A fantastic idea with misguided direction. The game was too simply presented while also having a sub-layer of complexity that only true music-enthusiasts would discover. It didn't link audiences together quite well enough, and in the end probably would've been better off marketed separately from the "Wii ___" line.
Shikamaru Ninja said:A great concept. Yes. Terrible development direction. Yes. "Only a true music-enthusiasts" would enjoy? That is unequivocally false. Miyamoto "managed" that project just as he does all off the projects released and unreleased by the staff of 500+ at EAD. Truthfully, if you want to know the truth, there is a good 2-4 people who do Miyamoto's exact job of managing/supervising the development of every EAD game. The problem is they aren't famous / PR worthy enough to appear in the PR interviews the company publishes to promote the games.
Not that I think those 3-4 superiors are the people to congratulate for the development of the game. But truthfully, there are several older designers doing Miyamoto's exact job on each big EAD game that the younger staff members develop.
Ranger X said:So it is confirmed for E3 and also playable?
Holyshit, it's not the hot megaton in this thread??
WTF GAF ?
ShockingAlberto said:GAF needs a reboot more than Zelda. You guys are pretty damn predictable.
He's EAD Ninja and he's been around here longer than you. That is enough trust.jay said:Your point is he gets too much credit and so isn't responsible for making great games? I don't understand. Should I trust you because you have kanji under your name?
ShockingAlberto said:GAF needs a reboot more than Zelda. You guys are pretty damn predictable.
speedpop said:He's EAD Ninja and he's been around here longer than you.
Agreed.ShockingAlberto said:GAF needs a reboot more than Zelda. You guys are pretty damn predictable.
But surely you need someone to wipe your arse!jay said:Thanks but I can both use google translate and click on user names to check profiles.
True, but in all fairness "guy who critiques GAF" fits that mold as well as anything else in this thread.ShockingAlberto said:GAF needs a reboot more than Zelda. You guys are pretty damn predictable.
GrotesqueBeauty said:True, but in all fairness "guy who critiques GAF" fits that mold as well as anything else in this thread.
I guess we're all victims of message board determinism.
Jason's Ultimatum said:Did EAD Tokyo come up with the idea of gravity and spherical worlds, or was it Miyamoto?
Iwata Asks: Super Mario Galaxy Vol. 1Majukun said:EAD tokyo.in fact Miyamoto was not too sure about the whole idea.
Iwata said:Incidentally, I had heard about the spherical platforms from Miyamoto-san more than five years ago, though at the time, I didn't quite understand why having spherical platforms would be so ground-breaking. However, as Mario Galaxy began to take shape, I finally started to understand.
Koizumi said:At the time, I felt the same way. It sounded interesting, but I wasnt sure whether or not it would be worth the effort. Thinking back, this probably was a thought that was shared by everyone on the staff. But Miyamoto-san kept saying over and over again that he wanted to make it happen.
AniHawk said:Four Swords Adventure, Link's Crossbow Training, whatever the hell Phantom Hourglass was, etc
Majukun said:EAD tokyo.in fact Miyamoto was not too sure about the whole idea.
jay said:Thought it was common knowledge Miyamoto wanted the spherical worlds. Then again I haven't been here that long so what do I know.
watRash said:Miyamoto is responsible for tweaks in game design that push things further into perfection. That, and his ideas just add personality to games. EAD Tokyo is full or extreme talent without him, true, but having him there is possibly what takes the games from just being "very good" to being masterpieces.
beelzebozo said:i would be much more interested to hear if the concept of moving the series into space and segmenting parts of challenges into planetoids was his as well. more than the spherical worlds, the ability to be untethered to central theme or design restrictions when maximizing platforming goodness is the real revelation of mario galaxy for me.
jay said:Mario 64 in space wouldn't be anything like Galaxy so it's not as if the sphere element is a minor detail. I don't think we should give Miyamoto full credit for every game he has worked on, it just seems odd to me that a lot of people like to paint him as some old senile guy trying to ruin their favorite games.
Whatever the case, I was just told I am wrong about what I think of a developer because an older member (who is younger than me) says another older member has better opinions in part because he registered first. The post you responded to was made in that context.
Himuro said:OH MY FUCKING GOD I AM CLAWING MY FUCKING EYES OUT
GET MIYAMOTO AWAY FROM ZELDA
Himuro said:Have you played Spirit Tracks and Phantom Hourglass? And you wonder why people are reacting this way? The thing is, we don't know what to expect from Miyamoto.
The last time he "bothered" Aonuma we got Ocarina of Time, and when he didn't have an input we got everything else after it; aka, mixed results using the same groundwork laid by Ocarina of Time. So the more he "bothers" Aonuma the more fresh take on the series we're going to get, I'd (personally) imagine. More Miyamoto work on the series is definitely something I would like to see.pirata said:This. I just wish he would leave Aonuma alone.
Fugu said:I think Miyamoto is too inconsistent and too ill-defined to be anything but a PR soak. He obviously has a lot of good ideas but I'm wary of what should actually be credited to him.
This is a bizarre statement because the most innovative part of Zelda is the controls. They're not new but they're still the best in the business.
He's on point with his own series. It's the ones he had no part in from the onset you have to look out for, like Metroid.
The last time he "bothered" Aonuma we got Ocarina of Time, and when he didn't have an input we got everything else after it; aka, mixed results using the same groundwork laid by Ocarina of Time. So the more he "bothers" Aonuma the more fresh take on the series we're going to get, I'd (personally) imagine. More Miyamoto work on the series is definitely something I would like to see.
Did EAD Tokyo come up with the idea of gravity and spherical worlds, or was it Miyamoto?
this is probably the best post i've read since I've been at this forum.ShockingAlberto said:GAF needs a reboot more than Zelda. You guys are pretty damn predictable.
Yes, of Metroid. I'm not a fan of Metroid Prime and I think the first-person view was a mistake.Shikamaru Ninja said:Shigeru Miyamoto produced Metroid Prime. He is even responsible for the whole first-person only narrative of the game. The sequels were produced by Kensuke Tanabe moreso, but Miyamoto is quite instrumental to the prime series formula. Not the design, but the limitations of the team. Are you a fan?
TheCardPlayer said:Hype - 1000, if they are dumbing it down.
fernoca said:Argh..this thread's a mess!! :lol
And to top it all, it was taken from the Galaxy 2 thread, because people were talking about Zelda..so what do we find in the Zelda thread? People talking about Mario galaxy.
At least the ones making the darn game; are not in this thread..well I hope...
No matter the game, people here will be disappointed:
- When the first pictures are shown
- When the first videos are shown
- When more details about the game are revealed
- When the subtitle of the game is revealed
- When the game is released
- When they play the game
- When (if) they finish the game
- When the next game is released
Not really. Miyamoto had far less control over the series after Ocarina of Time. It's true that he's the producer of all of these games but Ocarina of Time was basically his baby at the time. Aonuma has had a major impact after Majora's Mask with the exception of the handheld titles. It was Miyamoto's idea to make a radical shift in design with Ocarina of Time and he put a lot of work into it.Shikamaru Ninja said:What? Miyamoto was equally "involved" in Wind Waker and Twilight Princess. How ever you want to equate that involvement is up to you. But it isn't any more or any less.
Not really. Miyamoto had far less control over the series after Ocarina of Time. It's true that he's the producer of all of these games but Ocarina of Time was basically his baby at the time. Aonuma has had a major impact after Majora's Mask with the exception of the handheld titles. It was Miyamoto's idea to make a radical shift in design with Ocarina of Time and he put a lot of work into it.