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New cartridge based non-emulated "Retro" console being kickstarted!

Silvawuff

Member
This seems to be to be a classic case of "good idea in theory, probably terrible in practice."

I do miss this era of gaming but I'm not sure I'd want to see a renaissance of it like this.
 

Wereroku

Member
There is a lot of work and expense to prototype a consumer product and to do it right. Our team is confident that the architecture and circuit design they have spent almost a year on will work as planned. We have been fortunate to already have the shell and cartridge prototypes and controller prototypes all in hand and that is a large part of this venture. We have established relationships with the largest electronics distributors in the country and have a local contract PCBA manufacturer ready and waiting to start producing. The prototyping of the console electronics itself will come together soon after we are funded.
So are you privately finding the prototyping or is part of the campaign money going towards that?
 

GameGavel

Neo Member
So are you privately finding the prototyping or is part of the campaign money going towards that?

We have privately funded the cartridge and console tooling. We will be using a % of the funding from the campaign for various levels of board prototyping to get us to the "production board".
 
I'm curious, Mike, what made you change your mind about the user base of Kickstarter vs Indiegogo? Only console hardware I can think of being pretty successful on Indiegogo was the ZX Spectrum Vega and I would find it hard to judge the £155,672 funded as a good barometer, one way or another, for a $2.5-$3 million goal seeing the ZX was limited to 1000 units.
 
Yeesh, really not a fan of Indiegogo. Probably won't back this now.
EDIT: Having read the rationale, I get it... but KS brings an air of legitamacy to your crowd-funded project (whether deserved or not). Indiegogo reeks of "stuff that couldn't hack it on KS." I know I'm not being completely fair, but that's the reality as far as I see it... and this is coming from someone who has backed a ton of KS projects (and even some on IGG).
 

Hubbl3

Unconfirmed Member
Indiegogo huh :/

I really want to back this... but I really dislike Indiegogo. I'll definitely have to think on this one.
 

Wereroku

Member
We have privately funded the cartridge and console tooling. We will be using a % of the funding from the campaign for various levels of board prototyping to get us to the "production board".
Why not just go the rest of the way and get a working prototype then? Would show everyone that you are fully invested in the project and would let us see the games running. Because currently we are getting promises of a new console and promises of games for said console.
Anyway good luck with the project either way.
 
Next, to address the prototyping situation and Kickstarter. We've had a variety of conversations directly with them, especially since OUYA never showed anything near a prototype, and also after seeing a current (laughable) campaign like this get approved: https://www.kickstarter.com/project...onsole-without-microtransaction?ref=discovery

First off, OUYA didn't need to show a prototype because that requirement wasn't in effect until September of 2012, OUYA's campaign launched in July of 2012. Secondly, they did so anyways:
3o85xAbxTJxmNXCQjS.gif


Also from their Kickstarter:
We've come a long way already. The user interface and industrial designs are far along. Our prototype is up and running.

I agree that the NoMo console is laughable but if you find that funny then you should appreciate why people might laugh at yours. You seem to have a love-hate relationship when it comes to comparing your console to OUYA. You object to us comparing the hardware to OUYA but you welcome comparisons to OUYA's success. Would you be more comfortable if we compared you to NoMo?
 

Kawika

Member
My concern about this is that I want this to succeed
and not see it fail! I have zero concerns regarding Mike and his team's reputation and pedigree here. It has to be terribly difficult to get a project like this into
the general public's hands. They've been nothing but
upfront and "transparent"

As someone who bought the NT. I feel like the communication from Mike is top notch. However, as someone who just bought boutique hardware I know there are a lot of things that were promised that frankly were not true or at the least didn't come to pass as intended.

Problem is, I really want this damn thing. I also have serious buyers remorse about my NT. The lack of RGB with my HDMI enabled NT really really put a damper on my enjoyment. I just wonder how much they are hoping to get right vs how much actually comes to pass with regard to the Retro team.
 

GameGavel

Neo Member
First off, OUYA didn't need to show a prototype because that requirement wasn't in effect until September of 2012, OUYA's campaign launched in July of 2012. Secondly, they did so anyways:
3o85xAbxTJxmNXCQjS.gif


Also from their Kickstarter:


I agree that the NoMo console is laughable but if you find that funny then you should appreciate why people might laugh at yours. You seem to have a love-hate relationship when it comes to comparing your console to OUYA. You object to us comparing the hardware to OUYA but you welcome comparisons to OUYA's success. Would you be more comfortable if we compared you to NoMo?

