Media Create Sales: Week 26, 2014 (Jun 23 - Jun 29)

Jun 9, 2004
52,567
61
1,490
usa
haiti.kreyol.com
Well, in Japan they're actually making a lot of really successful mobile games and totally succeeding on that front.

However, that they don't feel confident in their ability to actually take this strength and export it despite having kept up a strong digital presence in the West isn't super inspiring.

Ultimately I suspect gumi will do a good job with this and Sega will likely benefit from the partnership, but the message it sends about Sega's new stature in the world is not super favorable.

If this was five years ago you would basically expect the opposite to be happening, with Sega publishing a bunch of Japanese mobile games from other developers in the West.
thanks

do you think sales-age could find a good tracker for global mobile sales if possible it seems we are losing many old big names to this market, you bring up some really good info I don't think most of us have been following
 

Foshy

Member
May 6, 2012
6,479
0
470
Zurich, Switzerland
Sorry for the off-topic guys. We don't have Tsuyata + COMG rating yet, right?
We do

Comgnet:
Code:
1.  [PSV] Freedom Wars - 99pt
2.  [3DS] Yokai Watch - 47pt
3.  [3DS] The Adventure of space-time and the master Don Taiko - 43pt
4.  [WIU] Mario Kart 8 - 34Pt
5.  [3DS] Pokemon Art Academy - 28pt
6.  [PS3] Watch Dogs - 27pt
7.  [PS4] Watch Dogs - 26pt
8.  [PS3] Grand Theft Auto 5 (Bargain Edition) - 22Pt
9.  [PS3] Kamen Rider Battride War 2 premium TV & MOVIE Sound Edition - 21pt
10. [PS3] World Soccer Winning Eleven 2014 Aoki Samurai Challenge - 17pt
11. [3DS] Persona Q Shadows of the labyrinth - 14pt
12. [PS3] Kamen Rider Battride War 2 - 13pt
13. [WIU] New Super Luigi U - 10pt
14. [3DS] World Soccer Winning Eleven 2014 Aoki Samurai Challenge - 9pt
15. [PSV] Demon Gaze Global Edition - 7pt
16. [PSV] Sword Art Online - Hollow fragment - (Limited Edition) - 7pt
17. [PS4] AKIBA'S TRIP 2 - 7pt
18. [3DS] Monster Hunter 4 - 7Pt
19. 3DS] Kirby Triple Deluxe - 7pt
20. [PS4] Musou Orochi 2 Ultimate - 6pt
Tsutaya:
Code:
1.  [PSV] Freedom Wars
2.  [3DS] The Adventure of space-time and the master Don Taiko
3.  [PS3] Watch Dogs 
4.  [3DS] Yokai Watch
5.  [PS4] Watch Dogs
6.  [WIU] Mario Kart 8
7.  [PS3] Kamen Rider Battride War 2
8.  [PS3] World Soccer Winning Eleven 2014 Aoki Samurai Challenge
9.  [3DS] Persona Q Shadows of the labyrinth
10. [PS3] Kamen Rider Battride War 2 premium TV & MOVIE Sound Edition
11. [3DS] Pokemon Art Academy
12. [3DS] World Soccer Winning Eleven 2014 Aoki Samurai Challenge
13. [PSP] World Soccer Winning Eleven 2014 Aoki Samurai Challenge
14. [PS3] Grand Theft Auto 5 (Bargain Edition)
15. [PS3] One Piece Unlimited World Red
16. [PS4] Musou Orochi 2 Ultimate
17. [PSV] Girls und Panzer
18. [PS4] AKIBA'S TRIP 2
19. [PSV] Sword Art Online - Hollow fragment - (Limited Edition)
20. [3DS] Puzzle & Dragons Z
 
I think it also suggests the general difficulty in producing mobile games for traditional gaming companies. It's fairly apparent at this point that being good at making a game for the Nintendo system or the Playstation does not necessarily mean you can saunter in to the mobile business and own the place.

