 100k

Bonus prediction: How low will the PS4 go in July?
Between:
a) 5k and 6k[/QUOTE]
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Sep 9, 2006
27,410
1
0

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
new releases {2014.07.03}

[3DS] IslandDays <ADV> (Klon) (¥6.480)

[PS4] Akiba's Trip: Undead & Undressed <ADV> (Acquire) (¥5.980)

[PSV] Demon Gaze: Global Edition <RPG> (Kadokawa Games) (¥4.644)

[PS3] Battlefield 3: Premium Edition (EA Best Hits) <ACT> (Electronic Arts) (¥2.667)
 
Mar 29, 2009
2,353
0
0
On a non smartphone-related success story: Demon Gaze passes 200k units worldwide.

https://twitter.com/CHIKAMI_EXP/status/483979175913467906

Very impressive for such a niche developer and genre on Vita.
Was it only released in Japan, EU and NA? It's opening week in Japan was only 25,316, where did these sales come from? The west?

Disappointed it's cross-gen.
 
May 28, 2014
23,044
0
0
On a non smartphone-related success story: Demon Gaze passes 200k units worldwide.

https://twitter.com/CHIKAMI_EXP/status/483979175913467906

Very impressive for such a niche developer and genre on Vita.
And to think their initial expectation was 10k sold.

It wasn't 150k in the West. The game had shipped to retailers and sold over 120k last time they informed, I'm sure it sold more than that since then and western sales are around 30k at best.
 
Jun 18, 2013
7,740
0
0
And to think their initial expectation was 10k sold.

It wasn't 150k in the West. The game had shipped to retailers and sold over 120k last time they informed, I'm sure it sold more than that since then and western sales are around 30k at best.
So if Japan is at 58k how do you get to 200k if they sold only 30k in the west?