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Microsoft Shares Vision for the Future of Windows and Xbox One Game Development

Let's see MS can prove UWA cross compile ability in AAA space on build.
This is their most important selling point of thier whole Eco system idea, everything fall apart if they can't make it work.

I played a bit with uwp and i had no problems to get my app deployed and running on pc and my win10 mobile device. But that was a c# project, don't
know how easy a native uwp project might work.
 

univbee

Member
I think the bigger issue here is that the fact that these shortcomings of the store exist in the first place is kind of a huge red flag that Microsoft doesn't really know what they're doing.

Even going beyond gaming, the Windows store is an absolute mess of malware and fake apps with absolutely zero quality control. It's like if a restaurant opened and sold expired food and then pledged they'd get that sorted out by the end of the year. That's kind of too little, too late, when your competitors already have a proper handle on the basics you're struggling with. And unified code bases for multiple platforms is already a solved problem which goes well beyond just "Windows" devices. I'm not really seeing what this brings to the table that isn't already doable, and on far more devices, like all those indie games that have versions for Windows, Mac, Linux, Xbox, PS4, PS3 and PSVita. This just reeks of smoke with the only "benefit" being that Microsoft will now theoretically get a 20% cut or whatever of Windows apps sold, which is more than the 0% it currently is (and, it should be noted, the fact that they were a free-for-all to code for is exactly why Microsoft grew so big and powerful in the first place, when all of its competitors were locked ecosystems).

And you really shouldn't take anything Microsoft promises for the future at face value (or any large company/politician/whatever), Microsoft especially has a history of not delivering on its promises. They were saying all Xbox Ones would be dev kits three years ago (since before the console's release) and that has yet to happen. They promised it would happen "this year" in 2014, and again in 2015. It's now neither of those years.
 

ps3ud0

Member
How can you incentivize sales of your bespoke hardware by taking away its key USP of offering experiences you cannot get elsewhere? You know, the fundamental premise of its competitor's offerings?
I expect MS to offer a product that meets that challenge - my point is that some may call that a prebuilt PC with a tailored OS while others might just see it as another console - just seems to be 2 sides of the same coin...

Rather talk about UWA/UWP now we are starting to see more info on it - so we know whats happening and embrace/push back on those particular points

ps3ud0 8)
 

Zedox

Member
I played a bit with uwp and i had no problems to get my app deployed and running on pc and my win10 mobile device. But that was a c# project, don't
know how easy a native uwp project might work.

It will be the same for a C# project to put that on XBO (ms showed that off last year) but for DirectX12 games (which you alluded to) it will be different. I don't know the semantics in the differences but there will be differences. The Xbox does have special APIs for it when you code, so that's where a lot of differences are going to lie for the developers, well at least the ones that don't rely on middleware for most of their programming.

univbee said:
Even going beyond gaming, the Windows store is an absolute mess of malware and fake apps with absolutely zero quality control.

I agree with everything you said here besides the malware.
 

mcrommert

Banned
I think the bigger issue here is that the fact that these shortcomings of the store exist in the first place is kind of a huge red flag that Microsoft doesn't really know what they're doing.

Even going beyond gaming, the Windows store is an absolute mess of malware and fake apps with absolutely zero quality control. It's like if a restaurant opened and sold expired food and then pledged they'd get that sorted out by the end of the year. That's kind of too little, too late, when your competitors already have a proper handle on the basics you're struggling with. And unified code bases for multiple platforms is already a solved problem which goes well beyond just "Windows" devices. I'm not really seeing what this brings to the table that isn't already doable, and on far more devices, like all those indie games that have versions for Windows, Mac, Linux, Xbox, PS4, PS3 and PSVita. This just reeks of smoke with the only "benefit" being that Microsoft will now theoretically get a 20% cut or whatever of Windows apps sold, which is more than the 0% it currently is (and, it should be noted, the fact that they were a free-for-all to code for is exactly why Microsoft grew so big and powerful in the first place, when all of its competitors were locked ecosystems).

And you really shouldn't take anything Microsoft promises for the future at face value (or any large company/politician/whatever), Microsoft especially has a history of not delivering on its promises. They were saying all Xbox Ones would be dev kits three years ago (since before the console's release) and that has yet to happen. They promised it would happen "this year" in 2014, and again in 2015. It's now neither of those years.


