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Metroid: Zero Mission coming to NA VC tomorrow

Its not just fusion, zero mission is also chalk full of the design decisions that other m put on steroids.

They even put in a few alternate paths to try and make up for the change in design... But they just feel depressing and empty compared to actual sequence breaking. Hard locks just dont do it.

On the bright side theres almost no dialog.

Other m isnt some surprise out of left field, at least not design wise, it is the direct and disasterous result of obvious and overt changes in design carried over from the previous entries, fusion and zero mission.
I'm not following this, I consider Zero Mission to be on par with Super Metroid, maybe even better in some regards.

Now I'm thinking strictly gameplay and non-linear design, so maybe you're on a different path.

But with what I'm looking at Zero Mission is masterful, but it DOES trick you right out of the gate. It does hold your hand a little bit, but as opposed to Fusion where the ONLY thing you can do is be forcefully and hatefully dragged by that hand, Zero Mission literally has deliberate hidden ways around every single item and path in the game, save for a small number of basics. It's been a while, but I think you can beat the game with one missile pack, the bombs and one other item that's escaping my memory.
 
What Metroid 2 needs isn't color, It needs a map. Would fix literally the only problem with that game. I actually really enjoy it, but fuck playing that game with no map by my side lol

Thankfully we have the internet for that these days. But playing it back in the 90s much of been hell...
 
It's been a while, but I think you can beat the game with one missile pack, the bombs and one other item that's escaping my memory.
The absolutely necessary items in Zero Mission are:

-Morph Ball
-One Missile Tank
-Bomb
-Power Grip
-Ice Beam
-The Three Unknown Items (Plasma Beam, Space Jump, and Gravity Suit)

The Varia Suit is also automatically given to you when you get the fully powered suit if you skip it beforehand. The Power Grip is only necessary because there's a hive blocking your way that only disappears if you get it and the Ice Beam is necessary for the Metroids. Also, because Hard Mode cuts the amount of Missiles that a Missile Tank gives you from five to two you need at least two Missile Tanks to beat Hard Mode due to a series of red doors near the end of the game that don't have a recharge between them (though funnily enough, two Missile Tanks in Hard Mode add up to four total missiles, one less than you would have if you had a single Missile Tank in Normal Mode).
 
Better than Fusion? Still haven't completed that one but I did like what I played.
I like Fusion a lot but yes, it's definitely better. Tighter controls, better music and atmosphere/aesthetics, and less handhold-y (in the sense that it doesn't talk to you the entire time). It doesn't have something as intimidating as the SA-X but that's okay, since otherwise it feels more like Super Metroid than any other game in the series, save Prime.

Where Fusion is an 8/10, Zero Mission is a 9/10 in my opinion. It takes both the original Metroid and Fusion, combines them, and improves upon them.
 
OG Metroid is not "bad" but it has aged very poorly and is a chore to play now what with the health thing that's neither fast or fun to do everytime you die, the lack of a map, weapons that replace the last one without previous warning making you go back and get the other if you didn't want the new one (if you can even remember where it was located) weird and unfair controls and knock back damage make for a very frustrating play through.

And this is coming from a Super Metroid and Prime lover here. The NES one I'd advice to avoid like the plague.
The worse thing about OG Metroid is that because of limitations alot of the rooms look the same, which lead it to be very confusing, atleast for me.
 
This game is being released to celebrate Metroid's 30th. That is all you will get and YOU WILL LIKE IT.

EDIT: This post was sponsored by Nintendo of America and the letters F and U.
 
oh yes, will be alongside fusion, super and prime trilogy on my wiiu.

Shame that there's no way to enter a thread without people losing their shit over metroid.
 
Zero Mission also has one of my favorite additions of any Metroid that is entirely secret, but there's a way for you to get the game to record your best times, both 100% playthroughs and any percent playthroughs:
YBN3hDP.png

On a file that has been completed once before press up, left, right, down on the "Start Game" option and it will unlock the ability to playthrough the game in Time Attack mode. Completing a Time Attack run will open up a new option in the options menu that lets you view your best times for 100% playthroughs and any-percent playthroughs.

