Yes you areMetroid Killer said:I'm so hardcore
Yes you areMetroid Killer said:I'm so hardcore
You can strafe in Zeldaheringer said:I don't know why people complain that you can't move while in first person. How can they not get why? That's dumb.
Also, Zelda anyone?
Fuck. That.One thing I learned about Metroid: Other M in this hands-on play: if you're in a room that has a hidden pick-up (missile, a piece of an energy tank or a full energy tank), you'll be alerted of its existence once you clear out the room of all enemies. A beacon "ping" can be heard, and it's up to you to find out where it's hiding.
Socreges said:Fuck. That.
I really hope we get an option to turn that off, though I doubt it.
Using the wave beam, super bombs, and x-ray scope to explore areas wasn't exactly "grinding". The thing is that any tedious searches were never necessary unless you wanted 100% completion. Normally through the progress of the game you'd enter an area and use your intuition as to where a power-up might be or what might lead to a secret area. It was always really rewarding. That's now compromised since we're immediately told that there's an item in a room. Fortunately they don't hold our hand entirely and we'll still (hopefully) need to use our brains to find the item (rather than just using a specific ability that we may or may not have acquired at that point).mantidor said:While searching every single block with bombs back in the day seemed really fun, I certainly welcome this little help, I can no longer stand grinding whole levels, I have neither the time nor patience for it.
Eww who ever goes into first person for close-combat in Zelda? When you're far away from an enemy it's fine, but when it's close combat there's a reason z-targeting/l-targeting exists.heringer said:I don't know why people complain that you can't move while in first person. How can they not get why? That's dumb.
Also, Zelda anyone?
Socreges said:Using the wave beam, super bombs, and x-ray scope to explore areas wasn't exactly "grinding". The thing is that any tedious searches were never necessary unless you wanted 100% completion. Normally through the progress of the game you'd enter an area and use your intuition as to where a power-up might be or what might lead to a secret area. It was always really rewarding. That's now compromised since we're immediately told that there's an item in a room. Fortunately they don't hold our hand entirely and we'll still (hopefully) need to use our brains to find the item (rather than just using a specific ability that we may or may not have acquired at that point).
For me, that's not good news. It also enables the designers to be a bit more lazy rather than using more creative and subtle indicators apart from PINGS.
You can't fire missiles in first person ZeldaPounchEnvy said:Eww who ever goes into first person for close-combat in Zelda? When you're far away from an enemy it's fine, but when it's close combat there's a reason z-targeting/l-targeting exists.
Socreges said:Using the wave beam, super bombs, and x-ray scope to explore areas wasn't exactly "grinding". The thing is that any tedious searches were never necessary unless you wanted 100% completion. Normally through the progress of the game you'd enter an area and use your intuition as to where a power-up might be or what might lead to a secret area. It was always really rewarding. That's now compromised since we're immediately told that there's an item in a room. Fortunately they don't hold our hand entirely and we'll still (hopefully) need to use our brains to find the item (rather than just using a specific ability that we may or may not have acquired at that point).
For me, that's not good news. It also enables the designers to be a bit more lazy rather than using more creative and subtle indicators apart from PINGS.
I only played the first Prime and didn't even finish it (though I think it's a good series). I'm only really comparing Other M to the 2D games._Alkaline_ said:Not a huge fan of the ping, but it's not all that different from Prime's whirrrrrrr or having item markers on downloaded maps.
Socreges said:Fuck. That.
I really hope we get an option to turn that off, though I doubt it.
Well, Fusion also marked upgrades on the map. So, there you go.Socreges said:I only played the first Prime and didn't even finish it (though I think it's a good series). I'm only really comparing Other M to the 2D games.
Is it weird how I didn't know that either Prime 3 or Fusion marked upgrades on the map?heringer said:Well, Fusion also marked upgrades on the map. So, there you go.
Socreges said:I only played the first Prime and didn't even finish it (though I think it's a good series). I'm only really comparing Other M to the 2D games.
Showing a little ass, as usual.robor said:Zero suit Samus ahoy!