I think a lot of people have a sense of mobile as "second class," but it clearly requires its own expertise, both in development and marketing. It's not as if mobile gaming is the minor leagues, where players from the "majors" (i.e. established PC/console developers) can expect to walk in and immediately dominate. Mobile development requires a different skillset rather than an inferior one.
While I certainly agree, this one is notably a publishing side problem, which suggests the issues are not just in figuring out how to make games differently, but also how to market and distribute them differently.

thanks

do you think sales-age could find a good tracker for global mobile sales if possible it seems we are losing many old big names to this market, you bring up some really good info I don't think most of us have been following
Ha, the million dollar question. For Japan I usually use App Annie (it requires a free account to see the charts) which gives placement information. Beyond that, we have to rely on other data sources (like analytics firms or financial reports) for more info.

Sega put their info out recently in their financial report. The one listed as making ~$73 million in nine months is the first one gumi is publishing in the West.

 

Daschysta

Member
Jan 11, 2011
873
0
0
I think it also suggests the general difficulty in producing mobile games for traditional gaming companies. It's fairly apparent at this point that being good at making a game for the Nintendo system or the Playstation does not necessarily mean you can saunter in to the mobile business and own the place.

I think a lot of people have a sense of mobile as "second class," but it clearly requires its own expertise, both in development and marketing. It's not as if mobile gaming is the minor leagues, where players from the "majors" (i.e. established PC/console developers) can expect to talk in and dominate from day one. Mobile development requires a different skillset rather than an inferior one.
It does, marketing also plays a huge role, you have to be able to differentiate yourself organically from the million billion clones likely to pop up in a matter of weeks following the initial success of a given product. It's pretty boom or bust, although I can't say consoles aren't either, with the AAA business model, which is bound to burst before too long.
 

BlackJace

Member
Dec 24, 2011
16,524
0
0
Mobius
Let me rephrase. Major revenue changing hits. gumi reached pretty far up the top grossing charts in the US to the point where they might have been making $500K-$1 million on some individual days.



I'm calling them hobo because they need gumi to publish their games in the West despite Sega having a large scale Western branch that's been in operation for vastly longer than gumi's.

Like they're failing on a basic "I need to give away a healthy chunk of my profits to gumi because I don't think I can nearly as successfully launch my mobile games as well as this other company that's also Japanese and put out their first major game in the West about six months ago." level.

It's not like they're lacking in local distribution arms and need someone to ship the product to stores, but rather they don't think they can handle supporting and marketing the game well through digital delivery, which is what they've restructured the entire company to focus on.
Ah, I see. So they're looking to strike gold.
 
Ah, I see. So they're looking to strike gold.
Basically yes. And since gumi has had notable success with Brave Frontier in the West, which is an unabashedly Japanese mobile game, Sega thought they'd be the best company to partner up with.

I mean the core logic is certainly sound. It just sticks out when it's gumi publishing a Sega game. Like, it would be similar to EA handing Dragon Age over to ZeniMax to publish because Skyrim shipped over 20 million copies despite EA being a much bigger company and having made major hits on that scale before, just not within the RPG category.
 
Jun 9, 2004
52,567
61
1,490
usa
haiti.kreyol.com
While I certainly agree, this one is notably a publishing side problem, which suggests the issues are not just in figuring out how to make games differently, but also how to market and distribute them differently.


Ha, the million dollar question. For Japan I usually use App Annie (it requires a free account to see the charts) which gives placement information. Beyond that, we have to rely on other data sources (like analytics firms or financial reports) for more info.

Sega put their info out recently in their financial report. The one listed as making ~$73 million in nine months is the first one gumi is publishing in the West.
Ah okay maybe in a few more years of mobile gaming kickass someone will track it for everyone lol
 

Opiate

Member
Dec 4, 2007
22,805
0
0
Saint Louis / New York City
While I certainly agree, this one is notably a publishing side problem, which suggests the issues are not just in figuring out how to make games differently, but also how to market and distribute them differently.
Oh I definitely agree. That's why I said you need a different skillset "both in development and marketing."
 
Ah okay maybe in a few more years of mobile gaming kickass someone will track it for everyone lol
There are people who offer estimated tracking, but like NPD, they charge a ton of money.

There are also the chartz equivalents with free data, but well, yeah...

Oh I definitely agree. That's why I said you need a different skillset "both in development and marketing."
Ah, sorry, I missed that the first time.
 

