kraspkibble
Permabanned.
any game with his name on it = hard pass.
Not logically, but it does make sense in the audience that the game is speaking to.
It's a game about losing a father, and when that happens, a reaction by a child can be expressed with denial, wanting to escape your own body and body dismorphia. It's not that hard to imagine Abby finding a shit ton of steriods, and that psychological need driving her to push herself into that shape.
In opposition to that, there are so many daft psychological choices made by other characters in the game that you may well be right -- but there are bigger problems with the story than that detail, mainly pacing and a constant need to be either so subtle it's confusing (like above) or so over the top it's laughable.
I'm generally on the side of thinking that the game is vastly overratted storywise -- but then again I don't see it as the SWJ fest that others do. For me it's more about the folly of blind faith / hate and how it leads to misery. It's actually a fairly good criticism of SWJ's from that perspective. It's just way too long.
Because turning Half Life into polar opposite of what it is is exactly what that series need.I would love a ND Half Life game!
If The last of us 2 is anything to go by, I think they'll be fine.Xbox gamers better get use to Naughty Dog games.
Last of Us 2 spoilers:That's a really flimsy justification. If somehow, somewhere, in the freaking apocalypse, there was a huge stash of steroids ready for she Hulk to use then ok, it's incredibly stupid, but let's go with that.
Why then, is she the only one taking them? On the wall it's quite clear she can lift more than the rest of the dudes, so it's obvious that they are not taking them, otherwise she wouldn't be no 1 on the wall. Was there an agreement that only she can get strong? That'd be incredibly stupid and even with the steroids, I have a hard time believing she'd beat all the guys, no matter how motivated.
The answer is, Abby is the way she was designed because of some body acceptance social movement and nothing else, internal consistency be damned. She's the fantasy of some SJW designing a woman as a man and saying that's progress.
Well, the person they used to base her character model on is a roided up cross fitter. Take from that what you will.I don't think Abby was taking steroids. She trained for years so she could kill Joel. She knew what Joel was capable of so she wanted to be prepared. There are many women MMA fighters who are very muscular so it made sense.
Last of Us 2 spoilers:I don't think Abby was taking steroids. She trained for years so she could kill Joel. She knew what Joel was capable of so she wanted to be prepared. There are many women MMA fighters who are very muscular so it made sense.
Well, I kind of said that in my reply didn't I? No need to hammer it in with the stupid part. It's logical, not impossible or implausible -- Abby's father was also a doctor, remember?That's a really flimsy justification. If somehow, somewhere, in the freaking apocalypse, there was a huge stash of steroids ready for she Hulk to use then ok, it's incredibly stupid, but let's go with that.
Why then, is she the only one taking them? On the wall it's quite clear she can lift more than the rest of the dudes, so it's obvious that they are not taking them, otherwise she wouldn't be no 1 on the wall. Was there an agreement that only she can get strong? That'd be incredibly stupid and even with the steroids, I have a hard time believing she'd beat all the guys, no matter how motivated.
The answer is, Abby is the way she was designed because of some body acceptance social movement and nothing else, internal consistency be damned. She's the fantasy of some SJW designing a woman as a man and saying that's progress.
Are we seriously still debating Abby's muscles.
Well, I kind of said that in my reply didn't I? No need to hammer it in with the stupid part. It's logical, not impossible or implausible -- Abby's father was also a doctor, remember?
I'm not here to defend the game. Read my reply more closely and try to comprehend what I wrote (or just read some of my other posts hammering the story) before diving in with your conspiracy theories about why ND did what they did. I'm no fan of the story.
It is not very much in Druckmann's wheelhouse if you are comparing the Half-Life games to Uncharted and The Last of Us.HL2 is incredibly linear and cinematic. Its very much in Druckmann's wheelhouse.
Being able to move around your character while characters talk to you is not player agency. Its just another form of a cutscene.
Being forced to slowly walk down a narrow hallway as a non-playable character talks your ear off is what is very much in Druckmann's wheelhouse, while in Half-Life games you can choose whether or not to walk at the same pace as Alyx or run directly to Dr. Kleiner's lab as she talks. I don't think Druckmann could do the latter because AAA game developers like him seem obsessed with directing every cutscene moment, whether they're in-game or in-engine.
The difference is you are in control of your character and the camera. Personally I think more games should play like Half-Life in that regard.Walking alongside a talking NPC vs walking anywhere in a small room with extremely limited interactivity while an NPC delivers a monologue that you have no way of responding to. Sorry I just don't see much of a difference.
Whenever I replay HL2 I use console command to skip to Route Kanal lol. The first couple levels are not interactive.
The difference is you are in control of your character and the camera. Personally I think more games should play like Half-Life in that regard.