Okay dude you are welcome to your conspiracies and stupid opinions

But there is no malware in the windows store...you must have it confused with android
 

Saul

Banned
Even going beyond gaming, the Windows store is an absolute mess of malware and fake apps with absolutely zero quality control.

Only a few games in the Windows store got the Xbox seal of quality. The brand name will be the quality control if you need it.
 

gamz

Member
I think the bigger issue here is that the fact that these shortcomings of the store exist in the first place is kind of a huge red flag that Microsoft doesn't really know what they're doing.

Even going beyond gaming, the Windows store is an absolute mess of malware and fake apps with absolutely zero quality control. It's like if a restaurant opened and sold expired food and then pledged they'd get that sorted out by the end of the year. That's kind of too little, too late, when your competitors already have a proper handle on the basics you're struggling with. And unified code bases for multiple platforms is already a solved problem which goes well beyond just "Windows" devices. I'm not really seeing what this brings to the table that isn't already doable, and on far more devices, like all those indie games that have versions for Windows, Mac, Linux, Xbox, PS4, PS3 and PSVita. This just reeks of smoke with the only "benefit" being that Microsoft will now theoretically get a 20% cut or whatever of Windows apps sold, which is more than the 0% it currently is (and, it should be noted, the fact that they were a free-for-all to code for is exactly why Microsoft grew so big and powerful in the first place, when all of its competitors were locked ecosystems).

And you really shouldn't take anything Microsoft promises for the future at face value (or any large company/politician/whatever), Microsoft especially has a history of not delivering on its promises. They were saying all Xbox Ones would be dev kits three years ago (since before the console's release) and that has yet to happen. They promised it would happen "this year" in 2014, and again in 2015. It's now neither of those years.

You are a tad off the rails here. Think it over and get back to us.
 

SOR5

Member
No, everyone is not an idiot besides people who agree with me. If you feel that way by my posts then that's on you. Take it how you want. But I guess my post history is going to tell you everything it is to know about me and how I feel towards everyone else judging by your quote here.

I find that the people who state MS is getting out of the console business are extremely reaching compared to the other way around (doubling down on consoles). I mean, why would a company even put Windows 10 on something that they were leaving? Why would they even make it possible to play Windows 10 apps on the Xbox itself? Why go through that hassle? Oh? Just to get OEMs to sell HTPCs branded as Xbox? That's a little farfetched to me. MS has a good consumer product but then has it tarnished PR wise (even more than they have) by OEMs like they do with Windows (and all that bloatware that comes with it)? I don't think that's good business sense.

Now I do see that if this plan for Xbox doesn't work that they could leave gaming all together but I feel (at least) that it will take a long time of continuous failure for that to happen.

If MS doesnt want something, they cut it off like a bad limb out of nowhere with no warning

see

Kinect
Zune
Don Mattrick
Kin
Windows Phone 7
Lionhead (unfortunately)

They don't fund brand new IP's for it, dedicate their own top engineers towards continuously updating it, have a CEO who's excited about it in terms of profit and mindshare and talk about continuously releasing more hardware iterations of it.

It's still a POSSIBLE future where MS leave consoles behind, but their current plan is not that, its the opposite. Theyre just getting there fingers in as many pies as they can with UWP. If they wanted Xbox gone, it wouldve been gone by now.
 
I get your enthusiasm, but universal app are not the future, it's been there since the birth of iPad.
Buy a game played on every devices it's cool in theory, the reality is, not much game will take advantage of that.
People don't play phone games on console or play console games on phone.
For developer, they don't see your Eco system as a whole, they aim different input method and form factor, just like what they do today.
Slap win10 name on all devices doesn't make any different.
You are thinking of today's phones. Ms bet on the universal platform is aimed at the next thing. Not just having an app that can run on any platform, but to also have apps that adapt when the device changes. We are already seeing it with continuum. Phone apps becomes the same as the desktop ones when you connect to an external monitor and keyboard/mouse.

Fast forward to the future and we could have cell phones + plus a dock that would transform your phone into a console. Then it already makes sense having the apps run there, even if it's a game unplayable when in phone mode.