I wish other Metroid games had this feature, but even in Zero Mission it's a poorly documented secret.
 
Zero Mission also has one of my favorite additions of any Metroid that is entirely secret, but there's a way for you to get the game to record your best times, both 100% playthroughs and any percent playthroughs:
YBN3hDP.png

On a file that has been completed once before press up, left, right, down on the "Start Game" option and it will unlock the ability to playthrough the game in Time Attack mode. Completing a Time Attack run will open up a new option in the options menu that lets you view your best times for 100% playthroughs and any-percent playthroughs.

I wish other Metroid games had this feature, but even in Zero Mission it's a poorly documented secret.

I never understand why things like this are hidden away as a trick or hidden unlock, just give it to the player after they beat the game normally.

I never knew about this.
 
Zero Mission also has one of my favorite additions of any Metroid that is entirely secret, but there's a way for you to get the game to record your best times, both 100% playthroughs and any percent playthroughs:
YBN3hDP.png

On a file that has been completed once before press up, left, right, down on the "Start Game" option and it will unlock the ability to playthrough the game in Time Attack mode. Completing a Time Attack run will open up a new option in the options menu that lets you view your best times for 100% playthroughs and any-percent playthroughs.

I wish other Metroid games had this feature, but even in Zero Mission it's a poorly documented secret.
I had no idea about this, thanks for the post!
 
Also wanted to say if you haven't already, make sure you listen to the recent Retronaughts podcast on the history of Metroid (2D series), it's absolutely fantastic (like pretty much all other Retronaughts episodes) and a great way to get pumped for ZM's release tomorrow.
 
Fucking finally.
Zero Mission also has one of my favorite additions of any Metroid that is entirely secret, but there's a way for you to get the game to record your best times, both 100% playthroughs and any percent playthroughs:
YBN3hDP.png

On a file that has been completed once before press up, left, right, down on the "Start Game" option and it will unlock the ability to playthrough the game in Time Attack mode. Completing a Time Attack run will open up a new option in the options menu that lets you view your best times for 100% playthroughs and any-percent playthroughs.

I wish other Metroid games had this feature, but even in Zero Mission it's a poorly documented secret.
Yo wtf? I've played ZM like 3 times and didn't know this!
 
I never understand why things like this are hidden away as a trick or hidden unlock, just give it to the player after they beat the game normally.

I never knew about this.
I think it was designed for a speedrun contest that they held in Japan that they never got around to holding in the West (if they ever planned on it in the first place). So it was never officially revealed for any territory outside of Japan, but it still should have been a default unlock.
 
Welp, buying this for the second time finally.

Seeing all the undeserved hatred for the original Metroid and especially for Metroid II in here is beyond disheartening.

Sure it can be argued they didn't age well (I'll concede that for the original even if I disagree, but definitely not true for Metroid II) but they are both still perfectly playable, and in the case of Metroid II, most of what the Metroid franchise has to this day (from Super Metroid to the Prime games) came straight from that game.

I love Metroid Zero Mission. But it doesn't somehow invalidate the original for me personally. It complements it.

EDIT:

What Metroid 2 needs isn't color, It needs a map. Would fix literally the only problem with that game. I actually really enjoy it, but fuck playing that game with no map by my side lol

Really? Not to be "that guy" (I'm... totally about to be that guy lol) but... Metroid II was the first Metroid game I completed, on my own as a kid. Its layout - minus a couple of areas meant to slip you up and make you backtrack - is pretty linear / straightforward.

In the case of Metroid 1, I can kinda' agree (it's harsh the first time through), but M2 never really felt like it absolutely needed a map.
 
The worse thing about OG Metroid is that because of limitations alot of the rooms look the same, which lead it to be very confusing, atleast for me.

