Q: Youre coming to PC, but later. Why? Is this a manpower issue, a piracy concern, what?
Tsujimoto: Yeah, its
as you said, its just a resources and manpower issue. Were developing the game with our internal Capcom team in Osaka the Monster Hunter team. We havent really put out that much on PC before thats been developed internally, so were just asking for a little bit more time on the PC version so we can bring you a more optimised, fine-tuned version.
Other than that, you can see that our strategy is for the other versions to release everything in the same time, in the same launch window, worldwide. This is the first time ever for a Monster Hunter title. Theres no wait in between the Japanese version and the Western one we just need a little bit more time to get the PC version done right.
Q: For those hardcore PC players waiting, do you plan to go deep on support for high-end PC users with settings options and such?
Tsujimoto: Yeah thats what we need that extra time for to see how much we can do with PC in terms of meeting the needs of both players who want to go with their super high-spec rigs but also we want to support a huge variety of hardware. Everyones got their own custom build on PC, and were going to look into what we can do to ensure the PC version is as optimized as possible.