What you are seeing in that video is more than likely an Nvidia Eval board not anything they built. It obviously isn't the board inside the Ouya as it doesn't fit. We could do the same thing with our processor eval board, but that isn't technically a prototype. And you did see the controller getting cut out of a block of wood?

We are light years ahead of where they were when they launched their campaign.

Also, they show a menu on a TV. Nothing there is a working prototype. All smoke and mirrors.

The only reason I do mention OUYA is they are really only one of a few successfully funded game console hardware campaigns. There really isn't much of a track record with consoles on any crowdfunding platform. And we are nothing like them on the hardware and business model side. But we are like them in that we need funding to prototype the product and bring it to market and have both chosen crowdfunding to do so.
 

Kawika

Member
What you are seeing in that video is more than likely an Nvidia Eval board not anything they built. It obviously isn't the board inside the Ouya as it doesn't fit. We could do the same thing with our processor eval board, but that isn't technically a prototype. And you did see the controller getting cut out of a block of wood?

We are light years ahead of where they were when they launched their campaign.

Also, they show a menu on a TV. Nothing there is a working prototype. All smoke and mirrors.

The only reason I do mention OUYA is they are really only one of a few successfully funded game console hardware campaigns. There really isn't much of a track record with consoles on any crowdfunding platform.

MIke, if you don't get what you need through crowd funding. Do you have VC investors that could help fill that gap if you are short? I believe in what you want to do but capital is hard to come by and we all have concerns about dropping $300+and you getting 90% to the finish line. Hell, it could fully fund right away and I am worried for nothing. But you do understand why some of us are concerned about IGG.
 

GameGavel

Neo Member
MIke, if you don't get what you need through crowd funding. Do you have VC investors that could help fill that gap if you are short? I believe in what you want to do but capital is hard to come by and we all have concerns about dropping $300+and you getting 90% to the finish line. Hell, it could fully fund right away and I am worried for nothing. But you do understand why some of us are concerned about IGG.

We've considered outside funding but believe that what we are doing is so far off left field, compared to where the industry is heading, that no investor will be on board unless they see there is some demand for a cartridge based system. This really has to start organically through crowdfunding to show there is a fan base for the product we are pitching. Maybe there is and maybe there is not. Only time will tell. We have discussed going after some contingent funding - that would come in only after we successfully raise our minimum goal and might have some bites there, but that is really all behind the scenes at this point :)

The minimum amount we are asking for will make this all sustainable and we will be able to deliver as promised. We aren't relying on future sales, which of course will also be there, to fulfill the commitments of the campaign.

All I can say is that if funded we will bring this product to market as promised and everyone will get to enjoy cartridge based gaming again.
 
How is that not "technically a prototype"? Because it's not production-ready? It's a physical development that works the way they want the final product to. Prototypes by definition are not ready to ship to the public.

I've never seen a project that is so averse to showing off their work. If you truly are "light years ahead" of them, why no show it? That would be some appropriate and effective damage control.

Nothing there is a working prototype. All smoke and mirrors.
Those are some pretty high and mighty words coming from a cardboard aficionado. Also, did you notice you glued the HDMI where the power should be and vice versa?
 

GameGavel

Neo Member
How is that not "technically a prototype"? Because it's not production-ready? It's a physical development that works the way they want the final product to. Prototypes by definition are not ready to ship to the public.

I've never seen a project that is so averse to showing off their work. If you truly are "light years ahead" of them, why no show it? That would be some appropriate and effective damage control.


Those are some pretty high and mighty words coming from a cardboard aficionado. Also, did you notice you glued the HDMI where the power should be and vice versa?

Look, we aren't going to fool our backers into thinking we have a working proto when we don't. We can edit and cut a video together showing exactly what they are showing--which is nothing conslusive. As far as our photo there the parts aren't glued down, they are just pinned in there and can be removed. And mocking up like this is a common practice when starting out a project like this. It shows the cut of the board and that the parts will fit inside the existing shell. This was at one of our early meetings with our contract manufacturer and I thought it was interesting showing this aspect of bringing a product to market, in an early stage.
 

Kawika

Member
How is that not "technically a prototype"? Because it's not production-ready? It's a physical development that works the way they want the final product to. Prototypes by definition are not ready to ship to the public.

I've never seen a project that is so averse to showing off their work. If you truly are "light years ahead" of them, why no show it? That would be some appropriate and effective damage control.


Those are some pretty high and mighty words coming from a cardboard aficionado. Also, did you notice you glued the HDMI where the power should be and vice versa?

