I noticed that it really depends on the scene, it's pretty cool how the Fox Engine optimizes stuff and I guess that's how they achieved 60fps on consoles.
When there's a lot of dynamic lighting / objects in the scene, the shadow draw distance is smaller. But when the scene is sparser, the engine automatically draws shadows more far away when there is performance to spare.
Fox Engine constantly astounds me.
I thought that injecting effects doesnt work with Ground Zeroes and TPP because they have a build in protection against something like that. Any comparision screens?
Alo indicated earlier in the thread that you couldn't use Reshade for this reason.