He's being sarcastic.Calints Neos said:That sounds terrible
He's being sarcastic.Calints Neos said:That sounds terrible
That or become a musical.Dascu said:Yeah. The series could use some blood and mature violence too if they still want my support. Oh and a dark story where Link fights his inner evil. Moral choices (save the cucco or kill the cucco?) would be great too.
Glee cast please.BGBW said:That or become a musical.
Dascu said:It's starting to bother me a bit. Boss fights feel short, enemy fights get boring. That, and the entire heart piece collection system, the rupees, the heaps of items, having to get a map and a compass, the key system, etc. feels like a bunch of useless filler. I really wish they tried cutting down on all of that and try to simplify the series. Hopefully that's what Miyamoto's comment is about.
Akai said:Uhhhh, sounds more like you need a new series to play if you feel they need to cut out material that's been there since the very beginning...
hatchx said:I agree 100%. The series needs a refresh and I'm happy Miyamoto and Aunoma have acknowledged it needs one.
Because they look like roided cats. They're supposed to be badass but they look to damn stupid to take seriously. I prefer the darknuts in TP because they're more intimidating. Sure the overall combat ai in TWW was better because the enemies had the ability to flee and pickup dropped weapons but the overall design for the baddies sucked.Dascu said:
How can you hate these guys? Not very viewable, but one of them is carrying a moblin spear instead of his usual sword.
That or maybe just dogs.Dascu said:I thought they were supposed to represent jackals, you know, like the Egyptian god Anubis.
Dascu said:I thought they were supposed to represent jackals, you know, like the Egyptian god Anubis.
Glass Soldier said:I think it'd be nice to have the maps outside of the dungeons. It'd actually reward exploration. Also, bring back the drawing feature from PH, ditch the compasses completely and give the hints for the treasures in some other kind of way i.e. NPC's giving you riddles, inscriptions in the dungeons etc.
:lol :lolcurls said:Not serious enough for Zelda, needs to be a generic character in a regular suit of armour.
curls said:Not serious enough for Zelda, needs to be a generic character in a regular suit of armour.
selig said:Cut the smart-assing. The Zelda-series is actually one of very rare video game franchises that takes itself serious. Sure, there´s always a portion of humor in every Zelda-game, but it´s seamless humor, not silly goofing around.
There´s nothing wrong about complaining about ridiculous enemy-design. Look at some Links Awakening/Alttp-artworks, that´s the kind of atmosphere the Zelda-series always had to me.
Glass Soldier said:These threads never are about topics I want to talk about
Fimbulvetr said:Then what do you wanna talk about?
beelzebozo said:ha, possible.
i'm just not someone who plays a game and is annoyed when it's not super difficult, any more than when i read something like THE LITTLE PRINCE and get upset that it doesn't use gigantic words.
Empty said:I'm curious as to how implementing the apparently more approachable motion plus controls will change the flow of the game. I don't think there would be much point adding and touting motion plus controls if you aren't going to put an emphasis on combat, as the effect would basically be wasted otherwise. Yet doing that changes battles as you explore from being very breezy and simple, as they currently are now when you traverse the world, to very involving with each swipe mattering, and unless done right could create a real rift between combat and exploration, things which are fairly well integrated at the moment, as the battles happen so quickly and easily. I'm interested to see how they make it work.
MindCollizion said:I have not. Why?
Meet the boss battles:Empty said:I'm curious as to how implementing the apparently more approachable motion plus controls will change the flow of the game. I don't think there would be much point adding and touting motion plus controls if you aren't going to put an emphasis on combat, as the effect would basically be wasted otherwise. Yet doing that changes battles as you explore from being very breezy and simple, as they currently are now when you traverse the world, to very involving with each swipe mattering, and unless done right could create a real rift between combat and exploration, things which are fairly well integrated at the moment, as the battles happen so quickly and easily. I'm interested to see how they make it work.