As someone who wants a transparent shell. I really really hope they change the final design of that PCB.
 

Slermy

Member
Would have much preferred Kickstarter, but I do appreciate's Mike's communication here.

Even if I don't back, I wish you the best of luck!
 

Gruso

Member
How is that not "technically a prototype"? Because it's not production-ready? It's a physical development that works the way they want the final product to. Prototypes by definition are not ready to ship to the public.

I've never seen a project that is so averse to showing off their work. If you truly are "light years ahead" of them, why no show it? That would be some appropriate and effective damage control.


Those are some pretty high and mighty words coming from a cardboard aficionado. Also, did you notice you glued the HDMI where the power should be and vice versa?
You're technically right about prototypes, but when you're building an electronic device, running code on an off-the-shelf dev board is meaningless. It doesn't prove anything about hardware design progress. So Mike is right to make the distinction.

Regarding the paper & glue mockups, that's normal. What's not normal is the general public getting to see that process. It's obviously enjoyable for a dev team to see these mockups come together, and it's a bit of fun to share it - not some kind of deception.

I'm equally cautious about funding starting without a prototype though. I watched the Pandora get developed on pre-order funding and saw just about everything that could go wrong, go wrong. Although they got there in the end. Then I watched the iCP2 get built on KS funding, and that was an unmitigated disaster.

Admittedly, they were much more complicated projects being crammed into multi-layered mobile-sized PCBs. A vastly bigger challenge than the RVGS. But we're in an age where any serious hobbyist can get their design protoyped. So I'm wondering why that can't happen here before the campaign starts.
 
You're technically right about prototypes, but when you're building an electronic device, running code on an off-the-shelf dev board is meaningless. It doesn't prove anything about hardware design progress. So Mike is right to make the distinction.

Wouldn't it prove that they have those components working with one another? The GCW Zero started their Kickstarter with a production-ready handheld but the HDMI out has never worked and doesn't look like it ever will.

I should also remind you that they're planning to include an FPGA chip, which has never been used in a mass market device. It's supposedly able to do things that normal PC hardware can't do so it stands to reason that it would be important to show it working on a dev board.
 

Wereroku

Member
You're technically right about prototypes, but when you're building an electronic device, running code on an off-the-shelf dev board is meaningless. It doesn't prove anything about hardware design progress. So Mike is right to make the distinction.

Regarding the paper & glue mockups, that's normal. What's not normal is the general public getting to see that process. It's obviously enjoyable for a dev team to see these mockups come together, and it's a bit of fun to share it - not some kind of deception.

I'm equally cautious about funding starting without a prototype though. I watched the Pandora get developed on pre-order funding and saw just about everything that could go wrong, go wrong. Although they got there in the end. Then I watched the iCP2 get built on KS funding, and that was an unmitigated disaster.

Admittedly, they were much more complicated projects being crammed into multi-layered mobile-sized PCBs. A vastly bigger challenge than the RVGS. But we're in an age where any serious hobbyist can get their design protoyped. So I'm wondering why that can't happen here before the campaign starts.

They probably don't want to invest any more money into the project without the funding from Indiegogo. Also I think it would be a pretty good idea to have an off the shelf dev board showing the games running on the tech they are putting into the machine. Currently there is no physical board or software to show off all it's promises.

Wouldn't it prove that they have those components working with one another? The GCW Zero started their Kickstarter with a production-ready handheld but the HDMI out has never worked and doesn't look like it ever will.

I should also remind you that they're planning to include an FPGA chip, which has never been used in a mass market device. It's supposedly able to do things that normal PC hardware can't do so it stands to reason that it would be important to show it working on a dev board.

Exactly.
 
My biggest issue with Indiegogo is the requirement to pay upfront when you select a tier rather than having the flexibility to change it up until release without having to deal with customer service. I think you can only increase your pledge for IGG without needing to fill out a form for customer service.

I like everything being autonomous and 100% in my control until the end of the campaign. Won't use IGG for that reason.
 

Gruso

Member
The distinction is still being missed. When Mike says the Ouya 'prototype' was just an eval board, (assuming this is accurate, I can't verify) he's talking about something like this. It's literally an off-the-shelf product - kind of like a grown up version of a Beagle or RPi. If you demo your code on something like this, you're just demoing code. You haven't built prototype hardware.

If the RVGS team were to show their FPGA in action, that would have to be custom hardware. You could call that a true RVGS prototype, unlike just running some code on a pre-built dev board. I'd like to see that, and that's where we're on the same page.
 
