I stopped being lazy and opened up the APK. Enlightening!
Miitomo
created using
Cocos2D &
CocosBuilder
uses Twitter Fabric
uses Crashlytics
listing of filenames (1.0.2):
http://pastebin.com/Lq6GSeGm
Other interesting things:
CocosBuilder was used due to presence of many .ccbi files
SVN for source control (Android 1.0.2 seems to be SVN commit 10585)
packed texture sprite-sheets (.pvr.ccz) have lots of unused space for future graphics/features
uses proprietary Nintendo .msbt files like most of their recent console games
lots of lighting techniques at play judging by the look-up-tables and gpu-shaders present
uses DeNA's Mobage emoji library
uses Nuance's Vocalizer for Text-to-Speach
references to TV & Chromecast support
some sounds are in .wav format
font used is "Seurat" by Fontworks Japan Inc.
http://fontworks.co.jp/font/classic/seurat/L.html
some assets are labelled iOS (with Cocosbuilder you build natively for iOS then compile to native Android)