This year continuum will expand to the experience changing across devices as well, so we'll essentially have save state and other cools features coming from that. Think of this scenario: You are at home playing on a console, setting up a online match. For some reason you have to go somewhere, but in that place you'd be able to continue playing. You take your phone, your controller and a very small dock, while on the go your session is still active and when you arrive you can just dock your phone and play, even if the settings are reduced compared to console.
Its because the endgame of this initiative is that the console hardware becomes entirely superfluous to the business model.
I disagree. The endgame has the console becoming extremely more attractive to the market.
 

Trup1aya

Member
Occulus wants to sell games on thier storefront. Valve obviously wants to sell games on Steam. Why the hell would either want to support UWP. It only benifits the MS store ecosystem

UWP is intended to be an API for development on any platform, distributed on storeftont... Just like Win32... The API you'd find on steam or oculus storefronts...
 

jelly

Member
Lets hope they evolve into buy once play on PC or Xbox or Phone, not we decided it kinda works with this game but only if you pre order and certainly not this game, are you crazy, buy it twice fool.
 

mcrommert

Banned
UWP is intended to be an API for development on any platform, distributed on storeftont... Just like Win32... The API you'd find on steam or oculus storefronts...

Yep....they will talk more about this at build but the lack of ease right now has more to do with the age of the platform than anything else...few other stores have any need to selll uwa's other than microsoft store. A few years from now we will see uwas coming from other providers
 

univbee

Member

Zedox

Member
If MS doesnt want something, they cut it off like a bad limb out of nowhere with no warning

see

Kinect
Zune
Don Mattrick
Kin
Windows Phone 7
Lionhead (unfortunately)

They don't fund brand new IP's for it, dedicate their own top engineers towards continuously updating it, have a CEO who's excited about it in terms of profit and mindshare and talk about continuously releasing more hardware iterations of it.

It's still a POSSIBLE future where MS leave consoles behind, but their current plan is not that, its the opposite. Theyre just getting there fingers in as many pies as they can with UWP. If they wanted Xbox gone, it wouldve been gone by now.

I agree with what you are saying. Besides the kin, all of those platforms took a while before MS gave up (besides Mattrick even tho he was there for a bit). Windows Phone is still there, it just became Windows 10 mobile. The OS itself wasn't updated to 8 and 8 (apparently today, rumors say) is going to upgrade to 10 (but we don't know which devices). Lionhead has been making FL for a while now and got shut down, Kinect has been there since 360, they evolved it but it is still there.

So yes, they will move things out, I 100% agree with you, but MS still takes a while to kill something when it is out on the market (that was my point in that last sentence of what you quoted). Only the Kin died really quick. Even Zune went through multiple iterations before being killed.

univbee said:
A lot's going to depend on which definition of "malware" you go with, although there were a lot of paid versions of VLC and iTunes which were just PDF's with instructions on how to download the actual free app. And a ton of IP theft.

I def know all the issues MS had with the store and yep, definitely was a serious problem. They "said" they would address it, but I don't know how much that is true. I still see a bunch of fluff apps in there (granted I don't get those apps that look like they aren't real) so we'll see. It's definitely better than Windows 8 but that's not saying much at all. The IP theft was crazy and I was apprehensive on making an app on the store for that reason. We'll see how things shake out when they a more serious effort into the store. But yea, I agree that there were a ton of issues with the store.
 

gamz

Member
Yep....they will talk more about this at build but the lack of ease right now has more to do with the age of the platform than anything else...few other stores have any need to selll uwa's other than microsoft store. A few years from now we will see uwas coming from other providers

Of course. If you can nail just about everystore with UWA you are gonna use it.
 

Easy_D

never left the stone age
First wave consists of 2 games, second game as well. That's some commitment to PC gaming you got there Microsoft (thank god).

Would it be crazy to assume the next Xbox console will literally be a PC with a small form factor, running a locked down version of Windows 10 where you can only install UWAs?
 

otakukidd

Member
Yep....they will talk more about this at build but the lack of ease right now has more to do with the age of the platform than anything else...few other stores have any need to selll uwa's other than microsoft store. A few years from now we will see uwas coming from other providers
Is there an advantage to making a uwa game on steam than what they are doing now.
 

gamz

Member
I agree with what you are saying. Besides the kin, all of those platforms took a while before MS gave up (besides Mattrick even tho he was there for a bit). Windows Phone is still there, it just became Windows 10 mobile. The OS itself wasn't updated to 8 and 8 (apparently today, rumors say) is going to upgrade to 10 (but we don't know which devices). Lionhead has been making FL for a while now and got shut down, Kinect has been there since 360, they evolved it but it is still there.