So did Super Metroid.heringer said:Well, Fusion also marked upgrades on the map. So, there you go.
dem heels... How the hell are she supposed to maneuver in close combat in those??robor said:Zero suit Samus ahoy!
Metroid Killer said:dem heels... How the hell are she supposed to maneuver in close combat in those??
_Alkaline_ said:I seriously loathe the Zero Suit design. It just doesn't fit the universe.
Prime 1 got it right.
Kilrogg said:Heels, really?
I'm starting to expect a fashion-shopping mini-game at some point.
Pfft she's already a tower as she is with her 6'3''...MarshMellow96 said:Maybe it's so she fits into her suit better? Iono...
If I remember correctly, only the apparent ones. And remember that Fusion used a map system where finding hidden upgrades almost always meant uncovering secret portions of the map first. Then you'd have a square of the map with a circle on it, but the item was in the wide open at that point, regardless.heringer said:Well, Fusion also marked upgrades on the map. So, there you go.
Only with apparent items. Ones on pedestals, statues, and such.fireside said:So did Super Metroid.
I don't agree that resorting to the PING is necessary, 3D environment or not.Zoramon089 said:Surely you realize a 3d world is WAY more complex than a 2d one...where in a 2d world you only had to worry about what you could interact with on a 2d plane, and secret areas were fairly easy to find (they were usually just wall sprites that were different from others, or were cracked, stuff like that) in 3d it's a lot harder. I mean, it's not telling you where the secret is, and there obviously isn't going to be hidden things in every room either
Well, how do you figure it's not the same with Other M?Socreges said:If I remember correctly, only the apparent ones. And remember that Fusion used a map system where finding hidden upgrades almost always meant uncovering secret portions of the map first. Then you'd have a square of the map with a circle on it, but the item was in the wide open at that point, regardless.
robor said:Is Prime 1's Zero Suit seen in Smash Bros. Brawl?
Well it wouldn't matter much if it is. I didn't really like Fusion's system.* It was quite linear and held your hand throughout. I had much the same initial reaction to Fusion as this. I really liked the game still, but it pales in comparison to Super Metroid and Zero Mission in my opinion.heringer said:Well, how do you figure it's not the same with Other M?
Hey, I hope so. For now my fears aren't assuaged. I do anticipate going through environments and, should I not hear a PING, knowing that there's no reason to explore.heringer said:Besides, Sakamoto already said that the average player will get around 30% of the upgrades on the first playthrough. Even if that's a stretch (because it was around 60% on past games), it shows that it won't be so easy to get everything.
Socreges said:If I remember correctly, only the apparent ones. And remember that Fusion used a map system where finding hidden upgrades almost always meant uncovering secret portions of the map first. Then you'd have a square of the map with a circle on it, but the item was in the wide open at that point, regardless.
Only with apparent items. Ones on pedestals, statues, and such.
I don't agree that resorting to the PING is necessary, 3D environment or not.
You do realise Samus is only meant to be in her early 20s during the game right? But that account Prime 1 is actually one of the worst reflections of Samus, since the model looks way older then it should (That being said, it's better then the Prime 2 monstrosity).jjasper said:There is no zero suit in Prime 1. You only see her face, which looks like an adult woman which is why Prime 1 has the best zero suit.
Concerning Samus' face, this is a point where Other M does it really great, the best so far.Luigiv said:You do realise Samus is only meant to be in her early 20s during the game right? But that account Prime 1 is actually one of the worst reflections of Samus, since the model looks way older then it should (That being said, it's better then the Prime 2 monstrosity).
they all look okay in my bookMetroid Killer said:Concerning Samus' face, this is a point where Other M does it really great, the best so far.
In Prime 1 her face model looked really nice, but in Prime 2 and 3, they made her look like some bland snop. There's something about those locks of hair that bothers me...
And while Zero Suit Samus looks better in Other M, its the short haired Samus Aran I like the best. She looks young, but determined, she looks like a tough badass warrior without even being in her power suit.
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She's usually not fighting in her Zero Suit, and they shouldn't make any difference wearing powered armor.Metroid Killer said:dem heels... How the hell are she supposed to maneuver in close combat in those??
Threi said:not this again...
hunters render is the best, prime 1 is overrated