This is the logic Nintendo used when pricing these thingsMachado said:I personally bnelieve the DSi is a ripoff now...for $20 more you get bigger screens and better battery life.
ShockingAlberto said:This is the logic Nintendo used when pricing these things
"This plays DS games, but for $30 more, you can get this....and for $20 more than that, you can get THIS!"
Yes.Plinko said:So, they used general business practices? Is that what you're trying to say?
ShockingAlberto said:This is the logic Nintendo used when pricing these things
"This plays DS games, but for $30 more, you can get this....and for $20 more than that, you can get THIS!"
GamerZero said:Anyone else holding off on purchaseing the DSi XL thinking there might be some official 'DS2' news released later this year?
My DS Phat has a fucked up top screen from when I went to see Avatar and I plan to wait for E3 before I buy a new one.GamerZero said:Anyone else holding off on purchaseing the DSi XL thinking there might be some official 'DS2' news released later this year?
Machado said:I personally bnelieve the DSi is a ripoff now...for $20 more you get bigger screens and better battery life.
Brettison said:More in that I just am ready for the DS2 in general. I want better screens, really advance hardware, and a 2010s decade interface and feature set.
GamerZero said:Me too. Some people are pointing to the DSi XL as the reason Nintendo won't reveal 'DS2' anytime soon, I'm starting to wonder about that.
GamerZero said:Me too. Some people are pointing to the DSi XL as the reason Nintendo won't reveal 'DS2' anytime soon, I'm starting to wonder about that.
DrGAKMAN said:Arguably, with the DS's software release schedual and them bringing the DSi XL out so early in this year, one wonders if all that is just to buy some time until the next DS comes? Things are getting tight in Japan and with Sony/Apple really looking to take some mindshare, it begs the question: how long can they wait?
Nintendo will want to 1UP the competition again before PSP2 comes with it's obvious touchscreen. Myself, I think they're going for a one screen solution and that this screen will be the "next-gen" in touchscreen technology in order to raise the bar. With all these patents, Nintendo is obviously toying with that. With screen vibration to let the player "feel" the game (on-screen buttons, textures, patterns, etc.) and pressure sensitivity for more "depth" to touchscreen control maybe Nintendo will put less emphasis on or do away with normal buttons altogether?
My question now (if they do the above) is what should the resolution of the screen be? PSP is 480x272 and (when held vertically) they could fit the DS's 2 256x192 screens (plus 92 line "buffer" space between the screens & on-screen controls) for full backward compatibility. iPhone/iPod Touch is 430x320 though, so maybe this resolution to make ports more viable and/or give the 16:9 480x272 48 extra lines for on-screen controls. Either solution would be good enough for VC games up to N64 (320x240) with enough space, again, for on-screen controls. If they were to do DreamCast/GCN/Wii-level ports/VC though they'd all have to run in half their resolution, but even so there'd be enough space for their respective on-screen controls (even DC's VMU) so maybe this would be the perfect resolution? We also have to question how well this would scale up if the next DS will have HDTV output of some kind...480x272 is a 16:9 aspect ratio so that (or anything above that) would scale well. For full DC/GCN/Wii-level visuals though, maybe a 640x480 would be best...which would also help the ergonomics for DS backwards compatibility...but is that too much?
So taking all of that into account, what so you NeoGAF?
-480x272?
-480x320?
-640x480?
GamerZero said:I agree with everything you say. NOA Exec Cammie Dunaway told GameSpot yesterday she didn't think there would be a Wii successor anytime soon but she did not mention the current DS. http://www.gamespot.com/events/nintendo10/video.html?sid=6251936
GamerZero said:The GameSpot interviewer should of asked her if there would be a DS successor any time soon and ask about those DS2 rumors swirling.
640x384 top screen, 512x384 bottom screen.DrGAKMAN said:So taking all of that into account, what so you NeoGAF?
-480x272?
-480x320?
-640x480?
Kaeru said:the DS can last for another 5 years or so.
The only ones who would be disappointed in that is GAF and other nerds.
Why not?DeathbyVolcano said::lol No it can't.
dallow_bg said:Why not?
When there's just about nothing else out there, you can last ages.
See the original Gameboy which was old tech even when released, much like the DS.
What's forcing a DS2 considering the DS sales.
EDIT:
I REALLY want a DS2 though.
Frencherman said:You are underestimating the competitio a bit. Nintendo can't allow to lose momentum by being late to the party from a technical point of view.
Snakeyes said:I still fail to see the logic behind their assumptions. The XL offers NOTHING new besides its size. Same thing as the Game Boy Micro.