So yes, they will move things out, I 100% agree with you, but MS still takes a while to kill something when it is out on the market (that was my point in that last sentence of what you quoted). Only the Kin died really quick. Even Zune went through multiple iterations before being killed.

The Kin was a disaster from the get go. That was a cluster to read about. Hell, the Zune still has a cult following and it still is the OS which everything you see now is inspired. Sorry, I always have a soft spot for that damn device.
 

Zedox

Member
The Kin was a disaster from the get go. That was a cluster to read about. Hell, the Zune still has a cult following and it still is the OS which everything you see now is inspired. Sorry, I always have a soft spot for that damn device.

I still have my original Zune device (black). I wanted a ZuneHD, my roommate had/has it. Such a beautiful device...phones took over that type of device.
 

SOR5

Member
Would it be crazy to assume the next Xbox console will literally be a PC with a small form factor, running a locked down version of Windows 10 where you can only install UWAs?

Thats what it is now.
The PS4 is also a locked-down system with a PC architecture
The NX will probably be that too

This is the norm this gen.
 

gamz

Member
First wave consists of 2 games, second game as well. That's some commitment to PC gaming you got there Microsoft (thank god).

Would it be crazy to assume the next Xbox console will literally be a PC with a small form factor, running a locked down version of Windows 10 where you can only install UWAs?

Of course you have to start with your own properties and you have to start somewhere. Start small. perfect it. and go balls out once the kinks are worked out.
 

Peterc

Member
So does this means that this will be the last xbox?

It's better that they move back to PC for good reasons:

- Pc could play low/high-end games in gfx terms. So people can choice what price they want to pay.
- Easy and cheap development
- With a dongle you can easy tream it with 0 latency to your TV.
- they can develop for one system and support hololens better

Why should you still need a console if the pc can do allot more than that?
 

gamz

Member
So does this means that this will be the last xbox?

It's better that they move back to PC for good reasons:

- Pc could play low/high-end games in gfx terms. So people can choice what price they want to pay.
- Easy and cheap development
- With a dongle you can easy tream it with 0 latency to your TV.
- they can develop for one system and support hololens better

Why should you still need a console if the pc can do allot more than that?

I can't anymore. Just can't.
 

Genio88

Member
So does this means that this will be the last xbox?

It's better that they move back to PC for good reasons:

- Pc could play low/high-end games in gfx terms. So people can choice what price they want to pay.
- Easy and cheap development
- With a dongle you can easy tream it with 0 latency to your TV.
- they can develop for one system and support hololens better

Why should you still need a console if the pc can do allot more than that?

I think Xbox will still exist, not everybody wants to play on PC so Microsoft will still release the Xbox for those who just want a preassembled gaming machine with average performance, and they'll release new models more often like every 2 or 3 years
 
Consoles = Mainstream Product (Mass Market Appeal)
Gaming PC's = Gaming Enthusiasts
Xbox Live = 48 Million Active Accounts
Steam Concurrent Users 12 Million (Don't know active accounts)
Xbox One Hardware = 20+ Million
Hardware vs Software = Console makers generally make most of their money from Software, and at times even sell consoles at a loss to gain market share.
Witcher 3 Sales = 1.2 Million on PC, total 10 million shipped across all platforms.

What does Microsoft gain from going both console and PC? They expand their user base and in return profits more with both the Xbox platform (Xbox Live) and the games they sell. Quantum Break no longer appeals to just 20m Xbox's, but the 12m Concurrent users on Steam (and more depending on active accounts) if those gamers view the Windows Store as well.

I dont know why people are saying Xbox is exiting the console market, as they are not exiting it, they are expanding it. This seems pretty obvious really. They will continue to sell Xbox One to the mass market as they usually do with millions of customers during the holidays, and they will also be appealing to the gaming enthusiasts who prefer playing on PC with beefed up specs.
 

azertydu91

Hard to Kill
First wave consists of 2 games, second game as well. That's some commitment to PC gaming you got there Microsoft (thank god).