In the discussions over at AtariAge, a guy showed off his own prototype board he made that does include "cartridges", Atari controllers, and has an FPGA chip!

http://atariage.com/forums/topic/235430-how-has-this-not-been-posted-yet-retro-vgs/?p=3323751

I've got a prototype that I did about 2 years ago with some ancient technology.. Nowhere near as complex but technically they're not the first to develop a new cartridge based console that's reconfigurable :) Doesn't have as nice a case though..

z80 @ 6.25mhz (yes, that means programming in assembler)
8K SRAM
FPGA with configuration prom on the cartridge so each game could theoretically have it's own graphics / sound hardware. The one and only core I did had 2 scrollable tile-based layers, 32 sprites @ 16x16 and 64 palettes of 4 colors.
Onboard speaker + amp
VGA out
2 standard Atari joystick pins.

Total cost: ~$30 including PCB...

-Mux

hw1.JPG

Wow.

Wow wow wow wow wow wow!!
 
If the RVGS team were to show their FPGA in action, that would have to be custom hardware.
Not really, it'd be an Altera (or whomever) FPGA development board. Best case scenario, they could show an FPGA dev board connected to an ARM dev board connected to a cartridge connector and a game controller. Which admittedly would be a lot better than what OUYA showed off, but might scare off less technical people than us...

Really, based on what Mike said here about where they are, OUYA didn't reach this point until over a month after the end of their Kickstarter - their one-month update stated they had just first visited the electronics distributors and were getting ready to start designing their first circuit board for their first prototype.

I should also remind you that they're planning to include an FPGA chip, which has never been used in a mass market device. It's supposedly able to do things that normal PC hardware can't do so it stands to reason that it would be important to show it working on a dev board.
Maybe not mass market, but the two most popular NES flash carts, Everdrive and PowerPak, use an FPGA.
 
He must be using a very simple one. I just checked ebay and they sell ones like that from that manufacturer for $5 to $10. Still, that is so cool, I wish I had the skills to build and use something like that.


As for the VGS, okay I get that there's a distinction between types of prototypes but do they mean to say they're "light years ahead" of OUYA because they're skipping a step and going straight to discussions with PCB manufacturers? I don't know enough about hardware development but I trust how OUYA went about it because regardless of what you say about the console (and yes, I rip on them too) the fact is that they completed theirs and the project was professionally managed from pitch to delivery. What happens if components (innevitably) don't work and the board needs to be redesigned? I'm sure every trip to the factory with a new design costs money and they've already changed their design more than once without even having a running board.
 

Risible

Member
They don't meet Kickstarter's minimum requirements. Alternatively Indiegogo lets you keep the funding even if you don't reach the funding goal.

I'm absolutely astounded that anyone is even thinking of throwing money into this. The red flags are so glaring and obvious that it boggles my mind that people would give them money.

Now they've switched to Indiegogo? This is a cash grab, nothing more. They couldn't meet Kickstarter basic requirements and now they want to make sure they keep any cash pledged?

 
Sigh. I was planning on throwing down $299 on the Kickstarter for this this week, somewhat skeptically I might add. I am a fan of Mike and the RETRO team, but this change to IndieGoGo makes my apprehension even worse.
 

Occam

Member
I'm absolutely astounded that anyone is even thinking of throwing money into this. The red flags are so glaring and obvious that it boggles my mind that people would give them money.

Now they've switched to Indiegogo? This is a cash grab, nothing more. They couldn't meet Kickstarter basic requirements and now they want to make sure they keep any cash pledged?

Agreed, this looks bad.
 
Now they've switched to Indiegogo? This is a cash grab, nothing more. They couldn't meet Kickstarter basic requirements and now they want to make sure they keep any cash pledged?
Maybe you should read the threads you post in :p Just a few posts ago this was said:
Next, Indiegogo also offers a Fixed Funding option which works just like Kickstarter. We don't get the money unless we reach our minimum goal. So please don't immediately jump to conclusions without learning more about that venue :)



do they mean to say they're "light years ahead" of OUYA because they're skipping a step and going straight to discussions with PCB manufacturers? I don't know enough about hardware development but I trust how OUYA went about it because regardless of what you say about the console (and yes, I rip on them too) the fact is that they completed theirs and the project was professionally managed from pitch to delivery. What happens if components (innevitably) don't work and the board needs to be redesigned? I'm sure every trip to the factory with a new design costs money and they've already changed their design more than once without even having a running board.
OUYA did this very same thing - but not until a month after their Kickstarter was completed. Their one-month update stated that they had just gotten back from PCB manufacturers in Asia, and they were about to get started designing their first PCB for their first prototype. Of course, they hadn't gotten a controller design yet, except for its shape. As for "professionally managed from pitch to delivery", you are forgetting how OUYA shipped two months late while claiming to be perfectly on time (because they had shipped 200 of their 60,000 units on the last day of the month they said they would ship in...no more shipments until two months later), some Kickstarter pledgers didn't get theirs until after it hit retail stores. The communication towards the end sucked.
 
