Ōkami;243016744 said:[PS4] Gundam Versus - 134
[PS4] Gundam Versus Premium G Sound Edition - 121
Ōkami;243016744 said:Preorders
[SWI] Splatoon 2 - 810
[SWI] Monser Hunter XX Nintendo Switch Ver. - 22
Ōkami;243017347 said:Anecdotal, but I saw all the insterst of Monster Hunter XX on Switch die after World was announced for everything but it, the fans that were going to get it are going to wait now instead.
I wouldn't expect for 100k first week.
Capcom has handled XX terribly- its coming at a time when the 3DS game is still selling and on top of it kneecap it with the next mainline announced 2 months before release.
I had initially high expectations but yes it seems pretty clear it isn't going to do all that well. Maybe it gets to 200K-ish LTD but even that might be a stretch.
With no localization in sight it seems like a waste, frankly.
Ōkami;243017347 said:FFX is usually only behind VII in popularity polls by modern FF fans, while XII is one of the least favorites of the bunch.
Nobody wanted this remaster in Japan, that's why SE isn't bothering promoting it.
Anecdotal, but I saw all the insterst of Monster Hunter XX on Switch die after World was announced for everything but it, the fans that were going to get it are going to wait now instead.
I wouldn't expect for 100k first week.
Yeah, Capcom killed its sales pretty hard.Ōkami;243017347 said:FFX is usually only behind VII in popularity polls by modern FF fans, while XII is one of the least favorites of the bunch.
Nobody wanted this remaster in Japan, that's why SE isn't bothering promoting it.
Anecdotal, but I saw all the insterst of Monster Hunter XX on Switch die after World was announced for everything but it, the fans that were going to get it are going to wait now instead.
I wouldn't expect for 100k first week.
Switch hardware production is going to be something for the next six months...
Not the slightest bit surprising. MH Worlds is going to do really really well. A thread will be created and talk of MH finally getting out a "proper version" and "stepping out the ghetto" would be made. lol Ninendo. Yay Capcom.
MHXX on the other hand is going to have meh sales. Thread will be a hilarious read. "lol Nintendo", "Capcom, pls."
Yeah, Capcom killed its sales pretty hard.
Probably would've been smart to have this at launch before announcing MH World
I honestly am not even sure what the point was with the release. Capcom seems to be doing everything possible to minimize its sales.
I honestly am not even sure what the point was with the release. Capcom seems to be doing everything possible to minimize its sales.
/s?.... If you're talking about Western sales, then maybe (I doubt it b/c it looks like a PS3/360 game graphically), but if you're talking about JP sales, not having local multiplayer and no portability seems like a dealbreaker lol.
I feel like they should've just released MHXX on Switch along with 3DS if that was possible, and then had the MHWorld announcement later. Instead they had disappointing sales of MHXX on 3DS, announced MHXX for Switch later to potentially make up some sales, and then killed that possibility by releasing MHWorlds on everything except Switch. So in the world of Capcom, the usual.
You know something? You're right in saying that the lack of local multiplayer & the lack of portability will be a great sales hindrance, but what I'm interested in is how Capcom plans to support the title post launch....
...unless they made a mention of it and I missed it, then I'll just go back to living under a rock.
To be fair(?) to Capcom no one(third party wise) seems to be handling Switch releases well in Japan with the exception of Konami(with Bomberman), even DQ Heroes is a hot mess.
Nirolak and a few others made a great point about how slow Japanese publishers transition over to new hardware, so I don't find it surprising.To be fair(?) to Capcom no one(third party wise) seems to be handling Switch releases well in Japan with the exception of Konami(with Bomberman), even DQ Heroes is a hot mess.
Capcom, pls. D:They're going to monetize the crap out of it
You know something? You're right in saying that the lack of local multiplayer & the lack of portability will be a great sales hindrance, but what I'm interested in is how Capcom plans to support the title post launch....
...unless they made a mention of it and I missed it, then I'll just go back to living under a rock.
Square rushed a few ports and some ROMs, but they've more or less been on board since Day 1 where possible with newer releases.
World will without doubt be a GaaS game.
Whilst they are definitely the biggest supporter I don't think they have handled any of their releases particularly well, especially when their only big Switch game is MIA and they refuse to discuss it.
I have little faith in Switch stock, so I'll say 55k. Splatoon 2 opening at 300k
I have little faith in Switch stock, so I'll say 55k. Splatoon 2 opening at 300k
I've been thinking this too.
Anyone having Splatoon 2 predictions ready?
Mine is between 75-100k Switch (damn supply constraints) and between 300-400k software units.
Nirolak and a few others made a great point about how slow Japanese publishers transition over to new hardware, so I don't find it surprising.
Capcom, pls. D:
MK8 deluxe opened at 280K and hardware was 76K.
COMG archives, although it's all in JapaneseWhat's the best way to find old Comgnet pre-order numbers?
