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Microsoft confirms 12 TF RDNA 2 for the Xbox Series X

Tom Warren, Brad Sam, Digital Foundry, and GitHub.
f1313a4e55d9a4a0-game-studies-week-2-ideologies-and-games.gif
 
Ikr, 12TF was what I've wanted for 3+ years now for next-gen, but RDNA2 on top of that is like icing on the cake.
Let's see about their SSD and memory solution since they are mum on that, 4 more months till E3.

yeah I thought RDNA 2.0 is way too good to be true. I mean RNDA 2.0 isn't even out yet, it wasn't even fully unvealed for PC by AMD.
Finally we truly have a monster as a console, a console that can even challenge PCs!
 

leo-j

Member
Very happy about the smart delivery, hopefully other console people follow. Imagine having bought FF VII for ps1 only to have to re buy it for ps4?! Ridiculous.
 


And so much more?


Damn, they even confirm RDNA2 (confirming Github leak once more)!!!

  • Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.
  • Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
  • Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.

  • SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast.
  • Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.
  • Dynamic Latency Input (DLI): We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.
  • HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.
  • 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.

  • Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you.
  • Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.
  • Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite, included at their launch. We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure.

i showed this post and Twitt my XboxX

now it has 2TF more...
 

Shin

Banned
Does power even matter? Look at Switch sales.
Nintendo is the exception, their 1st party tiles probably? sell more than other platform holder.
Wouldn't want them to sacrifice everything that made them what they are today for anything else.
If everyone is doing the same then who's doing something different, at least that's my opinion and it's better for every player involved and how they learn from each other.
 
Nintendo is the exception, their 1st party tiles probably? sell more than other platform holder.
Wouldn't want them to sacrifice everything that made them what they are today for anything else.
If everyone is doing the same then who's doing something different, at least that's my opinion and it's better for every player involved and how they learn from each other.
Nintendo 1st party published games have shipped over 167M units under 3 years.

That alone is impossible for PS5 or XSX to replicate.
 
so with 12TF the xbox series x gpu is equivalent of rtx 2080 ~ rtx 2080 super ?

People should probably start adjusting their price expectation accordingly. 399 isn’t happening, not for XsX anyway


i am all for the power but the cost of this is going to be sky high, i think 600 bucks is an underestimate, i can see it being 800 for all that kit. I mean what does a 2080 cost now?

Bingo

600 would be a bargain
 
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sircaw

Banned
i am all for the power but the cost of this is going to be sky high, i think 600 bucks is an underestimate, i can see it being 800 for all that kit. I mean what does a 2080 cost now?
 

Shin

Banned
so with 12TF the xbox series x gpu is equivalent of rtx 2080 ~ rtx 2080 super ?
That's the funny part, AMD hasn't announced Navi 20 (Big Navi as it's called these days in the media) yet, IIRC it's supposed to happen at SIGGRAPH / Computex.
Can't compare it to anything in all honesty, console vs. PC/MAC + an architecture that's not even out yet, hell it might even go against Amphere - who knows.
 

Orta

Banned
Very, very nice looking piece of hardware. The onus is now on Sony to at least match that, one would assume brand loyalty will win the day for the PS5 but the 360 proved MS can get it right. It sounds like they're not going to be outpriced by Sony either, I imagine MS can afford to take a bigger hit than Sony on hardware?
 
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