We will be working on plugins for the major gaming making suites. Certainly Unity and Game Maker.
AGS and Visionaire too I'd hope ;)

Also I think it would be a pretty good idea to have an off the shelf dev board showing the games running on the tech they are putting into the machine. Currently there is no physical board or software to show off all it's promises.
Agreed. It's the quickest way to clam up most of the dissent in regards to the whole "it's just a concept/no physical hardware yet" thing.

Which so far seems valid b/c we honestly haven't seen any of these games running on the actual hardware :/
 
Maybe you should read the threads you post in :p Just a few posts ago this was said:

While your point is valid, I don't think the use of the fixed funding model should be as reassuring as you seem to think it is. All that means is that they have to hit some minimal goal they decide to set to collect everything that is pledged. It doesn't mean that they are representing that said goal will actually result in the delivery of a product. There are plenty of projects on Kickstarter that do the same thing by asking for a goal they know is far too low to actually deliver, but it's certainly not the same thing as setting the $2.5 million goal they have stated they need to hit all along to make the project viable.
 
OUYA did this very same thing - but not until a month after their Kickstarter was completed. Their one-month update stated that they had just gotten back from PCB manufacturers in Asia, and they were about to get started designing their first PCB for their first prototype. Of course, they hadn't gotten a controller design yet, except for its shape. As for "professionally managed from pitch to delivery", you are forgetting how OUYA shipped two months late while claiming to be perfectly on time (because they had shipped 200 of their 60,000 units on the last day of the month they said they would ship in...no more shipments until two months later), some Kickstarter pledgers didn't get theirs until after it hit retail stores. The communication towards the end sucked.

Well, no. That's the point, RVGS and OUYA clearly aren't doing the very same thing. That doesn't make any sense and RVGS definitely isn't "lightyears ahead" with nothing to show.

You can't say that "oh OUYA had it easy because they just used off the shelf parts to make a prototype! RVGS hardware wouldn't work on an off the shelf dev board, so we don't even have to do that step... give us your money!" Umm... NO!! If anything the fact that they're using an out of the ordinary chip means they should have an even higher burden to show that their idea works. There is no excuse not to when they're asking the public to fund their vision.

In short- A prototype is a prototype, it shows off your work. OUYA started their crowdfunding with something, RVGS currently has nothing.
 

Gruso

Member
So why does Retro VGS cost $350?
Because that guy's design (which is awesome) is extremely basic in comparison. The RVGS will also integrate a system-on-chip (like a mobile phone or regular game console) allowing modern game engines to run. It's complicated, expensive and requires the use of specialist manufacturing facilities.
 
Finally I can (not) buy another machine that plays hot new (been released on PC and everywhere else for a while) games on my TV with (expensive) cartridges.

FFS, who thinks this is a good idea?
 

Risible

Member
Maybe you should read the threads you post in :p Just a few posts ago this was said:

I do read them and have been reading this one. I missed that part, my bad.

The rest of my post still stands.

I remember you also being a huge huge proponent of the Ouya before and during its Kickstarter, are you planning on creating games for this console? Did you ever create a game for Ouya?
 

DJKhaled

Member
Finally I can (not) buy another machine that plays hot new (been released on PC and everywhere else for a while) games on my TV with (expensive) cartridges.

FFS, who thinks this is a good idea?

Yeah, it's definitely up there with one of the stupidest ideas I've seen recently. I just don't get the appeal.
 
Well, no. That's the point, RVGS and OUYA clearly aren't doing the very same thing. That doesn't make any sense and RVGS definitely isn't "lightyears ahead" with nothing to show.

You can't say that "oh OUYA had it easy because they just used off the shelf parts to make a prototype! RVGS hardware wouldn't work on an off the shelf dev board, so we don't even have to do that step... give us your money!" Umm... NO!! If anything the fact that they're using an out of the ordinary chip means they should have an even higher burden to show that their idea works. There is no excuse not to when they're asking the public to fund their vision.