Would it be crazy to assume the next Xbox console will literally be a PC with a small form factor, running a locked down version of Windows 10 where you can only install UWAs?

Well that's my opinion on the way microsoft is taking gamiing would be more of a service than a hardware.

Of course they'll keep selling consoles to avoid denying a huge part of the market, but I see a future where you do not buy a Xbox, but a windows store console.

I think that's what a lot of people here means by exiting the console market it's just merging their PC and Console market.

Considering the sales of the Xbox it would be the most clever move from microsoft to do.Allowing a lot more MAU's (just kiddind), but their games could be bought and pleyed by much more.Financially it would be really interesting for them even more considerieng that Xbox doesn't bring revenue to microsoft it's just the software sales that bring up cash.
 

Akronis

Member
Based on Microsoft's past endeavors on PC, I'm going to assume it'll be an amazingly awful implementation that they abandon within 2 years.

Microsoft can keep saying "it'll be different this time" and I'll just keep laughing until I see some actual fucking improvement. The current implementation of UWA is hilariously bad.
 

Shin-Ra

Junior Member
Okay dude you are welcome to your conspiracies and stupid opinions
Better for the end user in terms of system stability
HideLarf.gif
 

Ushay

Member
I think the bigger issue here is that the fact that these shortcomings of the store exist in the first place is kind of a huge red flag that Microsoft doesn't really know what they're doing.

Even going beyond gaming, the Windows store is an absolute mess of malware and fake apps with absolutely zero quality control. It's like if a restaurant opened and sold expired food and then pledged they'd get that sorted out by the end of the year. That's kind of too little, too late, when your competitors already have a proper handle on the basics you're struggling with. And unified code bases for multiple platforms is already a solved problem which goes well beyond just "Windows" devices. I'm not really seeing what this brings to the table that isn't already doable, and on far more devices, like all those indie games that have versions for Windows, Mac, Linux, Xbox, PS4, PS3 and PSVita. This just reeks of smoke with the only "benefit" being that Microsoft will now theoretically get a 20% cut or whatever of Windows apps sold, which is more than the 0% it currently is (and, it should be noted, the fact that they were a free-for-all to code for is exactly why Microsoft grew so big and powerful in the first place, when all of its competitors were locked ecosystems).

And you really shouldn't take anything Microsoft promises for the future at face value (or any large company/politician/whatever), Microsoft especially has a history of not delivering on its promises. They were saying all Xbox Ones would be dev kits three years ago (since before the console's release) and that has yet to happen. They promised it would happen "this year" in 2014, and again in 2015. It's now neither of those years.

Care to provide a link to said 'malware' infested apps? That defeats the entire point of the store.. quality control.
 

Akronis

Member
Care to provide a link to said 'malware' infested apps? That defeats the entire point of the store.. quality control.

Here's just one recent example:

http://www.polygon.com/2015/2/23/8090047/darkest-dungeon-illegal-windows-store

Not malware, but scam software. It's not QCed at all.

More links about various other problem apps:

http://www.itproportal.com/2015/02/23/windows-store-infested-illegal-apps-malware/

http://www.tomsguide.com/us/microsoft-infested-windows-store,news-19369.html

http://www.howtogeek.com/194993/the-windows-store-is-a-cesspool-of-scams-why-doesnt-microsoft-care/

They've pledged to "keep it clean" however.
 

EGM1966

Member
Some interesting stuff there for sure. Still see the Live fee on XB1 as a blocker for them now as they try and expand. It's not gonna fly on PC no matter what they do IMHO nor on other devices.

Much more focus on PC, Live and channels than console which is interesting in terms of further aligning with their shift in focus. Not saying they're dropping consoles but the role of their own console has clearly changed and at least in the short term I feel has diminished for them vs broader play (more akin to having their own mobile device vs trying to own the market).
 

Kezen

Banned
Some interesting stuff there for sure. Still see the Live fee on XB1 as a blocker for them now as they try and expand. It's not gonna fly on PC no matter what they do IMHO nor on other devices.

Much more focus on PC, Live and channels than console which is interesting in terms of further aligning with their shift in focus. Not saying they're dropping consoles but the role of their own console has clearly changed and at least in the short term I feel has diminished for them vs broader play (more akin to having their own mobile device vs trying to own the market).