They could say that the XL is proof that Nintendo is willing to milk the DS cow until it's dry. But don't pretend that it's a significant hardware revision :lol
Souldriver said:If Nintendo kept bringing out Pokemon, Mario, Zelda, Brain Training, Nintendopets, Layton, Mario and Luigi RPG, Mario Kart, ... games out at a decent pace, the DS could easily last another 5 years.
That's not to say it would be in their best interest. They might keep decent to stellar sales throughout those 5 years, but perhaps it's better to not let the environment they work in change so much that they lose brand awareness/competitive advantage/dev support/... It's probably a dangerous strategy with wasted potential to extent the DS's lifetime to it's limits. A successor to the DS better come sooner than later imo.
dallow_bg said:Why not?
When there's just about nothing else out there, you can last ages.
See the original Gameboy which was old tech even when released, much like the DS.
What's forcing a DS2 considering the DS sales.
EDIT:
I REALLY want a DS2 though.
BS, it's pitchblack here.DeaconKnowledge said:The sky is blue [RUMOR]
Frencherman said:You are underestimating the competition a bit. Nintendo can't allow to lose momentum by being late to the party from a technical point of view.
DrGAKMAN said:Arguably, with the DS's software release schedual and them bringing the DSi XL out so early in this year, one wonders if all that is just to buy some time until the next DS comes? Things are getting tight in Japan and with Sony/Apple really looking to take some mindshare, it begs the question: how long can they wait?
Nintendo will want to 1UP the competition again before PSP2 comes with it's obvious touchscreen. Myself, I think they're going for a one screen solution and that this screen will be the "next-gen" in touchscreen technology in order to raise the bar. With all these patents, Nintendo is obviously toying with that. With screen vibration to let the player "feel" the game (on-screen buttons, textures, patterns, etc.) and pressure sensitivity for more "depth" to touchscreen control maybe Nintendo will put less emphasis on or do away with normal buttons altogether?
My question now (if they do the above) is what should the resolution of the screen be? PSP is 480x272 and (when held vertically) they could fit the DS's 2 256x192 screens (plus 92 line "buffer" space between the screens & on-screen controls) for full backward compatibility. iPhone/iPod Touch is 430x320 though, so maybe this resolution to make ports more viable and/or give the 16:9 480x272 48 extra lines for on-screen controls. Either solution would be good enough for VC games up to N64 (320x240) with enough space, again, for on-screen controls. If they were to do DreamCast/GCN/Wii-level ports/VC though they'd all have to run in half their resolution, but even so there'd be enough space for their respective on-screen controls (even DC's VMU) so maybe this would be the perfect resolution? We also have to question how well this would scale up if the next DS will have HDTV output of some kind...480x272 is a 16:9 aspect ratio so that (or anything above that) would scale well. For full DC/GCN/Wii-level visuals though, maybe a 640x480 would be best...which would also help the ergonomics for DS backwards compatibility...but is that too much?
So taking all of that into account, what so you NeoGAF?
-480x272?
-480x320?
-640x480?
Better to appear a copycat than to not and seem lacking. Hello, PS2 with only two controller ports.Bizzyb said:If PSP2 has two screens I will lose all respect for Sony as an innovative company.
Ehh. I'm sure the major points were being argued over around the turn of 2005 to 2006, even if we didn't have an official-reading spec sheet.Jonnyram said:Well with the Wii story the specs were leaked only 4-5 months before release.
That thread ends on an absolutely perfect note.JoshuaJSlone said:Better to appear a copycat than to not and seem lacking. Hello, PS2 with only two controller ports.
Ehh. I'm sure the major points were being argued over around the turn of 2005 to 2006, even if we didn't have an official-reading spec sheet.
Here's a thread from December 6, 2005. It actually somewhat overstates the speed and RAM increases, looking back.
I look at release lists, and it feels like a massive software slowdown. It feels full of shovelware, late jrpgs, and handheld afterthoughts to big name console titles. Maybe some of these are going to be big sellers (well, the jrpgs obviously have some potential there) but none of it feels like the fresh list of titles we had 2-3 years ago. It feels like the end of a generation.kame-sennin said:The only driving factors are software and interface. As long as Nintendo and 3rd parties are putting out strong software, and the interface can keep up, they'll maintain their lead.
If the software does slowdown, especially from third parties, then I could conceivably see Nintendo needing to upgrade.