Road

Member
Jan 21, 2008
7,602
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0
Brazil
sites.google.com
Prediction League May 2014 Results

Congratulations twice to:

- Jamix012, for winning by units and mean error %!

Code:
BY UNITS                                   BY MEAN ERROR %                           
                                                                         
  1       61,839  Jamix012                   1    20.46%  Jamix012       
  2       72,081  XDDX                       2    20.83%  astrogamer     
  3       84,686  L Thammy                   3    21.43%  L Thammy       
  4       86,339  1st Course                 4    21.85%  XDDX           
  5       87,839  astrogamer                 5    21.88%  1st Course     
  6       93,553  Takao                      6    28.76%  Takao          
  7       96,294  Road                       7    29.07%  Road           
  8      100,581  Kaworu                     8    29.25%  DrWong         
  9      125,581  Bruno MB                   9    31.60%  sörine         
 10      130,081  DrWong                    10    32.89%  Orgen          
 11      131,743  strangedopamine           11    33.76%  Kaworu         
 12      141,485  Orgen                     12    33.82%  Gianni Merryman
 13      150,339  Gianni Merryman           13    38.65%  Bruno MB       
 14      153,503  sörine                    14    44.70%  Yeshua         
 15      162,249  Yeshua                    15    45.06%  Ty4on          
 16      170,485  Ty4on                     16    45.39%  strangedopamine
 17      196,421  metalslimer               17    48.54%  metalslimer    
 
 
                                        |FAMITSU  |Bruno MB |strangedo|sörine   |Yeshua   |Orgen    |Gianni Me|Kaworu   |Takao    |Road     |DrWong   |Jamix012 |astrogame|Ty4on    |metalslim|L Thammy |1st Cours|XDDX     
[3DS] Mario Golf World Tour             |    97963|   185000|   175000|   211459|   200000|   194000|   203000|   146000|   160000|   155555|   187000|   110000|   140000|   180000|   207000|   141733|   140000|   130000
[PS3] Idolmaster One for All            |    90916|    90000|    90765|    73187|   100000|    58000|    63000|    82000|    85000|    99999|    58000|    65000|    61000|    50000|    49000|    96495|    60000|    75000
[PS3+PSP+3DS] Winning Eleven 2014 Blue S|    74330|    55000|    50573|    56745|    50000|    67000|    81000|    54000|    62014|    88888|    70000|    88000|    85000|    50000|   100000|    42905|    80000|    65000
[PSV] To LoveRu Darkness Battle Ecstasy |    22959|    40000|    44000|    23749|    30000|    19000|    22000|    36000|    36000|    33333|    25000|    13500|    22500|    20000|    29000|    25240|    20000|    28000
[PS4] inFamous Second Son               |    39757|    38500|    30000|    35854|    20000|    41000|    30000|    29500|    40000|    44444|    38000|    39000|    35000|    60000|    26000|    41388|    35000|    30000
 
TOTAL ABS. DIFF.                        |         |  125,581|  131,743|  153,503|  162,249|  141,485|  150,339|  100,581|   93,553|   96,294|  130,081|   61,839|   87,839|  170,485|  196,421|   84,686|   86,339|   72,081
MEAN ERROR %                            |         |   38.65%|   45.39%|   31.60%|   44.70%|   32.89%|   33.82%|   33.76%|   28.76%|   29.07%|   29.25%|   20.46%|   20.83%|   45.06%|   48.54%|   21.43%|   21.88%|   21.85%
 
STATISTICS                              |  FAMITSU|  GAF_AVG|      MIN|      MAX|    UNDER|     OVER|  CLOSEST BY      
[3DS] Mario Golf World Tour             |   97,963|  168,573|  110,000|  211,459|         |     100%|  110,000 Jamix012
[PS3] Idolmaster One for All            |   90,916|   73,909|   49,000|  100,000|      82%|      18%|   90,765 strangedopamine
[PS3+PSP+3DS] Winning Eleven 2014 Blue S|   74,330|   67,419|   42,905|  100,000|      65%|      35%|   70,000 DrWong
[PSV] To LoveRu Darkness Battle Ecstasy |   22,959|   27,490|   13,500|   44,000|      35%|      65%|   22,500 astrogamer
[PS4] inFamous Second Son               |   39,757|   36,099|   20,000|   60,000|      71%|      29%|   40,000 Takao
 

L Thammy

Member
Nov 4, 2012
15,052
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0
I'm amazed that the 3DS can even run DQX.

sörine;119929006 said:
Mario Golf destroyed me. If I hadn't got that one so so wrong I'd be near the top. :(
Mario Golf destroyed most of us, really. You just got the worst of it. Look at the GAF average.
 