Confusion is a good thing. If you were an explorer on an alien planet, you'd probably be confused. Places would look the same. I consider it a flaw if I'm playing an exploration game and I don't get lost at least a few times. You should feel like you're exploring. Not going along an exact route that the game creator wants you to take as if it's an amusement park ride. You should have to put some effort to find out where to go.

That's one of the reasons why Metroid 1 > ZM.
 
Zero Mission also has one of my favorite additions of any Metroid that is entirely secret, but there's a way for you to get the game to record your best times, both 100% playthroughs and any percent playthroughs:
YBN3hDP.png

On a file that has been completed once before press up, left, right, down on the "Start Game" option and it will unlock the ability to playthrough the game in Time Attack mode. Completing a Time Attack run will open up a new option in the options menu that lets you view your best times for 100% playthroughs and any-percent playthroughs.

I wish other Metroid games had this feature, but even in Zero Mission it's a poorly documented secret.

Whaaaa?!
 
Zero Mission also has one of my favorite additions of any Metroid that is entirely secret, but there's a way for you to get the game to record your best times, both 100% playthroughs and any percent playthroughs:
YBN3hDP.png

On a file that has been completed once before press up, left, right, down on the "Start Game" option and it will unlock the ability to playthrough the game in Time Attack mode. Completing a Time Attack run will open up a new option in the options menu that lets you view your best times for 100% playthroughs and any-percent playthroughs.

I wish other Metroid games had this feature, but even in Zero Mission it's a poorly documented secret.

Crazy
 
What Metroid 2 needs isn't color, It needs a map. Would fix literally the only problem with that game. I actually really enjoy it, but fuck playing that game with no map by my side lol

I like the game more without a map myself. The areas are spacious but even on the gray Game Boy the clearly modular design of all the stages guaranteed you that you were never not where you were supposed to be and you could find the solution if you tried hard enough. Some of the game's intended difficulty, I believe, comes from not having a map. City 4? I think intentionally recycles certain screens in order to trip the player up, but the objects in the rooms behave differently. If you had a map the puzzle would be ruined. All preference though. I'm also one of those select few who like Metroid II more than Super (by which I mean I've never met anyone who shares this opinion; I've never been too hot on Super either).

Fun fact though: A Metroid 2 remake, called Another Metroid 2 Remake, has been in the works for the upside of a decade. The developer DrMario64 has made slow but steady progress and he's polishing Area 5 right now I believe. This demos have been very good. I think he said he was looking to release this year but next year seems more likely imo unless he's further along than I think.
 
Also wanted to say if you haven't already, make sure you listen to the recent Retronaughts podcast on the history of Metroid (2D series), it's absolutely fantastic (like pretty much all other Retronaughts episodes) and a great way to get pumped for ZM's release tomorrow.
I actually just listened to it yesterday. A lot of the discussion at the end is actually really hilarious in retrospect, especially with the discussion about the future of Metroid.
 
Fun fact though: A Metroid 2 remake, called Another Metroid 2 Remake, has been in the works for the upside of a decade. The developer DrMario64 has made slow but steady progress and he's polishing Area 5 right now I believe. This demos have been very good. I think he said he was looking to release this year but next year seems more likely imo unless he's further along than I think.

AM2R is really good, can't wait to play the full package when it's done.
 
OG Metroid is not "bad" but it has aged very poorly and is a chore to play now what with the health thing that's neither fast or fun to do everytime you die, the lack of a map, weapons that replace the last one without previous warning making you go back and get the other if you didn't want the new one (if you can even remember where it was located) weird and unfair controls and knock back damage make for a very frustrating play through.

And this is coming from a Super Metroid and Prime lover here. The NES one I'd advice to avoid like the plague.

It is fast to recharge your health if you know where to do it. Every Metroid you kill gives you either 30 health or 30 missiles. You can charge up in no time. There are hallways in Norfair with big aliens that give you big health. You can just fly through with the screw attack and be full in a few passes.

