NIGHT- said:Who are you guys preordering the LE version from? I don't see it on Amazon or Gamestop's website
vocab said:I don't see LE anywhere. What are you talking about?
Domino Theory said:Just pre-ordered the 360 version from Amazon for $27.
Man, I'm going to be getting one big game every week for the whole month of March. :lol
Here we go. Easier to port on 360 and still haven't comprehended that its not so easy for PS3. Over and over again.... over and over.Truespeed said:They develop a cross platform engine that takes into account the strengths of each architecture, but don't release on the PS3? If it only took 18 days to port to the 360, how much longer would it have taken to port it to the PS3? I understand the decision was made by THQ, but seriously? You're really expecting the PC version to outsell a PS3 version? I'm not so sure about that.
Druz said:Here we go. Easier to port on 360 and still haven't comprehended that its not so easy for PS3. Over and over again.... over and over.
Its not a general marketting term, its a set of requirements that have been met to make it able to wear the GFW tag. From what I read this means things like controller support and widescreen among other things.Orellio said:The "Live" designation means it will have achievements, the 'dashboard' and match-making a la 360. "Games for Windows" without the "Live" is more of a general marketing term and doesn't include ANY of the aforementioned features.
Edit: The game uses Steamworks in place of Live essentially. Boxed retail copies will be tied to Steam and have Steam achievements/stats.
Chriswok said:One of those three don't use DirectX as a grounding, wonder which!
EagleEyes said:It sounds like a new standard is gonna be set for graphics on the 360 and maybe consoles period. We will have to see if its all hype or not come march 16th.
Solid warrior said:oh, thanks for clearing that up. I wish that Metro 2033 had Live Achievements. I had the intention of buying it for my PC. but now, I'm gonna buy the 360 ver.
Truespeed said:Wouldn't a cross platform engine simply use a facade pattern to hide the platform specific graphics API being used? Seems logical to me.
This was one of Microsoft's most brilliant moves ever. It gets all sorts of crazy people to buy every multiplatform game on their system.brain_stew said:You've gotta be kidding me. It has Steam achievements so the only thing you'll be "missing out" on is a bigger epenis score, and that makes you decide to get a more expensive and inferior version? Wtf? You can't be serious.
this is true.Nirolak said:This was one of Microsoft's most brilliant moves ever. It gets all sorts of crazy people to buy every multiplatform game on their system.
Truespeed said:You're really expecting the PC version to outsell a PS3 version? I'm not so sure about that.
Am I missing something? the game is 57$ on .com, 38pounds on co.uk and 56 on .deDomino Theory said:Just pre-ordered the 360 version from Amazon for $27.
Game credits amazon does whenever you buy new games.Caesar III said:Am I missing something? the game is 57$ on .com, 38pounds on co.uk and 56 on .de
Where did you get it that cheap? WTF?
brain_stew said:For an eastern European developed FPS with a huge focus on the PC SKU and development talent with massive PC pedigree? Absolutely. The Stalker guys manage to stay profitable by only releasing a PC version, no reason 4A can't either. Just look at AVP, the PC online is completely packed but the PS3 is a complete wasteland and that title had less focus on the PC SKU than this.
well, I don't know. I'm a little bit confused. achievement is serious business for mebrain_stew said:You've gotta be kidding me. It has Steam achievements so the only thing you'll be "missing out" on is a bigger epenis score, and that makes you decide to get a more expensive and inferior version? Wtf? You can't be serious.
ah, k thx, forgot about those. Lucky Americans~Kinggi~ said:Game credits amazon does whenever you buy new games.
Chriswok said:This ain't Star Trek.
_tetsuo_ said:You're gonna make me buy AvP, man
Caesar III said:Am I missing something? the game is 57$ on .com, 38pounds on co.uk and 56 on .de
Where did you get it that cheap? WTF?
Len Dontree said:I'm this close to pre-purchasing Metro 2033 on Steam, but glancing through this thread I couldn't find any hands-on impressions.
Bi50N said:So, a handful of hands-on previews from our January build:
Eurogamer: http://www.eurogamer.net/articles/metro-2033-extended-hands-on
Videogamer: http://www.videogamer.com/xbox360/metro_2033/preview-2190.html
RockPaperShotgun: http://www.rockpapershotgun.com/2010/02/04/on-rails-hands-on-with-metro-2033/
And a preview from our recent London event with this month's near-final build:
http://mature-gaming.com/hands-on-metro-2033/
enewtabie said:Isn't it a little strange that you aren't seeing hardly any video/info on this game so close to release?
kamspy said:Not all games are made available entirely in .gif form before release day.
"We don't have dedicated threads for processing specific tasks in-game with the exception of a PhysX thread," explains Shishkovtsov. "All our threads are basic workers. We use task-model but without any pre-conditioning or pre/post-synchronising. Basically all tasks can execute in parallel without any locks from the point when they are spawned. There are no inter-dependencies for tasks.
It looks like a tree of tasks, which start from more heavyweight ones at the beginning of the frame (to make the system self-balanced). The last time I measured the statistics, we were running approximately 3,000 tasks per 30ms frame on Xbox 360 on CPU-intensive scenes with all hardware threads at 100 per cent load."
Zombie James said:
SublimeO12 said:Amazing to me how this guy looks down on Killzone2 for using lightmaps. IMO, I haven't seen a game PC or otherwise with better lighting and more dynamic lights.
Druz said:Its not a general marketting term, its a set of requirements that have been met to make it able to wear the GFW tag. From what I read this means things like controller support and widescreen among other things.
Zombie James said:
Digital Foundry said:"The PS3 is not that different... We use 'fibres' to 'emulate' a six-thread CPU, and then each task can spawn a SPURS (SPU) job and switch to another fibre. This is a kind of PPU off-loading, which is transparent to the system. The end result of this beautiful (apart from somewhat restricting) model is that we have perfectly linear scaling up to the hardware deficiency limits."
While the engine is described as a complete cross-platform development environment, there is to be no PlayStation 3 SKU of Metro 2033. The game will launch on PC and Xbox 360 only. However, the Sony console played a big part in the development work for the core tech.
"From the start we selected the most 'difficult' platform to run on. A lot of decisions were made explicitly knowing the limits and quirks we'll face in the future," explains Shishkovtsov.
"For me personally, the PS3 GPU (they like to call it RSX for some reason) was the safe choice because I was involved in the early design stages of NV40 and it's like a homeland: RSX is a direct derivative of that architecture. Reading Sony's docs it was like, 'Ha! They don't understand where those cycles are lost! They coded sub-optimal code-path in GCM for that thing!' All of that kind of stuff..."
brain_stew said:Their custom AA method looks to work great. There's no hardware MSAA applied in those shots and yet most of the edges are super clean and none of the texture detail is lost. The performance impact is super low as well, as mentioned in the interview, really impressive tech.
Metro 2033 features superior volumetric fog, double the precision in the PhysX, 2048x2048 textures (up against 1024x1024 on console)
~Kinggi~ said:i really hope the story and gameplay live up to it.