Tomohawk

Member
Jan 16, 2014
2,193
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0
It's not. Aeana clarified in the other thread that it's a streaming version of the game like the smartphone release.
Is this the first game that can be played through streaming for 3ds, or even any nintendo console. I can only think of satellaview stuff but thats not really streaming.
 

Fnord

Member
Jul 10, 2013
1,289
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365
49
Mount Pleasant, SC
Is the Japanese market enough to keep Vita afloat? The way the device has been treated by SCEA is frustrating, but the thing seems to be chugging along in Japan. And is there a critical mass that it can hit that would force SCEA to take it more seriously? So confounding.
 

Tomohawk

Member
Jan 16, 2014
2,193
0
0
Is the Japanese market enough to keep Vita afloat? The way the device has been treated by SCEA is frustrating, but the thing seems to be chugging along in Japan. And is there a critical mass that it can hit that would force SCEA to take it more seriously? So confounding.
Unfortunatley its not. Also I think SCEA would love to take vita seriously however the market and sales aren't there to make it logical.
 
Nov 26, 2006
24,196
2
0
goldmetalsonic.wordpress.com
But can it run CRYSIS?!

Yeah I find it odd that they're going the cloud route. I guess that makes it... an eShop title in a stretch?

Speaking of Crysis, man I wish Conduit 2 came out on 3DS as it was shown to have been, could've been really neat on 3DS even if it's not GREAT.
 

ohlawd

Member
May 28, 2012
21,824
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0
www.neogaf.com
Unfortunatley its not. Also I think SCEA would love to take vita seriously however the market and sales aren't there to make it logical.
I think it is. SCEA tho lol they a different story

Why else would pubs keep throwing themselves on Vita? The system keeps getting stuff announced for it.
 

Fnord

Member
Jul 10, 2013
1,289
178
365
49
Mount Pleasant, SC
Unfortunatley its not. Also I think SCEA would love to take vita seriously however the market and sales aren't there to make it logical.
SCEA has never treated the Vita as a viable platform. There were a smattering of ads at launch, but that's about it. Granted, I don't see a ton of TV ads anymore, but I haven't seen a single Vita ad in probably over a year. Mindshare is basically zero in the US. Ask the average person on the street what a PlayStation is, and I'd guess that 90% would be able to tell you. Ask them what a Vita is and you'll probably get a mix of blank stares and something about a juicer machine.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Sep 9, 2006
27,410
1
0
Doubt it though, when there are already Smartphone and PC versions, who owns a 3DS and not those 2? The most it can sell is probably 50k.
How many smartphone gamers play traditional games on these devices with onscreen controls? So far the performance of DQ8 and FF Agito on mobiles has been kinda disappointing, so yeah the potential on 3DS still exist.
 

Bitanator

Member
Jun 21, 2014
3,631
2
325
Is the Japanese market enough to keep Vita afloat? The way the device has been treated by SCEA is frustrating, but the thing seems to be chugging along in Japan. And is there a critical mass that it can hit that would force SCEA to take it more seriously? So confounding.
It will be swimming long enough to get a LTD of 6 million perhaps. Lots of games to satisfy the niche while never breaking out with a mega seller.
 

L~A

Member
Jan 19, 2013
12,188
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That 3DS version of Dragon Quest X is really interesting, and I certainly wasn't expecting it. Especially since it's cloud-based.
 

watershed

Banned
Mar 12, 2011
19,593
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0
If it runs well, I can see it selling at least 500k.
500K for DQ X on the 3ds? I doubt even SE has such lofty expectations. This is a very late, not-port, streaming subscription based mmo for a system kind of not suited for any part of that. How the game runs on the 3ds is going to be very important, but I can't see this thing clearing 100K and I imagine SE would be satisfied with that.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
4
0
I don't think it will perform SO well, but in any case it will help 3DS somehow and will be interesting to see how it will perform also to understand if this kind of project could work on 3DS
Anyway, I'm sooo hyped for Yokai2 launch :p
 

L~A

Member
Jan 19, 2013
12,188
0
0
Setting up that ecosystem for DQXI
Not really, there's already been 3 Dragon Quest games on the 3DS (2 DQ Monsters remakes, which both performed realyl well), and a Dragon Quest VII remake which sold over 1m.