Media Create: Road to 1.000.000 hardware
PS4 - 46 weeks - 2.500.000 software
WIU - 33 weeks - 1.634.000 software
NSW - 17 weeks - 1.724.000 software
First Party
Total first party sales - < 1,402,903*
Mario Kart 8 Deluxe - 535,636
The Legend of Zelda: Breath of the Wild - 513,038
1-2 Switch - < 224,829*
Arms - 129,400
* Added Week 25, 2017's sales for the game at 20th in MC Charts to 1-2 Switch's LTD for Week 24, 2017 in order to get a ceiling
Third party
Total third party sales - > 321,097
Let's consider all the third party known sales so far
Super Bomberman R (as of Week 17, 2017) - 77,015
Dragon Quest Heroes I-II for Nintendo Switch (as of Week 12, 2017) - 41,419
Seiken Densetsu Collection - 37,728 (as of Week 24, 2017)
Ultra Street Fighter II: The Final Challengers (as of Week 22, 2017) - 21,139
Puyo Puyo Tetris S (as of Week 10, 2017) - 17,323
Minna de Wai Wai! Spelunker (as of Week 16, 2017) - 7,447
Total known sales - 202,071
Third party sales still unkown (Disgaea 5: Complete + I am Sestuna + Nobunaga's Ambition: Sphere of Influence with Power Up Kit + Romance of the Three Kingdoms XIII with Power Up Kit + all the other games with weekly sales missing) - > 119,026
________________________________________________________
Cross-tracker theory (so, it can't be 100% reliable) by assuming Dengeki post-launch sales were similar to MC's sales outside of Top 20, going with MC debuts
First party
Total first party sales - 1,402,603
Mario Kart 8 Deluxe - 535,636
The Legend of Zelda: Breath of the Wild - 513,038
1-2 Switch - 224,529
Arms - 129,400
Third party
Total third party sales - 321,397
Super Bomberman R - 92,427
Dragon Quest Heroes I-II for Nintendo Switch - 58,524 (as of Week 23, 2017) | < 60,079*
Puyo Puyo Tetris S - 40,965 (as of Week 24, 2017) | < 41,876*
Seiken Densetsu Collection - 39,084
Ultra Street Fighter II: The Final Challengers - 24,595 (as of Week 24, 2017) | < 25,506*
Minna de Wai Wai! Spelunker (as of Week 20, 2017) - 14,211 (as of Week 20, 2017) | < 18,275**
* same criteria used for 1-2 Switch, but translated with Dengeki numbers and by using the sales at 50th for each week in order to get a ceiling
** the weakest estimate considering how many recent Dengeki charts it missed
Total theorical sales - < 277,247
Third party sales for the titles that never appeared on MC top 20 (Disgaea 5: Complete + I am Setsuna + Nobunaga's Ambition: Sphere of Influence with Power Up Kit + Romance of the Three Kingdoms XIII with Power Up Kit) - > 44,150
Very impressive points for Gundam. But it appears it's a devisive release with complains about paid DLC and missing elements on Amazon and various blogs.
/s?.... If you're talking about Western sales, then maybe (I doubt it b/c it looks like a PS3/360 game graphically), but if you're talking about JP sales, not having local multiplayer and no portability seems like a dealbreaker lol.
I feel like they should've just released MHXX on Switch along with 3DS if that was possible, and then had the MHWorld announcement later. Instead they had disappointing sales of MHXX on 3DS, announced MHXX for Switch later to potentially make up some sales, and then killed that possibility by releasing MHWorlds on everything except Switch. So in the world of Capcom, the usual.
If people only care about portable MH how can MHW hurt XX switch sales? Also isn't the argument for bringing XX to the west that it will help satisfy fans and build hype while they wait for MHW? Wouldn't this work the same in Japan.
Capcom's attitude towards the Switch has always been a bit strange.I honestly am not even sure what the point was with the release. Capcom seems to be doing everything possible to minimize its sales.
COMG archives, although it's all in Japanese
http://www7b.biglobe.ne.jp/~taku64/cong/
If people only care about portable MH how can MHW hurt XX switch sales? Also isn't the argument for bringing XX to the west that it will help satisfy fans and build hype while they wait for MHW? Wouldn't this work the same in Japan.
I have little faith in Switch stock, so I'll say 55k. Splatoon 2 opening at 300k
Pretty cool Splatoon 2 japanese ads:
I'm already anticipating all the Splatoon spin-offs.
Splatoon SRPG needs to happen.
I am pretty interested to see how Splatoon 2 fairs.
Splatoon 1 was like the biggest console game in japan for awhile, right?
Depending on how well Salmon run works (which is a 2-4 player local multiplayer mode) it could add quite a bit though it might be awhile till we see it take off.
Not sure how realistic 500k would be at launch, honestly
Capcom's attitude towards the Switch has always been a bit strange.
The only thing that makes much sense is that Nintendo said "It's a home console you can take on the go" and Capcom only understood "home console" and noped straight out of there.
Doesn't make much sense to have 2 guys port an unsupported engine just to release Street Fighter and that came out way after launch. Even Wii U got MH3U day one. So I'm guessing they got over their brain fart and changed their strategy somewhat very late into 2016 or so.