Sadist said:WW kiddy? What's this shit, the nineties?
Then call it cartoony instead. I likey TP´s semi-realistic artstyle. The same with toonshading would look great. Which is basically what the known artwork looks like. TWW´s artstyle is so overused by now...and it makes me think of the abomination that was Phantom Hourglass.
To get this topic back on track:
What do you think of a Zelda-game that works as a kind of "behind-the-scenes"-Zelda, explaining all the "how the brave boy is chosen", "why the trio of brave boy/Zelda/Ganon always repeats" and such?
I know that a lot of Zelda-fans are sick of Ganon being the villain and want a new villain. But instead of texture-swapping the villain, I´d prefer to get more insight into the known process, giving it more depth and all.