Of course if you just sat in one of the respawning bird sections where they either give you 5 health or nothing at all, it would take forever. Anyone who tries to grind on enemies that give you 5 health deserves to be miserable. I remember AVGN did that on a Metroid video.

No Metroid should ever have a map. That should be a law.
 
Wait is Zero Mission a remake of the first Metroid game or an actual prequel? Some of the posts in this thread have me kinda confused.

Also, what order if any is the best to go through the Metroid series? I've only played Prime and part of Prime 2 but I've always meant to eventually play them all.
 
Wait is Zero Mission a remake of the first Metroid game or an actual prequel? Some of the posts in this thread have me kinda confused.

Also, what order if any is the best to go through the Metroid series? I've only played Prime and part of Prime 2 but I've always meant to eventually play them all.

It's a remake, not a prequel
 
Wait is Zero Mission a remake of the first Metroid game or an actual prequel? Some of the posts in this thread have me kinda confused.

Also, what order if any is the best to go through the Metroid series? I've only played Prime and part of Prime 2 but I've always meant to eventually play them all.
Play Super then Zero Mission then Fusion.
 
Wait is Zero Mission a remake of the first Metroid game or an actual prequel? Some of the posts in this thread have me kinda confused.

Also, what order if any is the best to go through the Metroid series? I've only played Prime and part of Prime 2 but I've always meant to eventually play them all.

Zero Mission is to Metroid 1 as REmake is to RE1, though I'd say it goes even farther than that. Not just in terms of additions like the part after beating Mother Brain but general design decisions from later games like a map, beams stacking, or the ability to grab a ledge.

It's different enough that I'd consider it worthwhile to play both but the general structure is the same between both games.

And I'd just say play whatever you can get and come to your own conclusions. The overarching narrative isn't really important, so the order doesn't matter.
 
Wait is Zero Mission a remake of the first Metroid game or an actual prequel? Some of the posts in this thread have me kinda confused.

Also, what order if any is the best to go through the Metroid series? I've only played Prime and part of Prime 2 but I've always meant to eventually play them all.
Remake, from the ground up. Visuals, level design, bosses, the whole deal was retooled.

I'd imagine from the start onward. Metroid is bit dated, however there are plenty of hacks you can patch onto the game to make it more enjoyable (i.e., adding a map, making enemies less difficult, graphical improvements etc). Super Metroid onward are irrefutably great... aside from Other M that is.
 
OG Metroid is not "bad" but it has aged very poorly and is a chore to play now what with the health thing that's neither fast or fun to do everytime you die, the lack of a map, weapons that replace the last one without previous warning making you go back and get the other if you didn't want the new one (if you can even remember where it was located) weird and unfair controls and knock back damage make for a very frustrating play through.

And this is coming from a Super Metroid and Prime lover here. The NES one I'd advice to avoid like the plague.

Lothar touched on the health and map things, so I'll touch the other one...

The only beams that replace each other are Wave and Ice. And you don't need the Wave Beam at all.

Also, they aren't that far from each other on the map, and the Ice Beam isn't really hard to find (Wave is a bit more hidden).

Long Beam actually does stack on other beams.
 
Remake, from the ground up. Visuals, level design, bosses, the whole deal was retooled.

I'd imagine from the start onward. Metroid is bit dated, however there are plenty of hacks you can patch onto the game to make it more enjoyable (i.e., adding a map, making enemies less difficult, graphical improvements etc). Super Metroid onward are irrefutably great... aside from Other M that is.

Zero Mission is to Metroid 1 as REmake is to RE1, though I'd say it goes even farther than that. Not just in terms of additions like the part after beating Mother Brain but general design decisions from later games like a map, beams stacking, or the ability to grab a ledge.

It's different enough that I'd consider it worthwhile to play both but the general structure is the same between both games.

And I'd just say play whatever you can get and come to your own conclusions. The overarching narrative isn't really important, so the order doesn't matter.

Ah cool, thanks!

Play Super then Zero Mission then Fusion.
And after those three, the Prime games?
 
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