In short- A prototype is a prototype, it shows off your work. OUYA started their crowdfunding with something, RVGS currently has nothing.
How are they not light years ahead, when OUYA was less advanced a month after their pledge drive ended? I'm not saying OUYA had it easy because they used off the shelf parts, I'm saying they showed no prototype whatsoever, they had a Tegra 3 dev test board that they showed themselves holding a couple times in their video. They never showed it hooked up to anything let alone running, and they had a fake demo running on a PC controlled by a PS3 controller showing a mockup of a menu with games that never arrived on the system. If you want something similar from Retro VGS they've said they have dev boards, they could show themselves holding them just like OUYA did, and it would be just as meaningless. I mean I could buy a Tegra 4 dev test board, would you consider that a prototype of a new game console I claimed to be making? It wouldn't be any different than if I got an Android tablet, took the case off, and said that was my prototype.

I know you are trying to shoot down this project because you claim to have missed out on a couple magazines from them, but at least try think rationally when making your arguments :)
 

SegaShack

Member
I find it interesting how unproven devs with artwork and no gameplay can get games funded easily via KS but everyone is so skeptical over this. Mike seems like an honest guy to me and not one to run away with people's money. It's apparent he has already invested a decent amount of his own money into this and it's way beyond the "idea phase".

The price will be too much for me most likely, but I like the idea of this a lot.

Also KS is just as shady as Indie Go Go (with the fixed amount option), no one has any obligation to provide what was promised.
 

Gruso

Member
You know what I just learned?

The Jaguar II had a prototype board and this thing doesn't.


Holy shit. What did I do to end up in this alternate time line?
Sounds like you're learning a lot about manufacturing today. Perhaps you could spend more time reading about it instead of continual attempts to drop bombs in this thread.
 
I find it interesting how unproven devs with artwork and no gameplay can get games funded easily via KS but everyone is so skeptical over this. Mike seems like an honest guy to me and not one to run away with people's money. It's apparent he has already invested a decent amount of his own money into this and it's way beyond the "idea phase".

The price will be too much for me most likely, but I like the idea of this a lot.

Also KS is just as shady as Indie Go Go (with the fixed amount option), no one has any obligation to provide what was promised.

Designing and bringing hardware to market is considerably more difficult and expensive than making a game. Many more potential pitfalls along the way.

Also it's simply the comparison of losing 20 bucks on an idea versus losing 350 on an (much less likely to succeed) idea.
 

Ziffles

Member
How many unproven devs (as in, little experience) with just artwork and no gameplay have had "easily funded" projects? Besides, inexperienced devs on kickstarter usually just ask for peanuts anyway, so the comparison to RVGS is laughable.
 
retrovgs2.jpg

How are they not light years ahead

200.gif

How are they not light years ahead

200.gif

How are they not light years ahead

200.gif

How are they not light years ahead

200.gif

How are they not light years ahead

200.gif


Sorry, I've tried to read this many different ways and I still don't see how you think they're lightyears ahead of a campaign like OUYA.

It's so funny that you criticize me for being so negative about this console when I'm actually being realistic. Remember a few pages back when everything I predicted two weeks ago came true? You can learn a few things from reading my posts.

And trust me, this isn't about them skipping two issues in my subscription, although it only further convinced me that they don't know how to run something. He's even offered to send me the missing issues, I don't want his magazine. I made a review about it long before the RVGS was ever announced and explained how the magazine sucks, that's why I didn't back the year two campaign. You should stop being so serious and appreciate the RVGS for what it is- the Donald Trump of the game console world. Seriously, it's pure entertainment! You can't script this shit!


Sounds like you're learning a lot about manufacturing today. Perhaps you could spend more time reading about it instead of continual attempts to drop bombs in this thread.

Excuse me? My attempts to drop bombs? Trust me, they don't need my help to drop bombs on their own project. And if anyone should be reading up on anything it's them who should have read Kickstarter's rules.
 

Shaneus

Member
Was this ever meant to be anything other than an idea of what the PCB will look like when it's in the console and nothing more? I mean, you can even see the paper with the printout right behind it. I don't think it was intended to baffle people into thinking the PCB actually existed and was in that photo.
 

panda-zebra

Member
I have confidence in my team who have a career in software/hardware development to deliver in spades and ship this product within a years time. So just check out our campaign when it goes live and make your decisions based on all the final information. We will be bringing our backers on the front lines of console development, from the extensive prototyping to production and everything in between via weekly updates and videos.

The two bolded seem mutually exclusive.
 
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