It's not like DQX is the first DQ game on the 3DS (unlike Monster Hunter Frontier G for the Vita). I don't think it'll change anything, to be honest. This is just Square-Enix making sure they can get as many players as possible (which is crucial for a sub-based MMORPG).
 

ZSaberLink

Member
Jul 29, 2010
4,282
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655
Just for some context, the original DQX on Wii sold about 600K copies. This is now a 2 year old port after being on the Wii U, PC & smartphones, so it'll be interesting to see how it sells. Clearly there's already a DQ audience on the platform (as witnessed with the DQ7, DQM, and DQM2 remakes and their good sales).
 

Yagharek

Member
Mar 3, 2007
22,786
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0
Square Enix has generally been focused on bringing their service games to all feasible platforms, and actually following through on it.

I suspect they will continue this trend in general. Like I would be surprised if Nosgoth doesn't show up on consoles.
So by necessity are we reasonably expecting DQXI is probably going to be on multiple consoles, PC and mobile in Japan?
 

Psycho_Mantis

Banned
Jul 28, 2012
26,651
0
0
Is the Japanese market enough to keep Vita afloat? The way the device has been treated by SCEA is frustrating, but the thing seems to be chugging along in Japan. And is there a critical mass that it can hit that would force SCEA to take it more seriously? So confounding.
I think it is. Vita may have sold enough to be profitable but I doubt it's something Sony would want to invest into again unless something with their design changes dramatically.

Why should SCEA take it seriously? I am sure Sony want all their first parties working on the PS4.....you know the product thats actually selling tremendously well and raking in money for them. It makes sense to invest more in a venture tat would lead to bigger profits.
 

Bruno MB

Member
Jan 3, 2012
4,307
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650
Majorca - Spain
Prediction League May 2014 Results

Congratulations twice to:

- Jamix012, for winning by units and mean error %!

Code:
BY UNITS                                   BY MEAN ERROR %                           
                                                                         
  1       61,839  Jamix012                   1    20.46%  Jamix012       
  2       72,081  XDDX                       2    20.83%  astrogamer     
  3       84,686  L Thammy                   3    21.43%  L Thammy       
  4       86,339  1st Course                 4    21.85%  XDDX           
  5       87,839  astrogamer                 5    21.88%  1st Course     
  6       93,553  Takao                      6    28.76%  Takao          
  7       96,294  Road                       7    29.07%  Road           
  8      100,581  Kaworu                     8    29.25%  DrWong         
  9      125,581  Bruno MB                   9    31.60%  sörine         
 10      130,081  DrWong                    10    32.89%  Orgen          
 11      131,743  strangedopamine           11    33.76%  Kaworu         
 12      141,485  Orgen                     12    33.82%  Gianni Merryman
 13      150,339  Gianni Merryman           13    38.65%  Bruno MB       
 14      153,503  sörine                    14    44.70%  Yeshua         
 15      162,249  Yeshua                    15    45.06%  Ty4on          
 16      170,485  Ty4on                     16    45.39%  strangedopamine
 17      196,421  metalslimer               17    48.54%  metalslimer    
 
