I see, also, your previous point was more towards console representation as well, which the Expo hasn't exactly emphasized so far.
Yeah, I'm expecting mostly handheld news.
I think on the positive side it's totally possible for Japanese niche devs to have an incredible line-up even if consoles are dead in Japan and handhelds are in an unideal state.
It does get somewhat less likely, but for example, Atlus still puts out great games despite the fact that Sega Japan itself is limping along in terms of core gamer appeal (before we even get to total basket cases like Konami).
My main complaint would be that the indie scene as defined in the West never took off in the same way in Japan. Most of what I think people liked from older Japanese titles is actually quite accessibly developed at that scale, but without the studios and local market for it, the number of titles possible is notably reduced.
I would say my pessimism stems more from market relevance (since this is a sales thread), but I do admittedly also have a personal pessimism on output since I think structural issues often result in things like great former Konami designers getting stuck on loli school girl mobile titles and eight good to great Square Enix teams getting merged into a gigantic blob to make one gigantic console game that may never come out and may be very troubled if it does without any of them splintering off to do what they used to do well.
We do see some change with people like Inafune and potentially IGA taking off to kickstarter, but it feels few and far between, without many signs of pick up in the future.
Company loyalty runs deep in Japan (both from an employer and employee perspective), so if the companies go down hill, the careers of those who work for them often follow unless the companies literally go bankrupt or the employees break with tradition.
But yeah, while I'm off on a tangent now, this is a large part of what makes me regret the direction things went on a personal level even if I think the publishers in question are largely making the right business decisions. I just try to not let that color my business analysis which is "mobile, social, asian online, and a few key retail titles is the best way forward for a traditional Japanese publisher in the modern market", since it focuses on proven growth areas without giving up the biggest impact titles that work in the remaining dedicated market and what little is left of Japanese publisher market share in the West.