JodyAnthony said:i really hope that whenever the next Nintendo handheld comes out, it has physical buttons. I love my ipod touch but I can't play games with on-screen virtual buttons. I have never had hand cramping problems with any console or handheld (including the tiny gameboy micro) but on-screen buttons on the ipod touch make my hands hurt. games that don't involve on-screen buttons can be a lot of fun though, but they're more like puzzle games and such, or stuff like Kitten Jump (which is fantastic and everyone with an iphone/ipod touch should own)
Fourth Storm said:Nintendo needs to keep physical buttons no matter what touchscreen technology they implement. If they don't, they are basically making the iphone/ipod touch their competitor, and you can be sure that as powerful DS2 will be when it comes out, the ipod that follows will be even more so. So will PSP2, which I don't see phasing out physical controls either. I also can't see third parties agreeing with such a move.
With the way the DS sold, there's no need abolish traditional controls. Games that are intended for the expanded audience simply don't use them and prompt the player to touch the screen to start.
bmf said:640x384 top screen, 512x384 bottom screen.
Lots and lots of dots per inch. Keeping the clamshell makes sense. Doubling the resolution makes scaling a non-issue. If Tegra2 is the rumor, then a high resolution makes sense. The screens don't have to be huge - I would expect the unit to be DSi sized, but the resolution should be high.DrGAKMAN said:Okay...how in the HELL did you come up with that...please tell me 'cos I can't make sense of it at all. I at least gave reason behind my resolutions.
Are you saying simply double the pixels of the DS's top & bottom screens and make the top one slightly wider? I was worried that a 640x480 design would be too big, but yours would basically be DOUBLE that when the unit is opened!!! That's no longer a portable that's about 2 DSi XL's or 1 iPad...too much?
kame-sennin said:It's amazing that after all that has happened this gen, people STILL believe that technology is a driving factor in video game success. And in handhelds no less. How can anyone look at the history of the original Gameboy and now the DS and think that Nintendo has to be competitive with hardware specs? The only driving factors are software and interface. As long as Nintendo and 3rd parties are putting out strong software, and the interface can keep up, they'll maintain their lead.
If the software does slowdown, especially from third parties, then I could conceivably see Nintendo needing to upgrade.
bmf said:Lots and lots of dots per inch. Keeping the clamshell makes sense. Doubling the resolution makes scaling a non-issue. If Tegra2 is the rumor, then a high resolution makes sense. The screens don't have to be huge - I would expect the unit to be DSi sized, but the resolution should be high.
If the system is in fact Tegra2, then it doesn't make sense to not compliment it fairly well.
bmf said:I look at release lists, and it feels like a massive software slowdown. It feels full of shovelware, late jrpgs, and handheld afterthoughts to big name console titles. Maybe some of these are going to be big sellers (well, the jrpgs obviously have some potential there) but none of it feels like the fresh list of titles we had 2-3 years ago. It feels like the end of a generation.
The DS has huge momentum right now, and while I think they could continue to sell lots of hardware for the next three years on little more than the strength of their back catalog, I also think that Nintendo would be missing an opportunity to carry their momentum into a new generation.
dallow_bg said:Why not?
When there's just about nothing else out there, you can last ages.
See the original Gameboy which was old tech even when released, much like the DS.
What's forcing a DS2 considering the DS sales.
EDIT:
I REALLY want a DS2 though.
I personally like a bigger wider screen, but the twist screen idea presents many problems. It's hard (maybe expensive) to make structurally sound. I have a phone that does it. If it loses the clamshell design, it becomes less rugged and harder to protect the screen. The big plus shape is kind of odd, and may require dual sets of controls to accommodate both configurations. Last it adds to the width of the system with the wide screen and the buttons on either side. The DS Lite rides kinda large in my pocket. I think the DSi probably the largest size that I'd want to carry around in that manner.DrGAKMAN said:So how would you feel about a 480x640 one screen design (with DS B/C done vertically)?
bmf said:I personally like a bigger wider screen, but the twist screen idea presents many problems. It's hard (maybe expensive) to make structurally sound. I have a phone that does it. If it loses the clamshell design, it becomes less rugged and harder to protect the screen. The big plus shape is kind of odd, and may require dual sets of controls to accommodate both configurations. Last it adds to the width of the system with the wide screen and the buttons on either side. The DS Lite rides kinda large in my pocket. I think the DSi probably the largest size that I'd want to carry around in that manner.
I think a clamshell can accommodate higher resolution screens and still keep a small form factor.
gerg said:There's a difference between technology being important indirectly and it not being important at all.
If Nintendo wants strong third-party support, and wants to be competitive against the PSP (to the 18-35 male demographic), then it will need to be graphically/technologically competitive.