SteveMeister said:
I'm not sure why some people are so convinced the creature designs are "horrible"... we have a lot of very experienced and very talented artists working on this game -- the team is *much* larger than Morrowind's. I think the troll (the three-eyed thing) is pretty cool, and while a fur shader would look nice on it, I don't see what's wrong with it without one. I think it's a unique and interesting-looking troll, rather than yet another Tolkien-inspired one.
It doesn't bother me if people don't like Elder Scrolls games. I'll be the first to admit they're not for everyone, and that Morrowind wasn't without its flaws. But I just don't see anything in the screenshots we've released for Oblivion that is actually "bad" or "horrible" artwork.
As much respect as I have for the morrowind team, and think their artists are pretty decent...
it seems like they miss some of the finer points of character/monster designs; which GAF members can spot but rarely able to articulate on.
For example look at that; most people here will tell you that's bad art. I'd be inclined to agree.
For starters, that bit of brownish leather below his neck, well it doesn't match the rest of the armor; in fact looks like open skin, makes the armor look a bit 'sexy'... at least with female characters. Problem is that guy is ugly. Ugly like trailer trash. Ok, maybe not, but he bears striking resemblance to robert from Everybody Loves Raymond.
Also note the helm... it just doesn't go with that face... but ignoring the face, what's with the part that covers his cheek? What is that? a metallic beard? It could be finer, thinner, with more filligree pattern, which would fit in with the rest of the medium/light look of the armor.
The horns also look kinda dorky...
the sad thing is that, there's a good amount of that design that's actually decent... but its these small details that ruin it, making it look out of place, or mediocre from a design stand point.
Also, for the most part, people are heavily drawn to good looking, if not good looking then archetypal, and charismatic characters. The few characters shown while realistic in some sense, don't have any of those qualities. Comprimising on that would bring in a lot more customers; with much better looking publicity shots. For reference, see EQ2 america and the redesigned EQ2 asia. It doesn't have to be that extreme... but you'll see more people receiving the asian version, regardless of where they're from.
My advice is to start looking for another art director... maybe a character/creature art director.