I completely agree with you in regards to the Live fee. They WILL have to clarify it one day.
 

onQ123

Member
I thought I was relentless.

Creating unification and a common toolset/execution for their platforms doesn't mean they're leaving one. Why bother unifying if they were going to drop a huge part of the puzzle?

They're just making it easier for developers, and trying to solve their app problem.

They basically are moving away from the Xbox as a console (as we know consoles) & making it part of the Windows devices. They might stick with the name for their Windows TV device that comes next but it's already laid out that they are moving away from the way things are now.
 
They need to get people to use the store, not just drive adoption of W10: no customers means no developers.

IDK what strategies they will be using to accomplish that, but I doubt they will be keeping pc software distribution as open and free as it is now. Windows Store competing only on the basis of better prices and better service for customers isn't all that profitable.

Again, they absolutely have to drive people into the store and get them locked or semi-locked in. It will fail otherwise.

They need to prove that releasing triple AAA games on the Windows Store only can be a success. That's why their own games release there. However if Windows 10 adoption is big enough and the cost savings by doing a UWA vs. Win32 (for Steam, etc.) + UWA (for Xbox) is big enough I can see the business decision being made to go for UWA only. The number of people who say: "I won't buy anywhere but Steam" is in the grand scheme of things too small.

This isn't necessarily true of Indies who make decissions a lot more often based on principle than the likes of EA and Co. And in the end it's a lot easier to get people to use a different store than get them to change their OS (because the majority just doesn't care about who they buy from).

Going by all that I'd argue that Windows 10 adoption is the more important metric. Getting people in their store is comparatively easy as soon as the next "must play game" arrives exclusively there.
 

onQ123

Member
Some interesting stuff there for sure. Still see the Live fee on XB1 as a blocker for them now as they try and expand. It's not gonna fly on PC no matter what they do IMHO nor on other devices.

Much more focus on PC, Live and channels than console which is interesting in terms of further aligning with their shift in focus. Not saying they're dropping consoles but the role of their own console has clearly changed and at least in the short term I feel has diminished for them vs broader play (more akin to having their own mobile device vs trying to own the market).

I think if they get their Xbox players to transition to their Windows device platform players smoothly they will not see any difference in paying for Xbox Live for Xbox One vs paying for it on their Windows devices. it's just the PC gamers who will draw the red flag & ask why they have to pay for something that they could always do for free before.
 
MS is moving as whole towards focusing on services, windows phone apps on ios, office everywhere, outlook on everything. it only makes sense that Xbox is next.

Sure, sales arent going great, but the xbox is just a vessel to accumulate more XBL users

eventually they wont care how you are accessing it, as long as you are using the sub

idk how they will make MP work without a sub on PC though, thats the real question
They have already stated that XBL mp functionality is free on PC so no reason to wonder. They are bringing games to PC partially because they see the future of a platform among many devices and in the short term they have to do something to get people to look at the Windows Store and they see games as the way to do that. When people see Halo 6 running on the surface 7 that will make people think twice about getting an iPad pro 3 or whatever. They see games as a way to get people in their ecosystem similar to what ITunes was for Apple.
 

kiguel182

Member
They are not going to let you buy Xbox One games bought from stores where they do not get a cut of the profit. They are not going to make Xbox One an open platform.

I'm not talking about stores. I'm talking open to developers like the Apple Store where you don't have to sign a bunch of paperwork, ask for dev kits or permission just to release a game.
 

viHuGi

Banned
Do you honestly do anything aside from trolling Microsoft at any chance you get ?
This is getting tiring.

im not trolling anyone but MS at this point is just throwing random things into people´s eyes wich are not true. They keep saying the same thing every single year.

First Windows Store is small and bad and nobody here really thinks otherwise and tbh Google Play is like xtimes bigger than them aswell Apple Store, those are just FACTS.

Another Fact is that Steam is much bigger than Xbox Live and PSN is also much much bigger and with Ps4 sales is just going to get bigger.

So DEVS should be targeting Ps4, Steam, Apple Store or Google Play, NOT Windows Store if they want the biggest piece of the market.

Please tell me how i am wrong or trolling.

http://www.androidauthority.com/google-play-store-vs-the-apple-app-store-601836/
 
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