You are now forbidden to comment on Zelda games until you have played and preferably finished Link's Awakening.ILikeFeet said:nope, Malon. never played Link's Awakening
You are now forbidden to comment on Zelda games until you have played and preferably finished Link's Awakening.ILikeFeet said:nope, Malon. never played Link's Awakening
theMrCravens said:I know it's a bit unusual for the Zelda games, but they should start adding difficulty settings.
Can't ask them not to mainstream it. Just add in a HARD mode for the rest of us.
I don't know why, but I really like how you twisted what he said. :lolfarnham said:You mean Marin
Well, it looks like Link will have a companion again this time, namely that Great Fairy lookalike girl. Perhaps she gives hints and clues for puzzles or maybe even temporary invincibility during a battle if you're doing terrible. You know, sort of like a more fleshed out (and less obnoxious) Navi.GCX said:Interesting to see how Nintendo will handle the difficulty level. They've come up with some nice solutions for NSMBWii (Super guide) and Galaxy 2 (Super guide + "tip network" to make tutorials optional). I somehow doubt they'd use such an "easy" method as adding hard mode to Zelda since Nintendo likes to do things their own way.
selig said:Again: Dont collect heart containers.
And what is it that gamers want?ILikeFeet said:players shouldn't have to nerf themselves to get what the developers couldn't give
ILikeFeet said:players shouldn't have to nerf themselves to get what the developers couldn't give
Majora's Mask was dark too, and it had a lot more memorable songs than Twilight Princess.farnham said:Also Wind Wakers overall atmosphere is very cheery and bright while Twilight Princess is dark and gloomy. So the music of Twilight Princess is very ambiant and maybe thats the reason why its not memorable .
selig said:The WHOLE reason of heart containers having to be picked up instead of simply being automatically added is so you can adjust difficulty individually. sigh
Zelda games have never been particularly hard.ILikeFeet said:players shouldn't have to nerf themselves to get what the developers couldn't give
Thunder Monkey said:Zelda games have never been particularly hard.
AceBandage said:And what is it that gamers want?
I see everyone saying they want difficulty, but all they really want is enemies to hut harder.
How does that solve anything.
BUT WHAT ABOUT THOSE WITH OCD?!selig said:The WHOLE reason of heart containers having to be picked up instead of simply being automatically added is so you can adjust difficulty individually. sigh
No, I'd say they're stupidly easy. Replayed Wind Waker the other day and the only boss who posed a challenge was Ganondorf. First time in the game where I had to use a potion. Didn't pick up any other heart pieces, just the post-boss heart containers. Not only do the other bosses barely damage you, they have very little health themselves and go down so fast. It's a shame since they're dead by the time you get into it.beelzebozo said:srrsly. it's not about the difficulty. the games are not stupidly easy or stupidly hard. they hit a wonderful sweet spot.
selig said:The WHOLE reason of heart containers having to be picked up instead of simply being automatically added is so you can adjust difficulty individually. sigh
Brandon F said:I want enemies to knock off several hearts from my life if I happen to allow them past my capable defenses.
Well for one it'd force you to think. Right now you can just rush into a fight with several darknuts and not have to worry at all. It makes the battles a teeny bit boring and shallow.selig said:What good would that do? Enemies would still be as stupid as ever, but instead they´re killing you easier. It´d become only more frustrating, as it´d pretty much devolve into dependence on luck instead of skills. "Haha, im fighting this stupid enemy, he´s dead" - "oh no, he accidentially hit me, im dead"
yeah, that´s so much fun...
Dascu said:Well for one it'd force you to think. Right now you can just rush into a fight with several darknuts and not have to worry at all. It makes the battles a teeny bit boring and shallow.
I'd rather they just drop the heart piece and container system in favour of something else. Or, maybe have the game auto-balance itself with enemies becoming more difficult as you get better.
selig said:What good would that do? Enemies would still be as stupid as ever, but instead they´re killing you easier. It´d become only more frustrating, as it´d pretty much devolve into dependence on luck instead of skills. "Haha, im fighting this stupid enemy, he´s dead" - "oh no, he accidentially hit me, im dead"
yeah, that´s so much fun...
Dascu said:Well for one it'd force you to think. Right now you can just rush into a fight with several darknuts and not have to worry at all. It makes the battles a teeny bit boring and shallow.
I'd rather they just drop the heart piece and container system in favour of something else. Or, maybe have the game auto-balance itself with enemies becoming more difficult as you get better.
1. Yeah, but if you rush in now you'd die.selig said:But you STILL could rush into them. They´d be no more clever than before. All that´s different is that these dumb enemies suddenly could kill you easier.
See, what I´d like to see in terms of different difficulty for Zelda-games is a different enemy-layout. Well, i´d like to see that either way. So, instead of 5 dumb moblins, there is now a darknut. Something like that.
Well for one it'd force you to think. Right now you can just rush into a fight with several darknuts and not have to worry at all. It makes the battles a teeny bit boring and shallow.
Is this the one in WW or TP? In WW I got to the 30th floor to get the triforce map and I think I only got hurt in total for about 2 full hearts. I also fought 6 darknuts at the same time in old Hyrule castle and got hit like once. I seem to recall the TP darknuts being harder though.Myriadis said:Nah,no.Cave of Ordeals with its 4 Darknuts will prove you otherwise.
