Jason's Ultimatum
Member
SMG2 thread was getting WAY OT, so I thought we should have a separate thread for this:
Thanks to Farnham for the translation:
Here's his post before the above:
And here's the link to the video interview:
http://www.gamingmedia.de/videos,id335,shigeru-miyamoto.html
So maybe Farnham or anyone else could clarify on the approachable comment.
EDIT-I really don't mind Zelda Wii being fun and accesible, as long as the gameplay isn't dumbed down. After watching the latest SMG2 videos and realizing how fun and creative it looks, I was encouraged by Miyamoto's comment on Zelda Wii.
EDITx2-Another poster has translated the video interview:
Thanks to Farnham for the translation:
i have to revise the stuff i wrote a little bit since i just watched the vid about 1 hour ago and wrote it off my memory but i dont want to make a false translation of miyamoto stuff
- he says that the artwork shown is very important to the story
- you will see after you play it on e3. you will see how fun the game is after you play it
- two things were important : making something surprisingly new and satisfying the fans
- usually they make a demo movie and finish the game according to that. this time they made game mechanics first.
Here's his post before the above:
he says regarding to zelda that this time they made the game system and structure first and then made the looks of the game. usually it was the contrary. also he says that the artwork that was shown is representative of how the game looks and feels. he said that they are focusing on making zelda more approachable since it has become to complicated. game will be shown at e3
And here's the link to the video interview:
http://www.gamingmedia.de/videos,id335,shigeru-miyamoto.html
So maybe Farnham or anyone else could clarify on the approachable comment.
EDIT-I really don't mind Zelda Wii being fun and accesible, as long as the gameplay isn't dumbed down. After watching the latest SMG2 videos and realizing how fun and creative it looks, I was encouraged by Miyamoto's comment on Zelda Wii.
EDITx2-Another poster has translated the video interview:
Originally Posted by selig:
It´s purely relating to controls. He says "We put a lot of effort into making the the controls gamer-friendly, because Zelda has become complicated". No dumbing down of the actual gameplay or whatever someone could interpret without context.