 
                                        |FAMITSU  |Bruno MB |strangedo|sörine   |Yeshua   |Orgen    |Gianni Me|Kaworu   |Takao    |Road     |DrWong   |Jamix012 |astrogame|Ty4on    |metalslim|L Thammy |1st Cours|XDDX     
[3DS] Mario Golf World Tour             |    97963|   185000|   175000|   211459|   200000|   194000|   203000|   146000|   160000|   155555|   187000|   110000|   140000|   180000|   207000|   141733|   140000|   130000
[PS3] Idolmaster One for All            |    90916|    90000|    90765|    73187|   100000|    58000|    63000|    82000|    85000|    99999|    58000|    65000|    61000|    50000|    49000|    96495|    60000|    75000
[PS3+PSP+3DS] Winning Eleven 2014 Blue S|    74330|    55000|    50573|    56745|    50000|    67000|    81000|    54000|    62014|    88888|    70000|    88000|    85000|    50000|   100000|    42905|    80000|    65000
[PSV] To LoveRu Darkness Battle Ecstasy |    22959|    40000|    44000|    23749|    30000|    19000|    22000|    36000|    36000|    33333|    25000|    13500|    22500|    20000|    29000|    25240|    20000|    28000
[PS4] inFamous Second Son               |    39757|    38500|    30000|    35854|    20000|    41000|    30000|    29500|    40000|    44444|    38000|    39000|    35000|    60000|    26000|    41388|    35000|    30000
 
TOTAL ABS. DIFF.                        |         |  125,581|  131,743|  153,503|  162,249|  141,485|  150,339|  100,581|   93,553|   96,294|  130,081|   61,839|   87,839|  170,485|  196,421|   84,686|   86,339|   72,081
MEAN ERROR %                            |         |   38.65%|   45.39%|   31.60%|   44.70%|   32.89%|   33.82%|   33.76%|   28.76%|   29.07%|   29.25%|   20.46%|   20.83%|   45.06%|   48.54%|   21.43%|   21.88%|   21.85%
 
STATISTICS                              |  FAMITSU|  GAF_AVG|      MIN|      MAX|    UNDER|     OVER|  CLOSEST BY      
[3DS] Mario Golf World Tour             |   97,963|  168,573|  110,000|  211,459|         |     100%|  110,000 Jamix012
[PS3] Idolmaster One for All            |   90,916|   73,909|   49,000|  100,000|      82%|      18%|   90,765 strangedopamine
[PS3+PSP+3DS] Winning Eleven 2014 Blue S|   74,330|   67,419|   42,905|  100,000|      65%|      35%|   70,000 DrWong
[PSV] To LoveRu Darkness Battle Ecstasy |   22,959|   27,490|   13,500|   44,000|      35%|      65%|   22,500 astrogamer
[PS4] inFamous Second Son               |   39,757|   36,099|   20,000|   60,000|      71%|      29%|   40,000 Takao
Thanks for compiling the results!

It was a bad month for me. My To LoveRu Darkness Battle Ecstasy prediction punished me hard in terms of percentage accuracy, Mario Golf: World Tour not too much for the rankings since almost everybody got it wrong. It seems that Camelot Software Planning can't catch a break. Well, Mario Tennis Open didn't actually do too bad, but Golden Sun: Dark Dawn and Mario Golf: World Tour have underperformed badly, and let's not forget about We Love Golf! published by Capcom. This company has definitely seen better days.
 

frankie_baby

Member
May 3, 2007
18,401
0
0
500K for DQ X on the 3ds? I doubt even SE has such lofty expectations. This is a very late, not-port, streaming subscription based mmo for a system kind of not suited for any part of that. How the game runs on the 3ds is going to be very important, but I can't see this thing clearing 100K and I imagine SE would be satisfied with that.
If it works how is it not suited?
 

frankie_baby

Member
May 3, 2007
18,401
0
0
Thanks for compiling the results!

It was a bad month for me. My To LoveRu Darkness Battle Ecstasy prediction punished me hard in terms of percentage accuracy, Mario Golf: World Tour not too much for the rankings since almost everybody got it wrong. It seems that Camelot Software Planning can't catch a break. Well, Mario Tennis Open didn't actually do too bad, but Golden Sun: Dark Dawn and Mario Golf: World Tour have underperformed badly, and let's not forget about We Love Golf! published by Capcom. This company has definitely seen better days.
Hahaha we love golf, I remember that, bought it as a 2 for 1 deal with okami, oh my God I don't have epilepsy but if any games was gonna give it me that would have been it
 

Jamix012

Member
Jun 6, 2012
5,419
0
0
Oh hey! I finally won a prediction league. Neat. Seems like a pretty bad month for predictions in general though, everyone was pretty off with numbers. Also thanks to Road for compiling the results, as usual c=