I agree with what you're saying about TP having better gameplay but I have to disagree with TWW having a better overworld.farnham said:If you look at the sheer design of WW and TP I believe WW winds hands down. The world doesnt feel like a sum of connected areas but like a real ocean. The character design is more cute and whimsical then TP (which suits my taste more) and Link with all his items blend into the surroundings much better then he does in TP (in WW Link looks like a small kid playing with his toys in town while Link in TP feels kinda weird with all his gadgetery when he enters towns. not to mention that he cant use any of his items in castle town).
But the overall gameplay is just much better in TP. The Battle system in WW is too automatic compared to TP and it does not have as much combat options as in TP. The Dungeon design of WW is lacking (not to mention the amount of dungeons you have in WW) compared to the Dungeons in TP (Twilight Dungeon for example). The Overworld (while being a bunch of connected area) is much more fun then the overworld in WW (Boring Boring Sea travel). The only thing that WW does much better is the sidequest stuff. But seriously you can beat WW in about 6 hours so without the sidequest stuff the game would feel way to mondaine..
SO yeah while WW is definately more charming Id say TP is the overall better game.
Myriadis said:But the bosses in TP gave you too much time to strike back.I just want it that you have not much time to reveal and kick the weak spot.Ganondorfs Battles were good,though.
TP did this right with the darknuts so I'm assuming they're heading in the right direction.selig said:Actually, that´s one area where i´d like to see the Zelda-series evolve. Im sick of having to wait for THE ony and only opening. There still should be main openings, but i´d like to have a lot of alternative ways of beating bosses. See Ghoma, who you could one hit ko with a slingshot shot, IF you knew about it.
GeneralIroh said:I agree with what you're saying about TP having better gameplay but I have to disagree with TWW having a better overworld.
My problem with TWW overworld is that all the islands design felt rushed. Everything was cloned and predictable. The size of the islands weren't big enough for exploration. TWW's overworld did offer freedom but there wasn't much variety and the whole thing ended up feeling artificial. I prefer the overworld from TP because each location had a different climate and look. It made exploration easier on the eyes.
GeneralIroh said:
curls said:Could you get this even more wrong, the darknuts were one of the coolest things about WW. Both art design and gameplay wise.
TWW darknuts were also huge cats in armor smhselig said:Wat
The Darknuts in TP actually put up a REAL fight. The kind of fight I´d hope to see more often in a Zelda-game. TWw´s darknuts were dumb "wait-for-win-button"-fodder
Thunder Monkey said:Zelda games have never been particularly hard.
selig said:Wat
The Darknuts in TP actually put up a REAL fight. The kind of fight I´d hope to see more often in a Zelda-game. TWw´s darknuts were dumb "wait-for-win-button"-fodder
And how many after?Jarlaxle said:Zelda II says hi.
selig said:Wat
The Darknuts in TP actually put up a REAL fight. The kind of fight I´d hope to see more often in a Zelda-game. TWw´s darknuts were dumb "wait-for-win-button"-fodder
Dascu said:No, I'd say they're stupidly easy. Replayed Wind Waker the other day and the only boss who posed a challenge was Ganondorf. First time in the game where I had to use a potion. Didn't pick up any other heart pieces, just the post-boss heart containers. Not only do the other bosses barely damage you, they have very little health themselves and go down so fast. It's a shame since they're dead by the time you get into it.
DeathbyVolcano said:No one is denying Wind Waker looked incredible, especially in Dolphin shots. People just have an issue with its character design, me included. Lose the chibi shit, and it would've been perfect.
Oh, I'm not saying WW is easier than the others. It feels a bit easier than TP though. It's been too long since I've played LTTP to remember how that one was difficulty-wise.beelzebozo said:i notice very little difficulty difference between LTTP and WW, or many of the other zeldas, so i really don't get the complaints. i'm sure someone will point to one moment or boss and say "bu bu but THIS," but moment to moment, zelda does not routinely test your gaming reflexes or tax them to their limit.
FoxSpirit said:There are really people dissing Wind Wakers art? Yeah, sub-HD it maybe wasn't really visible but...
It's starting to bother me a bit. Boss fights feel short, enemy fights get boring. That, and the entire heart piece collection system, the rupees, the heaps of items, having to get a map and a compass, the key system, etc. feels like a bunch of useless filler. I really wish they tried cutting down on all of that and try to simplify the series. Hopefully that's what Miyamoto's comment is about.beelzebozo said:ha, possible.
i'm just not someone who plays a game and is annoyed when it's not super difficult, any more than when i read something like THE LITTLE PRINCE and get upset that it doesn't use gigantic words.
Dascu said:It's starting to bother me a bit. Boss fights feel short, enemy fights get boring. That, and the entire heart piece collection system, the rupees, the heaps of items, having to get a map and a compass, the key system, etc. feels like a bunch of useless filler. I really wish they tried cutting down on all of that and try to simplify the series. Hopefully that's what Miyamoto's comment is about.
Yeah. The series could use some blood and mature violence too if they still want my support. Oh and a dark story where Link fights his inner evil. Moral choices (save the cucco or kill the cucco?) would be great too.Akai said:Uhhhh, sounds more like you need a new series to play if you feel they need to cut out material that's been there since the very beginning...
That sounds terribleDascu said:Yeah. The series could use some blood and mature violence too if they still want my support. Oh and a dark story where Link fights his inner evil. Moral choices (save the cucco or kill the cucco?) would be great too.