What haven't they done? Jungles, towns, deserts, mountains. Unless we get Uncharted in space expect retreads from here on out.Rez said:So, they're just doing the jungle again?
StuBurns said:What haven't they done? Jungles, towns, deserts, mountains. Unless we get Uncharted in space expect retreads from here on out.
Eh, that's a little simplified. This jungle does look quite same-y to me too. You could do an African plains landscape. Or a swamp. Or some sort of Australian outback setting. Or another snow setting but this time instead of up a mountain it be a landscape with towering, skinny trees all around you. I mean, there is some variety to be had here, and I do worry that I may have seen this environment, portrayed in this way, one too many times with how much I've played Uncharted 1 (replaying it right this moment, actually).StuBurns said:What haven't they done? Jungles, towns, deserts, mountains. Unless we get Uncharted in space expect retreads from here on out.
I think it has less to do with globe-trotting versus one cohesive setting for me so much as it has to do with using THE SAME setting.Linkzg said:Modern big cities. I'd really like that. That one sequence in Tomb Raider Legend was great.
I like the array of areas shown in the Uncharted 3 trailer. The trailer for Uncharted GA has been Uncharted 1 territory. Catacombs, jungles and the like. It was cool to have a cohesive setting in the first game, but I appreciate a globe trotting adventure more. Seems to be the former here.
Rez said:I think it has less to do with globe-trotting versus one cohesive setting for me so much as it has to do with using THE SAME setting.
Rez said:I think it has less to do with globe-trotting versus one cohesive setting for me so much as it has to do with using THE SAME setting.
Cheska said:God damn!
hey_it's_that_dog said:The real worry is that even if it does carve out a nice little marketshare, will that market be able to support more games like Golden Abyss? I'm going to assume it was pretty expensive to make for a handheld title.
The GC trailer, it's impressive stuff.giancarlo123x said:Wait a second...did I miss a trailer or something? Who is the girl in those pictures from earlier?
giancarlo123x said:Wait a second...did I miss a trailer or something? Who is the girl in those pictures from earlier?
I said "hot damn!" out loud! Vita is looking so fine.StuBurns said:The GC trailer, it's impressive stuff.
http://www.gametrailers.com/video/gc-11-uncharted-golden/719266
Huh, well-said. Even though I've never said it as a complaint, I've never argued with someone who called Uncharted 2 a "globe-trotting adventure."Chuck Norris said:Why does everyone call Uncharted 2 some globe-trotting adventure?
It actually follows a similar path to Uncharted 1 in that you play through two minor locations before getting to the main one
UC1:
Boat -> jungle environment with Sully -> second island where you seamlessly progress through the rest of the environments (eg temples, caves, rivers, submarine etc.)
UC2
Museum -> jungle environment with Sully -> Nepal and then seamless progression through the rest of the environments (eg snow, temples, village etc.)
StuBurns said:The GC trailer, it's impressive stuff.
http://www.gametrailers.com/video/gc-11-uncharted-golden/719266
Chuck Norris said:Why does everyone call Uncharted 2 some globe-trotting adventure?
It actually follows a similar path to Uncharted 1 in that you play through two minor locations before getting to the main one
UC1:
Boat -> jungle environment with Sully -> second island where you seamlessly progress through the rest of the environments (eg temples, caves, rivers, submarine etc.)
UC2
Museum -> jungle environment with Sully -> Nepal and then seamless progression through the rest of the environments (eg snow, temples, village etc.)
outunderthestars said:A question: Is there middleware/engines available to let a developer that cannot spend two years making a portable game create truly compelling visuals?
Previous versions of PhyreEngine have been used by a handful of downloadable and retail titles such as Demon's Souls, Critter Crunch, Shatter and thatgamecompany's Flower and flOw.
outunderthestars said:A question: Is there middleware/engines available to let a developer that cannot spend two years making a portable game create truly compelling visuals?
The most notable is Unreal Engine 3.outunderthestars said:A question: Is there middleware/engines available to let a developer that cannot spend two years making a portable game create truly compelling visuals?
One thing that should be noted here is that PhyreEngine isn't actually a complete engine, but it is quite helpful to get going.Zombie James said:
THere's UE3, but if you suck at making compelling visuals there's really no engine that can make you unsuck.outunderthestars said:A question: Is there middleware/engines available to let a developer that cannot spend two years making a portable game create truly compelling visuals?
outunderthestars said:A question: Is there middleware/engines available to let a developer that cannot spend two years making a portable game create truly compelling visuals?
The point is not to downport aaa games, but to make new spin off titles like golden abyys, imagine new bioshock, assassin creed, or dead space for vita, they can reuse some asset from console game, but offer new story and character, there will be enough incentive for fans of the series to be excited for it.hey_it's_that_dog said:The real worry is that even if it does carve out a nice little marketshare, will that market be able to support more games like Golden Abyss? I'm going to assume it was pretty expensive to make for a handheld title.
On the other hand, I guess Sony designed the thing so that big games could be ported, thus reducing the cost of putting big ass games on a low install base device.
But on the third hand, who wants to play a port of a AAA game on their portable? I don't. Probably a few people do, but I can't imagine it's many.
Takao said:Bend has actually said Vita games may have budgets rivaling those of PSP titles.
Brazil said:No, it isn't.
Its just the overall arc, it doesn't seem similar cause Naughty Dog are smart enough to have totally different pacing and more natural variety offered in Nepal than a South American islandRaonak said:wheres that gif of nathan fillion trying to say something, but failing to get the words.
EDIT:
found it
very sound point. never relised the similarities in terms of progression.
Vita development is easier than PSP and much easier than PS3. They'd probably save a lot just on programming problems.CrankyKong said:How is that even possible?
Amir0x said:Yeah. My fear is that for however good the game looks, it's going to end up being like a God of War handheld situation where it's like a 4 hour (launch window) game and so not a very good way to spent your money if you want bang for your buck.
Do we know if this will have the multiplayer component like the console versions do?
Takao said:Bend has actually said Vita games may have budgets rivaling those of PSP titles.
Previous bend games actually have good length and content, not only that, they have good reason to replay the game for hidden items, rank, challenges to use different weapons etc. ready at dawns' god of war gamea are the one which lackung content and unlockablesDynamite Ringo Matsuri said:That's kind of what I'm afraid of. It's absolutely amazing as a technical showcase, but I'm not really convinced that we'll get a lengthy game as is befitting of the UC franchise. My guess is probably 6-7 hours, which is pretty good. And I'm not sure if MP will seal the deal for me since I could just play UC3 on my plasma.
les papillons sexuels said:looks better then original xbox games, I'm impressed.
Callibretto said:The point is not to downport aaa games, but to make new spin off titles like golden abyys, imagine new bioshock, assassin creed, or dead space for vita, they can reuse some asset from console game, but offer new story and character, there will be enough incentive for fans of the series to be excited for it.